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| | From: Stormcrow (Original Message) | Sent: 8/31/2003 12:56 AM |
I was thinking we should detail the inhabitants of Elmshade a little better. Get a little more of a personal feel to Elmshade. So when ppl come here they get an idea of the personalities, and habits of the more common locals in ES. For example...... Loki an I came up with jarlosh and Hilga for the Twisted Root Tavern. For those who regularly play here they know who these ppl are, and where to find them...in the tavern. I would like to do similar things all around ES. We already have Captain Grant for the Guards of ES, and we need to keep releventpeople to the services that can be found in ES. We could use a Stable Master that can reshoe, and tend to the horses that constantly come down the caravan route. This person could also serve as the local smithy, able to repair small weapons and armor. We could use a town official, such as a Mayor to tend to the political side of ES. Serve as ES Emisary, collect taxes, and keep buisness flowing in ES. That person could even be a members character, even have an election for it. Just an idea. Heres some more ppl I thought we could do a profile on. Maybe even make a page for them all to be seen at once. Let me know what you all think. And of course it would be nice if there were pictures for them all. Cobbler Leatherworker Gardener Trade Master (Open a Trading Post. hmm.) Town Midwife Area Farmers (Vineyard, cattle, and grain.) Taylor Butcher Kiln/Potterer Town Drunk |
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NAME: | Jarlosh M. Bedree (Owner/Operator of the Twisted Root Tavern/Inn)] | TITLE(s): | Barkeep/Tavern Owner/Operator Behind the Scenes: - Operates the tavern/inn and can often be persuaded to part with information for a small 'fee'. Local legends and stories are free.
- Can sometimes be persuaded to part with especially potent 'firewater' from his personal stock.
TAVERN-INN PRICES Lodgings (per person)available in Elmshade ROOM QUALITY ● NOBLE/PRIVATE ■ With bath ■ With latrine ● COMMON ● POOR ● STABLE ■ Stall Floor ■ Loft Stable & Feed | DAY 3 gp +10 gp +1 gp 10 sp 1 sp 4 cp 2sp 1 gp+ | WEEK 18 gp +60 gp +6 gp 6 gp 4 sp 1 sp 7sp | | MEAL (per person) Banquet Rich Good Common Poor Egg or fresh vegetable Sweet cake Meat for one meal Meat pie Porridge & Bread Soup, cup
| COST 20 gp 2 gp 9 sp 6 sp 2 sp 2 cp 4 cp 2 sp 2 sp 2 sp 1 sp | Difficulty to Obtain & Distance from Source = Rarity Rarity modifies Base Prices (multiply base cost by Rarity Factor (RF) for Selling Price)
RF 8 4 2 2 2 2 64 2 64 64 64 2 64 1 16 16 2 2 4 8 8 8 8 16 2 1 1 32 8 8 8 16 8 32
| Wine Carafe (qt.) --- Straight = 6gp --- Watered = 2gp Glass --- Straight = 2gp --- Watered = 1gp Cider/Mead --- Mug 12 sp WINES, CIDERS, MEADS Arabellan Dry Berduskan Dark Blood Wine Clarry Evermead Evershimmer Fighting Cock Wine Fire Wine Halruaan Wine Jalanthar Amber Kaorph Knee-Cracker Cider Maerlathen Bluewine Mead Mintarn Wine Mushroom Wine Neverwinter Black Ice wine Neverwinter Nectar Pearls of the Moon Wine Purple Hills Cider (Tethyr) Saerloonian Glowfire Saerloonian Special Vat Saerloonian Topaz Chondath Ice wine Sluth Spiced Wine Table Wine Tashlutan Dragons Tongue Tethyrian Distilled Dragons Blood Undermountain Alurlyath Utterdark Vilhon Cider Westgate Ruby Winter Wine
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RF 8 1 8 8 2 1 2 2 16 1 32 1 16 4 64 64 64 64 1 1 2 64 2 4 4 4 8 16 2 1 32 32 | Ales --- Cup (pint) = 2sp --- Jug (gal) = 14sp Beers (pint) --- Straight = 2 sp --- Watered = 1 sp Grog (pint) = 6 sp
ALES, BEERS, & GROGS "Suzale" Ale Archenwood Stout Ashaben Ale Bitter Black Bitterroot Beer Black Boot Stout Black Grog Blackwater Stout Butternut Beer Dragon's Breath Beer Elder Root Stout Elminster's Choice Flounder Beer Golden Sands Basic Golden Sands Brew Golden Sands Gold Golden Sands Orange Highmoon Dark Beer Highwater Ale Iriaeboran North Brew Luiren's Best Luskan Black Ale Old Dark Ale Old One Eye Old Smoke Ale Purple Dragon Ale ("Suzale") Shadowdale Ale Slaker Stout Tanagyr's Stout Tantul's Dark |
RF 16 8 16 1 2 1 4 2 2 8 1 1 4 16 | Brandy 50 gp Whiskey 10 gp Scotch 10 gp SPIRITS & FORTIFIEDS Almond Brandy - Mintarn Almond Brandy - Moonshae Best Old Mintarn Whiskey Firebelly Whiskey Fires of Mirabar Whiskey Fruit Liqueurs Lantan Blackthroat Maiden's Kiss Brandy Peach Smoothwater Liqueur Rubyfire Liqueur Sherry Whiskey Wyvern Whiskey Zzar
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RF 1 1 2 2 16 2 32 2 | Moonshines 5gp Rum 1 gp
EXOTIC DRINKABLES Al & Tal's Slurpy Syrup Elvenquisst Evereskan Clearwater Fool's Thirst Quencher Guldathen Nectar Rollrum Tashlutan Amberthroat Thorl Beldarakul | RF 16 8 32 4 1 8 64 8 16 16 | 1 Pound = 4 sp CHEESES Chessentan Lotus cheese Death Cheese Damarite Red Elturian Grey Farmer's Cheese Green Calishite Luiren Spring Cheese Mist Cheese Turmish Brick Vilhon Blanc | RF 2 1 8 2 4 1 2 4 | Loaf = 2 sp BREADS Blackbread Crackers Elven Bread Fruitcakes Gingerbread Hard-Tack Sourdough Tarts | | LOCATION: | Building 18 on the Elmshade Map | HISTORY: | Jarlosh arrived as one of the first founders of Elmshade and decided it was a prime place to build an Inn and Tavern. With very little help and his own strength and ingenuity, he built the Twisted Root Tavern/Inn and it has become the mainstay for the village locals and travellers, alike. He loves his Inn and loves the people he interacts with on a daily basis and anyone who has ever become belligerent or drunk and stupid enough to challenge him has soon found out that it's best to stay on his good side. | PERSONALITY: | Jarlosh is a beefy, bald middle-aged giant of a man with thick biceps from heavy lifting and a round belly from too much good food and ale. Like the main barmaid, Holga, he's also gruff on the outside and doesn't take any sh*t from anyone, although he's wise enough to know when to walk away from a fight. That hasn't happened very often, thanks to his intimidating presence and overall tough demeanor. Jarlosh doesn't care for Magic or those who use it, and has very strict rules about spell-casting inside the Twisted Root. In short, anyone who does so is thrown out, no ifs, ands or buts about it. Any trouble-makers in his Inn are swiftly dealt with, in one manner or another. He's actually a kind man, but has no patience for rudeness, stupidity or laziness and is always willing to voice his opinion. Those in search of information might do better by asking Holga, but Jarlosh is full of local legends and stories to entertain guests by the fire at night. | PICTURE: | | UPDATED: | 5/20/05 | |
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I know i'm not a manager but no one ever told me about this post. this comes in handy. . When ever this whole war is over i wanted to know if Kaze survives if we can make a fruit orchard and if i can open Frost up a shop here. He can make magical equiptment. He is a blacksmith, but everything he makes is magic and i can make some very interesting things. I would like to know if that would be allowed. although that i don't so much care about frosts shop, but i would like a Fruit orchard for Kaze if that would be cool. other ideas for buildings could be. Monastary an alchemist shop (Components, Elements, potions, est.) a general store (if we don't have one.) an Academy jewelery shop gambling house treasury scribe shop library (if we don't have one) moneylender tailor and a money changer if need be some of these we may have. i hope maybe i helped with some of these. later joe |
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| | From: Loki | Sent: 2/24/2006 2:20 AM |
Jarlosh. I first concieved him as a bartender capable of creating a neutral atmoshpere for characters to mingle in where the more powerful pc's were forced to roleplay with lesser leveled players as equals. Jarlosh has the means to detect and counter most any magical or psionic power that he (the DM) deems disruptful. He is strictly a player NPC used for rolepaying or as a Dm tool. Anyone can use him but no-one can abuse him. Hailing from a shrouded plannar background Jarlosh has a history steeped in interplanetary commerce. For years he was a worm-hole trader plying his wares on the ten planes of the astral sea between Sigil and the Outer and Inner planes between the Primes. The leather necked merchant has seen his share of action because he also owned and operated the massive Crossroads Inn located in the lower wards of Sigil where he commisioned trade routes into the various realms. Nevermind that the Crossroads was also the chosen seat of the local thieves and organized assasins guild. Eventually leaving the intense life of a trader house coucil Baron he dissappeared with an immense sum of money and goods to some unknown locale where he lives the life of a seeming simpleton. Tales of Jarlosh beating a Tannari Prince nearly to death with his own scepter are still unproven to this day. Beneath his thick oaken bar top a few remnants of those times remain. Hidden away in his personal dimensional vault he can conjure up several items: like his octagon barelled arquebus of psionic/magical disjunction (designed to destroy/nullify all psi and magical powers/items in its blast range and destroty them permanently) and brass knuckles of spell storing (contains an mass-load of granted spells and powers from some pleased clients including Krenteel the White and high Bishop Tarbus Izzlerod) It is rumored that Jarlosh's lineage can be traced back to an outlaw raiding orc tribe that assaulted the longshore pioneers of the ethreal shores. Dark times indeed for that area. This may explain his natural mix of above average strength and incredible willpower. A mixing of those bloods have produced some interesting offspring. Jarlosh has shown an uncanny resistance to anything affecting his constitution or mental faculty. No amount of alcohol seems to impair him nor does any form of suggestion seem to sway his decisions. Everything from vampires, to dwarven lagers, to psionic warriors have little to no affect on the barrell chested barkeep of Elmshade. Any conversation asking about any past martial relation will be quickly and abrubtly ended by any number of means. It is the one thing his wagging tongue doesn't carry on about. The last person to show up to the Twisted Root Tavern with wanted posters from th Inner rings describing a man called Godfather Ivan dissappeared without a trace. |
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| | From: Hiel- | Sent: 7/27/2007 2:58 PM |
NAME: | Gideon Lyf'kiler [Loremaster Bard, 8th Level (48hps), Chaotic Neutral] | TITLE(s): | Barber (Pubically), Gossip Monger (Loremaster) Behind the Scenes: - Information Broker (Thieves Guild Representative);
- Appraiser of Objets de Art (charges 10% fee on value of items appraised);
- Dealer in Rare Antiquities and Unique Items [aka Fence (haggles at 1/3rd value, buys at 1/2 value, sells at full value) and Smuggler (10% commission on value of item, increasing with any special transportation requirements or security considerations)]
| LOCATION: | Building 28 on the Elmshade Map | HISTORY: | Several days prior to the dismissal and banishment of Captain Grant and his men from Elmshade (Soldier's Steele), two heavily laded wains each pulled by four large draft horses arrived in the night escorted by those very same men to the vacant building at the southern edge of the town plaza. By dawn of the next day, the empty wains were neatly parked behind the building, the draft horses placidly exploring the new corral, and a new shop had opened its doors to the citizenry of Elmshade with a wooden sign swing over head out into the plaza depicting a straight razor crossed against a set of scissors and comb. Interior decor is almost represenative of an art gallery, metropolitan library or museum of fine antiquities by way of displayed objets de art and written works (tomes, scrolls, books etc). | PERSONALITY: | Very Persuasive, Social and Talkative (CHR 17); Brit accent; Gives everyone the time of day, and will talk up anyone who sits in his chair; Seems knowledgeable on a wide array of subjects; Can push peoples' buttons to create hostility and violence with innuendo and perceptions (think Stephen King's Needful Things). | PICTURE: | | UPDATED: | 2007 | |
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