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Biographical Data

Name (Soulname):

 NPC - Kael Draego
Centaur Draego, Priest of Malar

Class/Level/Alignment:

 Talon of Malar (Specialty Priest, aka Anti-Druid) [Faiths & Avatars, pg 107] / 7th [85 hps (+5 hp CON bonus); 58,101exp (8th =60k)] / Neutral Evil
CLASS ABILITIES
7th LEVEL
(PHB & DMG):
  • THAC0:  16 [Melee 13 (+3 Str), Missile 15 (+1 Dex)];
  • Saving Throws:  PP/DM 7, RSW 11, PP 10, BW 13, SPL 12;
    [+1 poison save bonus (Con), +4 save bonus vs mental attacks (Wis)];
  • Armor Class:  AC -2 [Natural armor class 5, Cloak of Protection+4, -3 defense bonus];
  • # Spells/Level:  Five - 1st, Five - 2nd, Three - 3rd, One - 4th;

    Priest Abilities (Faiths & Avatars, pg 107):
  • Spheres
    => Major: All, Animal, Combat, Healing, Plant, Summoning, Sun, War, Weather;
    => Minor: Divination, Elemental, Protection, Travelers;
  • Permitted Daggers, Claws of Malar and Warrior Proficiencies (no penalty);
  • 3rd Level:
    => Identify plants, animals, and pure water with perfect accuracy;
    => Cast Beast Claw [1/day, 2nd lvl spl, pg 107];
  • 5th Level: Tracking Proficiency;
  • 7th Level Abilities:
    => Immune to charm spells cast by woodland creatures;
    => Increased melee attack [3/2 round];
  • Psionic Wild Talents (Psionicist Handbook):
    Total Psionic Strength - 199 (at 7th level) +4 points/level advancement;
    Recovery: 1/2 tns walking, riding; 1/tn sitting, resting, reading; 2/tn sleeping, meditating;

  • SCIENCES (X2):
    => Metamorphosis: [Chk: Con -6, Pts: 21 + 1/tn, Result: Polymorph Self];
    => Teleportation: [Chk: Int (+distance modifier), Pts: 10 (+distance modifier), Result: Teleport];
  • DEVOTIONS (X4):
    => Adrenalin Control: [Chk: Con -3, Pts: 8 + 4/rd, Result: d6 pts added to STR, DEX, CON];
    => Biofeedback: [Chk: Con -2, Pts: 6 + 3/rd, Results: reduces 2 hps dmg/atk & +1 AC bonus];
    => Double Pain: [Chk: Con -3, Pts: 7, Results: doubles damage (1/2 real) for 1tn];
    => Heightened Senses: [Chk: Con, Pts: 5 + 1/rd, Result: improved detection]; 
  • Homeland/Family:

     Lost Peaks Mountains* in the High Forest / Killed by greedy human brigands;

     









                                                                    Draego

    *[Red square should be on middle mountain of Lost Peaks.]

    Title(s):

     Talon, Brute, Savage, Killer, Murderer,
    Obvious Details

    Race/Sex/Age:

     Centaur / Stallion / 15 years (29" by 2", 3"tip)
  • STR* 18/92:


  • DEX 16:
  • CON 19:
  • INT 13:
  • WIS 17:
  • CHR 13:
  • CMS 17:
  • (+2 atk, +5 dmg, enc 235, 380 press, 15 (3) doors, 35% bend-lift);
  • (+1 react, +1 atk, -2 defense);
  • (+5 hp, 99% shock, 100% resurrect, +1 poison);
  • (3 languages - Centaur, Common, Elven);
  • (+3 mental atk save, bonus spells: 2-1st, 2-2nd, 1-3rd);
  • (5 henchmen, +1 react);
  • (fascinate vs fms w/ WIS < 9);
  • *Girdle of Stone Giant Strength [20: +3 atk, +8 dmg, 535 enc, 700 press, 17(10) doors, 60% bend/lift] 
    Centaur Draego, Priest of Malar

    Height/Weight:

     7'6" / 1000 lb
    Kills: Lion, Mountain, Wererat (Lycanthrope), Bird--Boobrie, Bodak, Dragonet, Mammal--Ape, Carnivorous, Bear--Brown, Chattur (Mammal), Baneguard, Mimic--Killer, Roper, Androsphinx (Sphinx), Beholder, Yellow Dragon, Sphinx--Hieracosphinx,

    Hair/Eyes/Skin:

     Auburn with red roan hide / Piercing crystal emerald green / Deeply tanned & scarred;
    Centaur Draego, Priest of Malar
    Refined Details
    Personality Characteristics:  Savage, brutal, revels in the chase and the kill, believes the strong should prey on the weak, survival of the fittest, despises humans in general, trespass in the High Forest or Lost Peaks and you are PREY. The Lost Peaks are Draego's sacred grounds. He is selfish, and takes by brute force what pleases him. Attacks any logging camps or mass clearing efforts.
    Centaur Draego, Priest of Malar
    Magic Possessions:
  • Scroll of 5 Priest Spells [4th lvl - Divination, 5th lvl - Antiplant Shell, 5th lvl - Rainbow, 5th lvl - Spike Stones, 6th lvl - Heal];
  • Cloak of Protection+4;
  • Tetsubo+2;
  • Brooch of Shielding (80 pts);
  • Iron Horn of Valhalla (d4+1 5th lvl beserkers);
  • Girdle of Stone Giant Strength;
  •  

    Mundane Possessions:
    Non-weapon Proficiencies (6 slots):
  • 0 level (X2 Racial, 3 Class Bonuses)
    > Endurance [Racial];
    > Running [Racial, STR/CON-5];
    > Religion [Class-Malar, WIS+4 (+1 at 10th level)];
    > Hunting [Class (X4), WIS+5 (+1 at 10th level)];
    > Survival [Class (Forest), INT+3 (+1 at 10th level)];
  • 1st level (4 slots, +1 to each at 11th level)
    > Weather Sense [WIS+2];
    > Direction Sense [WIS+4];
    > Leatherworking [INT+3];
    > Animal Lore [INT +3];
  • 3rd level (1 slot, +1 at 9th level)
    > Fire-building [WIS+2];
  • 5th level (Class bonus, +1 at 8th level)
    > Tracking [WIS+1];
  • 6th level (1 slot, +1 at 9th level)
    > Rope use [DEX+1];
  • Weapon Skills (3 slots):
  • 1st level (2 slots)
    > Claws of Malar (spd 2, 2 atk/rd, d6/d4 dmg);
    > Martial Arts* - Hands & Hooves, 2 atk/rd, d6 dmg; 
    = > Special Maneuvers:
    ==> Backward Kick - no atk penalty, std dmg;
    ==> Scissor Kick - -2 atk penalty, std dmg;
    ==> Choke hold - d3 rd unconsciousness, escape roll atk-2;
    ==> Crushing Hug - 3d10/rd, miss -4 next atk, escape roll atk-4;
    ==> Immovability - sv para to avoid knock down, lift or throw;
    ==> Leap - see Jumping Proficiency;
    ==> Iron Fist - d10 dmg w/fists;
    ==> Fall - 1/2 dmg;
    ==> Hurl - hit X2 dmg, miss end rd & lose init;
    ==> Great Throw - hit X3 dmg, stn 1'/lve, mvg 6+1'/lvl, miss lose init;
    ==> Crushing Drop - hit X2 dmg, sv para KO 2d4 rds, miss lose init;
  • 4th level (1 slot)
    > Tetsubo (spd 7, 1 atk/rd, d8 dmg, d12 knock down)
  • *[Oriental Adventures & Dragon Magazine #122, 127, 164]
    Background History:  At home in the High Forest, Kael Draego flourished in the love of his Dam, Sire & Herd. Until in his sixth year, they were hunted down & slain by lawless brigands seeking the rumored treasures of the centaurs. For many days, he elluded capture, and in desperation, sought out a Hunting Lodge of Malar to at least bring some form of vengeance for his herd down on the marauding brigands. A deal was struck with the Huntmaster of the Malarites. The brigands would be eliminated in exchange for Kael's willing participation as the Prey in the next High Hunt. Without other recourse, Dreago conceded to the terms of the agreement to have his vengeance on those who'd killed his herd. The brigands were eliminated by the Hunting Priests to the great satisfaction of the young centaur, who witnessed their savage deaths at the hands of the bloody Malarites. Over the course of the next half year, Kael lived among and learned from the Hunters of Malar until the day of the next High Hunt. Set loose to escape from the Hunters of Malar, Kael Draego endeavored once more to avoid his death at the hands of the Malarites. Through the wiles he'd learned from the followers of Malar, and his amazing discovery of the mental powers he awoke, escaped from the many Hunters over the course of the day long hunt. By covenant of the Hunt for successfully escaping, Kael Draegor was granted a single request of the Huntmaster. The centaur requested the chance to become a Talon of Malar, which was granted. Not long after being admitted into the Hunting Lodge of Malar, Sebastian, a Werewolf Talon, assumed the position of Huntmaster. A widely travelled Malarite, the new Huntmaster taught Kael Draego martial arts, and guided his development.
    Adventuring History:
    Miscellaneous Details:
    Player: Hiel Troiye ; Updated: 12/23/2005