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All Message Boards : 4th Level Spells for Priest Class (General Use)
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 Message 1 of 3 in Discussion 
From: MSN NicknameHiel-  (Original Message)Sent: 3/11/2006 10:06 PM
Herein lies a repository BY SPELL LEVEL (4th) for invocations cast by Clerics, Druids and Priests.


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 Message 2 of 3 in Discussion 
From: MSN NicknameHiel-Sent: 3/11/2006 10:12 PM

Stoneskin
(Alteration)
Sphere:  Elemental Earth
 

Level: 4
Range: Touch
Components: V, S, M
Duration: Special (24 hours maximum)
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None

When this spell is cast, the affected creature gains a virtual immunity to any attack by cut, blow, projectile, or the like.  Even a sword of sharpness cannot affect a creature protected by stoneskin, nor can a rock hurled by a giant, a snake's strike, etc.  However, magical attacks from such spells as fireball, magic missile, lightning bolt, and so forth have their normal effects.  The spell's effects are not cumulative with multiple castings.  The spell blocks 1d4 attacks, plus one attack per two levels of experience the caster has achieved.  This limit applies regardless of attack rolls and regardless of whether the attack was physical or magical.  For example, a stoneskin spell cast by a 9th-level wizard would protect against from five to eight attacks.  An attacking griffon would reduce the protection by three each round; four magic missiles would count as four attacks in addition to inflicting their normal damage. 

The material components of the spell are granite and diamond dust sprinkled on the recipient's skin.

[Source:  Priests' Spell Compendium, Vol. 3, pg 605]


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 Message 3 of 3 in Discussion 
From: MSN NicknameHiel-Sent: 3/15/2006 10:07 AM

Cure Serious Wounds
(Necromancy) Reversible
Sphere: Healing

Level:  4
Range: Touch
Components: V, S
Duration: Permanent
Casting Time: 7
Area of Effect: 1 creature
Saving Throw: None

This spell is a more potent version of the cure light wounds spell. When laying his hand upon a creature, the priest heals 2d8+1 points of wound or other injury damage to the creature's body. This healing cannot affect noncorporeal, nonliving, or extraplanar creatures.

Cause serious wounds, the reverse of the spell, operates similarly to the cause light wounds spell, the victim having to be touched first. If the touch is successful, 2d8+1 points of damage are inflicted.