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ElmshadeVillageContains "mature" content, but not necessarily adult.[email protected] 
  
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Biographical Data

Name (Soulname):

Haniko Karou

Class/Level/Alignment:

Wanderer (Samui Ryuu Do) Lv 5 Chaotic Good

Homeland/Family:

Kyoto/ Karou Family. Brother: Dojima Karou, Sensai: Frost Hebogami

Title(s):

Wanderer, Stranger, Assassin
Obvious Details

Race/Sex/Age:

Description: She is dressed in a Black Komono with Emerald green linings with a Emerald green sash that comes to a bow in the back. on her left shoulder she has a metal shoulder guard and she is wearing a large rice hat covering her face. She has a beautifully crafted Katana and Wakizashi in her sash on her left hip. She is slender in form and seems to be frail, but not many who have faced her could tell enemys otherwise.

Wanderer class abilities:(given to all wanderers)

+1 to Constitution, Move silent and Hide in shadows (3 levels lower than a standerd thief) Fall (knows how to fall without taking damage) Leap (basically Jackie Chan stunts )Rolls Hp as a fighter and saves as a fighter, Immunity to surprise

Samui Ryuu Do:

Lv 1 Cold Immunity: Immunity to all forms of Cold---Automatic

Lv 2 Haste: x2 attacks per round---Automatic

Lv 3 Cold Blood: Has no body temerature, always cold. when struck by anything that causes bleeding, the wound freezes so to not bleed making her immune to bleeding damage.---Automatic

Lv 4 Kaze Ryuu Ken (Wind Dragon Sword): The sword once swung sends a burst of air at the opponent. if within range (1 foot per level) the air will become sharp and can cut minorly (1d6 damage (up one die every 5 levels)) if outside of range the opponent will only get a strong breeze.

Lv 5 Move Adaptation: After seeing a move performed, the person of this style can do the move at 50% proficiency and 5% greater each other time it is performed.---Automatic (only when facing a martial artist or another wanderer

 

Weapon Prophicents:

Katana +1attack, +2 damage +2 elf bonus= +3 att +4 dam

Unarmed +1attack +2 damage +2 elf bonus= +3 att +4 dam

Iaijutsu: (able to quickdraw weapon/resheath as free action)

Martial Arts:(see below)

Non weapon prophicencies:

fire building

survival

noh

ettiquette

Horsemanship

 

Martial arts

Immovability:cannot be moved by any reason or force.

Speed: x2 att-per-rnd

Instant Stand: instantly stands as a free action

Medatation: allows to mediatate without any distraction to mess it up

Pain Touch: on a successful hit the one touched feeles immence pain, as if he/she is on fire from the inside out. effects of symbol of pain for 1d3 rounds

Distance Death: after meditating for one round, the martial artist screams and creates a sonic blast of immence power. x3 normal damage.

Great Throw: on a successful hit the person throws the opponent a great distance causeing x3 damage

Weapon Catch: on a successful hit the martial artist catches the weapon, and can attack him/her with a +2 to hit,can break the weapon (see next), or can disarm them in there next attack

Weapon Break: on a successful catch, the martial artist can break the weapon, this skill can also be used with Bo staves and Katanas

Missile Deflection: As a free action the martial artist has a chance to block arrows shot at him/her. Parry rules apply

Circle Kick: This kick can be done any way but it has to make a full circle. on a successful hit the kick does x2 damage.

Height/Weight:

5'3" 110lbs

Hair/Eyes/Skin:

black,blue,asian
Refined Details
Personality Characteristics: Wanders the land in search for knowledge, and to protect the ones who can't protect themselves.
Magic Possessions: +5 Muramasa Katana: (( this 4 foot blade is enchanted so it could never be damaged, or so it could never lose its edge or its enchantments. The sword can on get sharper. (Note: This sword is so sharp now that it could cut through anything non-magic (DMs rule for special things).)) , Book of Samui Ryuu Do: (( this book was given to Haniko by her sensei so she could train without him. the book is unreadable to any other than student of the art. the book has 20 chapter. the chapter will appear blank until she has reached that level of experience so she can learn the next special techneque. she has five chapters complete)), Sandles of Speed, Wind Fan ((with a swip it will cause a Gust of Wind spell at 10th lv)), Gem of Insight , Unidentified braclet (key to pillar in ruins), Amulet of Magic resistance 35%
Mundane Possessions: 3) black Komonos, Map of anchient city(the ruins), Samui Ryuu Do Hakama and Keikogi, 1) Rice hat, 4) Green sashes, 2) whet stones, 1) very large pack, 1) rope 50', 1) 10 days rations, 15) Shuruikens, 1) Wakizashi, 10) bags of powder, 10) vials of Acid, 2 pair) Oriental Gauntlets((metal plated top to deflect swords)), 1) Tanto
Background History: Haniko Karou is a Wanderer. she was born and raised in Kyoto. Her sensei, Frost Hebogami Master of Samui Ryuu Do (way of the cold dragon) has tought her many of her skills. As she progressed he had to leave the school. He gave her a book and he handed down a sword to her which was given to him by the Muramasa family when he was a Ronin. After about a year she left his Dojo and went to go and seek out her Sensei so he could continue her training.
Adventuring History:
Miscellaneous Details: Str 13,Int 13,Wis 14 ,Dex 19,Con 13,Cha 18. Hp 48+3, attacks per round 24, GP 3,000, ((pet: Bunyip "slime eater" HP 10 AC 4 Immune to jellys and Slimes. Eats Jellys and Slimes))
Player: MSN NicknameKaze_Deatharcher; Updated: 8/24/2004