Biographical Data Name (Soulname): | Sir Orin Tyrel "Corsair"
| Class/Level/Alignment: | Psionicist - Rogue [Complete Psionicist's Handbook] / 3rd - 4th [25hps (+2 CON HP Bonus, 3rd Lvl hps = 19); 5,120 exp (4th= 8.8k, 5th = 10k)] / Neutral Good
CLASS ABILITIES: 3rd & 4th LEVEL (PHB & DMG): THAC0: Melee 19, Missile 16 (+1 Racial adj, +2 DEX adj);Saving Throws: PP/DM 13, RSW 14, PP 10, BW 16, SPL 15; =>See bonuses for Class, Race & Wis;Armor Class: 7 (-3 DEX adj);
ROGUE ABILITIES [4th Level - 150 Total Points (R=Race, D=DEX, NA=No Armor)]:45% -- Pick Pockets [Base =15% (Adj: R+5, D+5, NA+5), +15 2nd lvl];25% -- Open Locks [Base = 10% (Adj: R+5, D+10), +15 2nd lvl]; 35% -- Find/Remove Traps [Base = 5% (Adj: R+5), +15 3rd lvl, +15 4th lvl]; 50% -- Move Silently [Base = 10% (Adj: R+10, D+5, NA+10), +15 3rd lvl]; 60% -- Hide in Shadows [Base = 5% (Adj: R+15, D+5, NA+5), +30 1st lvl]; 35% -- Detect Noise [Base = 15% (Adj: R+5), +15 4th lvl]; 60% -- Climb Walls [Base = 60% (Adj: R-15, D+5, NA+10)]; 25% -- Read Languages [Base = 0% (Adj: R-5), +30 1st lvl]; 10% -- Detect magic [Base = 5% (Adj: R+5)]; 10% -- Detect illusion [Base = 10%]; 5% -- Bribe [Base = 5%];30% -- Tunneling [Base = 15% (Adj: R+5, NA+10)]; 30% -- Escape bonds [Base = 10% (Adj: R+10, D+5, NA+5)];Backstab (+4 hit, X2 dmg);
PSIONIC ABILITIES [3rd level, 47 Strength Points]:+2 Save bonus vs. all enchantment/charm like spells;Disciplines (X2): Clairsentient, Psychometabolic;Sciences (X2): Shadow Form [5/2 PSP], Clairvoyance [5/2 PSP];Devotions (X7): Poison Sense [1/1 PSP], Know Direction [1/1 PSP], Adrenalin Control [5/2 PSP], Body Control [6/2 PSP], Body Equilibrium [2/1 PSP], Cell Adjustment [5+ PSP], Cause Decay [4/1 PSP];Combat Modes: =>Attack (X2): Mind Thrust [2+ PSP], Psionic Blast [10+ PSP]; =>Defense (X2): Mind Blank [0 PSP], Thought Shield [1 PSP]; Recovery: =>Hard exertion = none; =>Walking/riding = 3/hour (1 per 2 turns); =>Sitting, resting, reading = 6/hour (1 per turn); =>Meditating, rejuvenating, sleeping = 12/hour (2/turn); | Homeland/Family: | Eastern Cliffs of Lake Mulsantir near River Gauros, Rashemen / Believed dead (worked to death in the slave plantations or mines ofthe Red Wizards of Thay) | Title(s): | Escaped slave, Murderer (wanted in Thay for the deaths of several Nobles and Citizens), Pirate, | Obvious Details Race/Sex/Age: | Halfling (Stout) / Male / 37 STR 15: (-- atk, -- dmg, 55 enc, 170 press, 8 doors, 7% bend-lift);DEX 17: (+2 atk, +2 react, -3 defense);CON 18: (+2 hp, 99% shock, 100% resurrect);INT 14: (4 languages - Halfling, Common, Gnoll, Gnome);WIS 16: (+2 mental save);CHA 13: (5 henchmen, +1 react);CMS 11: Halfling Racial Abilities:+5 Save bonus vs. RSW & Spells;+5 Save bonus vs. Poisons;+1 Attack bonus w/ thrown weapons & slings;Opponent surprise penalty -4 (-2 passing through any portal) if w/o metal armor & in advance of party (unless all halflings or elves);Infravision 60';Detect slope 75% accuracy; | Height/Weight: | 3'10" / 63lb | Hair/Eyes/Skin: | Brown w/ Goatee Beard / Pale Brown (almost amber) / Lightly Tanned | Refined Details Personality Characteristics: Paranoid, distrustful of all humans, and magic-users or any one even remotely acting like a Red Wizard of Thay. Distant, hard to make friends with. Never willingly reveals his mind powers. Has no objections to surrendering if he'll be jailed or imprisoned, but never to anyone affiliated with Thay. Will escape from any bonds, jail or prison. Prefers flight over combat. Prefers missile/thrown weapons over melee weapons. Melee as a last resort.
| Magic Possessions: Repeating Hand Crossbow +1, Potion - Cure Paralysis, Potion - Healing, Scroll - Protection from Magic, Wand - Silence (13 chg); | Mundane Possessions: Non-weapon Proficiencies (4 slots at 4th lvl): Contact (Psionic Bonus);AstronomyNavigation/Boat PilotingReading/WritingRope Use
Weapon Proficiency (3 slots at 4th lvl): Belaying Pin; Dagger; Hand Crossbow; | Weapons: Hand Crossbow & 10 Quarrels ROF 2, DMG 1d3/1d2; RNG 4/8/12;Belaying Pin DMG 1d6/1d4;Daggers 4 ROF 2, DMG 1d4/1d3;Darts 30 ROF 3, DMG 1d3/1d2, RNG 2/4/8;Lasso Entangle | Equipment: Sextant, Compass, Astrolab, Spyglass, Pen & Ink Pot, Backpack, Bell (2), Belt & Pouches (6), Bolt Case, Candles (40), Chalk (10), Canvas Hammock, Tinderbox, Flint & Steel, Map Cases, Small Mirror, Lamp & Oil (10), Pitons (20), Rope (Silk), Soap, Sewing Needles (10), Thieves' Tools, Whetstone, Wineskin (4), Rations (1wk iron), Leather Gloves, Belts, Trousers, Shirts, Cloaks, Vests, Tunics; |
| Background History: Piloted boat on Lake Mulsantir near home of Lake Cliffs, hauling supplies from Mulsantir. Captured during raid by Thayians along with many from Lake Cliffs, and enslaved forced to work in the gold mines. Through the use of his mind powers after many years, he escaped from captivity, killing any who got in his way, and by river and land, fled from the lands of the Red Wizards to the Sea of Fallen Stars and eventually the Pirate Isles. Took service aboard the Raptor, a pirate ship, as assistant navigator, to hurt the Thayians in anyway possible. | Adventuring History: | Miscellaneous Details: | Player: Hiel Troiye ; Updated: 11/24/2005 |
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