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Description: She is dressed in a Black Komono with Emerald green linings with a Emerald green sash that comes to a bow in the back. on her left shoulder she has a metal shoulder guard and she is wearing a large rice hat covering her face. She has a beautifully crafted Katana and Wakizashi in her sash on her left hip. She is slender in form and seems to be frail, but not many who have faced her could tell enemys otherwise.
Wanderer class abilities:(given to all wanderers)
+1 to Constitution, Move silent and Hide in shadows (3 levels lower than a standerd thief) Fall (knows how to fall without taking damage) Leap (basically Jackie Chan stunts )Rolls Hp as a fighter and saves as a fighter, Immunity to surprise
Samui Ryuu Do:
Lv 1 Cold Immunity: Immunity to all forms of Cold---Automatic
Lv 2 Haste: x2 attacks per round---Automatic
Lv 3 Cold Blood: Has no body temerature, always cold. when struck by anything that causes bleeding, the wound freezes so to not bleed making her immune to bleeding damage.---Automatic
Lv 4 Kaze Ryuu Ken (Wind Dragon Sword): The sword once swung sends a burst of air at the opponent. if within range (1 foot per level) the air will become sharp and can cut minorly (1d6 damage (up one die every 5 levels)) if outside of range the opponent will only get a strong breeze.
Lv 5 Move Adaptation: After seeing a move performed, the person of this style can do the move at 50% proficiency and 5% greater each other time it is performed.---Automatic (only when facing a martial artist or another wanderer
Weapon Prophicents:
Katana +1attack, +2 damage +2 elf bonus= +3 att +4 dam
Unarmed +1attack +2 damage +2 elf bonus= +3 att +4 dam
Iaijutsu: (able to quickdraw weapon/resheath as free action)
Martial Arts:(see below)
Non weapon prophicencies:
fire building
survival
noh
ettiquette
Horsemanship
Martial arts
Immovability:cannot be moved by any reason or force.
Speed: x2 att-per-rnd
Instant Stand: instantly stands as a free action
Medatation: allows to mediatate without any distraction to mess it up
Pain Touch: on a successful hit the one touched feeles immence pain, as if he/she is on fire from the inside out. effects of symbol of pain for 1d3 rounds
Distance Death: after meditating for one round, the martial artist screams and creates a sonic blast of immence power. x3 normal damage.
Great Throw: on a successful hit the person throws the opponent a great distance causeing x3 damage
Weapon Catch: on a successful hit the martial artist catches the weapon, and can attack him/her with a +2 to hit,can break the weapon (see next), or can disarm them in there next attack
Weapon Break: on a successful catch, the martial artist can break the weapon, this skill can also be used with Bo staves and Katanas
Missile Deflection: As a free action the martial artist has a chance to block arrows shot at him/her. Parry rules apply
Circle Kick: This kick can be done any way but it has to make a full circle. on a successful hit the kick does x2 damage.
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