MSN Home  |  My MSN  |  Hotmail
Sign in to Windows Live ID Web Search:   
go to MSNGroups 
Free Forum Hosting
 

Important Announcement Important Announcement
The MSN Groups service will close in February 2009. You can move your group to Multiply, MSN’s partner for online groups. Learn More
ElmshadeVillageContains "mature" content, but not necessarily adult.[email protected] 
  
What's New
  
  Welcome  
  Membership Guidelines  
  AWARDS  
  HALL OF HEROES  
  Message Boards  
  Elmshade Ruins  
  The Mage Tower  
  Alliance of the Faiths Temple  
  The Sparring Arenas  
  Gaming Resources  
  Elmshade Village Overview Map  
  Character Listing  
  Pictures  
  Other Roleplaying Sites  
  The Muses' Niche  
  
  
  Tools  
 
Managers Board : Idea: Local Details
Choose another message board
 
     
Reply
 Message 1 of 31 in Discussion 
From: Stormcrow  (Original Message)Sent: 8/31/2003 12:56 AM
I was thinking we should detail the inhabitants of Elmshade a little better. Get a little more of a personal feel to Elmshade. So when ppl come here they get an idea of the personalities, and habits of the more common locals in ES.
For example......
Loki an I came up with jarlosh and Hilga for the Twisted Root Tavern. For those who regularly play here they know who these ppl are, and where to find them...in the tavern. I would like to do similar things all around ES.
 
We already have Captain Grant for the Guards of ES, and we need to keep releventpeople to the services that can be found in ES.
 
We could use a Stable Master that can reshoe, and tend to the horses that constantly come down the caravan route. This person could also serve as the local smithy, able to repair small weapons and armor.
 
We could use a town official, such as a Mayor to tend to the political side of ES. Serve as ES Emisary, collect taxes, and keep buisness flowing in ES. That person could even be a members character, even have an election for it. Just an idea.
 
Heres some more ppl I thought we could do a profile on. Maybe even make a page for them all to be seen at once. Let me know what you all think. And of course it would be nice if there were pictures for them all.
 
Cobbler
Leatherworker
Gardener
Trade Master (Open a Trading Post. hmm.)
Town Midwife
Area Farmers (Vineyard, cattle, and grain.)
Taylor
Butcher
Kiln/Potterer
Town Drunk
 
 
 


First  Previous  17-31 of 31  Next  Last 
Reply
 Message 17 of 31 in Discussion 
From: StormcrowSent: 1/21/2004 10:59 PM
I will post that soon Araon. Look for it on the General Board.
 
 

Reply
 Message 18 of 31 in Discussion 
From: Hiel TroiyeSent: 1/29/2004 4:42 AM

ALL,

I offer the below format as an example for displaying information on local personalities. Here is my contribution to Elmshade locals... the Barber.  I had an idea.  On the Elmshade Overview page we could make the numbered building entries hyperlinks to the Locals Personality post.  By that I mean, Gideon's Barber Shop would be hyperlinked to this message to show the information on the guy.

Let me know what you think.
HT

NAME: Gideon Lyf'kiler
[Loremaster Bard, 8th Level (48hps), Chaotic Neutral]
TITLE(s):

Barber (Pubically), Gossip Monger (Loremaster) 


Behind the Scenes:

  • Information Broker (Thieves Guild Representative);
  • Appraiser of Objets de Art (charges 10% fee on value of items appraised);
  • Dealer in Rare Antiquities and Unique Items [aka Fence (haggles at 1/3rd value, buys at 1/2 value, sells at full value) and Smuggler (10% commission on value of item, increasing with any special transportation requirements or security considerations)]
LOCATION: Building 28 on the Elmshade Map
HISTORY: Several days prior to the dismissal and banishment of Captain Grant and his men from Elmshade (Soldier's Steele), two heavily laded wains each pulled by four large draft horses arrived in the night escorted by those very same men to the vacant building at the southern edge of the town plaza.  By dawn of the next day, the empty wains were neatly parked behind the building, the draft horses placidly exploring the new corral, and a new shop had opened its doors to the citizenry of Elmshade with a wooden sign swing over head out into the plaza depicting a straight razor crossed against a set of scissors and comb.  Interior decor is almost represenative of an art gallery, metropolitan library or museum of fine antiquities by way of displayed objets de art and written works (tomes, scrolls, books etc). 
PERSONALITY: Very Persuasive, Social and Talkative (CHR 17); Brit accent; Gives everyone the time of day, and will talk up anyone who sits in his chair; Seems knowledgeable on a wide array of subjects; Can push peoples' buttons to create hostility and violence with innuendo and perceptions (think Stephen King's Needful Things).
PICTURE:
UPDATED: 1/29/2004

Reply
 Message 19 of 31 in Discussion 
From: MSN NicknameArienne_StarsingerSent: 1/29/2004 6:19 PM
This is an AWESOME idea, Hi'el!!! I will get you the drawn up pages and pix for each person, if you'll help me hyperlink them, like you said, to the Overview page. Excellent way to get people familiar with the faces and names of Elmshade's residents! Thank you so much for sharing the concept!

Reply
 Message 20 of 31 in Discussion 
From: Hiel TroiyeSent: 1/29/2004 7:21 PM

Thank you, Ari.

I've updated the Elmshade Overview page.  Test it out even updated the Shrine with a hyperlink to when it was destroyed.

I'll help anyway I can.  Really all we need to do is Copy the example Gideon, paste it in a posting window of this thread, add in the details for the new personality, and post it into this thread. 

Where you see message 19 of whatever is where you copy the hyperlink, and post it in the overview page.

I haven't forget about the Tavern page.  Be patient.

HT

 


Reply
The number of members that recommended this message. 0 recommendations  Message 21 of 31 in Discussion 
Sent: 1/31/2004 6:38 PM
This message has been deleted by the manager or assistant manager.

Reply
 Message 22 of 31 in Discussion 
From: AraonSent: 2/2/2004 11:44 PM
I would like to remind everyone that Araon and his half brother Arnor own  a weapon and armor shop... So dont forget that, please

Reply
 Message 23 of 31 in Discussion 
From: MSN NicknameArienne_StarsingerSent: 2/3/2004 1:43 AM
Come up with a name for the shop, and a couple of bios for each one that would fit into the above format, Araon, and email them to me. We'll getcha hooked up!

Reply
The number of members that recommended this message. 0 recommendations  Message 24 of 31 in Discussion 
Sent: 2/5/2004 6:46 PM
This message has been deleted by the manager or assistant manager.

Reply
 Message 25 of 31 in Discussion 
From: Hiel TroiyeSent: 2/7/2004 10:39 AM
NAME: Araon Elmshade [Co-owner of The Sword and Bow]
TITLE(s): Weaponsmith  
    Behind the Scenes:
  • Creates the wooden weapons and ammunition, being helped with the metal work by his half-brother Arnor
  • Wild elf, very elegant and handsome
  • Enjoys customers and politeness, play your cards right and he may give you a discount


Weapon
Arrowhead
Battle Axe
Hand Axe
Dagger
H. Crossbow
L. Crossbow
Fork, Trident
Spear, Lance
Short Sword
Long Sword
2-hd Sword
Construction Time
10/day
10 days
5 days
5 days
20 days
15 days
20 days
4 days
20 days
30 days
45 days
Material Cost
1 cp
10 sp
5 sp
2 sp
10 sp
5 sp
10 sp
4 sp
5 sp
10 sp
2 gp
LOCATION: Building 24 on the Elmshade Map
HISTORY: Araon was the one to think of building Elmshade and he and his late wife gave the name Elmshade.  Araon took the name of Elmshade when his wife had asked him to in honor of her dead brother.  He has remained strong in building this city and is not willing to give up yet.  
PERSONALITY: Araon enjoys good conversation, but hates to have long speeches on short notice.  He gets along with just about everyone and doesn't hold a grudge for very long.  Araon is a kind and very polite person that like to see everyone smile.  He loves every friend he has and would go to the grave for most.  He puts others' needs before his own.
PICTURE:
UPDATED: 2/7/2004



NAME: Arnor [Co-owner of The Sword and Bow]
TITLE(s): Armorer
With the Armorer proficiency, a character knows how to build all varieties of armor. Armorer overlaps a couple of other proficiencies: The Armorer knows enough Blacksmithing to forge metal armor and craft scale and chain mail (though he cannot forge horseshoes, wrought iron gates, hardened metal tools, or any other useful items unless he also knows Blacksmithing); The Armorer knows enough Leatherworking to cut and shape boiled leather into leather armor, shield coverings, and the under-layers of scale mail and banded mail (though he cannot make dress jerkins, saddles, elaborate pouches or rucksacks, or any other useful leather items). The Armorer knows enough of the Tailor's art to manufacture padded armor and armor padding (but not enough to cut and sew any sort of good-looking garment). Naturally, the ordinary Blacksmith cannot forge metal armor, the Leatherworker is not experienced with making leather armors, and the Tailor isn't conversant with the making of padded armor, unless they also take the Armorer proficiency. The Armorer can repair existing armor that has taken damage (if you're using that optional rule), and can also craft barding (horse armor) through use of his proficiency.
    Behind the Scenes:
  • Creates the metal armor and help Araon out with the metal in some weapons
  • Human, very rugged and handsome, very strong and muscular
  • Is always in the back, not talking much to the customers


Armor
Piece
Banded Mail
Brigandine
Bronze plate
Chain mail
Field Plate
Full plate
Helm/great
Helm/basinet
Hide armor
Leather armor
Padded armor
Plate mail
Ring mail
Scale mail
Shield/body
Shield/buckler
Shield/medium
Shield/small
Splint mail
Studded leather
Retail
Value
200
120
400
75
2000
7000
30
8
15
5
4
600
100
120
10
1
7
3
80
20
Materials
Cost (gp)
100
60
200
38
1000
3500
15
4
7
1 +++
0 +++
300
50
60
5
0+++
3
1
40
10
Time
Taken
12 wk
8 wk
12 wk
10 wk
16 wk
18 wk
4 wk
1 wk
8 wk
4 wk
4 wk
14 wk
6 wk
8 wk
2 wk
2 wk
2 wk
2 wk
12 wk
6 wk
Apprentice &
Overseer
48 *
32 *
114 **
20 ***
304 +
342 +
8 ***
2 ***
8 ++
4 ++
4 ++
133 **
24 *
32 *
4 ***
1 ++
4 ***
2 ***
24 ***
6 ++
Total 
Cost
148
92
314
58
1304
3842
23
6
15
5
4
433
74
92
9
1
7
3
64
16

* Two apprentices, no overseer
** One apprentice, ½ overseer
*** One apprentice, no overseer
+ Two apprentices, one overseer
++ ½ apprentice, no overseer
+++ Cost reduced because of easy availability of materials; cost of "0 gp" means cost is a negligible

Barding Type
Leather
Padded
Scale
Brigandine
Ring
Studded Leather
Chain
Banded
Splint
Plate
Field Plate
Full Plate
AC
6
6
5
5
5
5
4
3
3
2
1
0
Wt
60#
60#
75#
70#
80#
80#
70#
85#
85#
85#
90#
90#
Cost
150 gp
150 gp
1,000 gp
1,000 gp
800 gp
800 gp
500 gp
1750 gp
1750 gp
2,000 gp
5,000 gp
8-20,000 gp
Time
4
4
8
8
8
8
10
14
14
16
18
20
Half Wt.
25#
25#
50#
45#
55#
50#
45#
60#
60#
65#
70#
70#
Half Cost
100 gp
100 gp
500 gp
500 gp
400 gp
400 gp
300 gp
1,000 gp
1,000 gp
1,500 gp
3,000 gp
5-15,000 gp
Time
2
2
6
6
6
6
8
12
12
14
16
18
LOCATION: Building 24 on the Elmshade Map
HISTORY: Arnor was a very good fighter in many different armies all over the plain.  Not much of his history is shared by him.
PERSONALITY: Arnor is a strong man and very masculine.  He is not much of a talker at all, but he is just as nice as his half-brother and just as protective if not even more than.  He loves to work out and fight, practicing his sword fighting and his agility.
PICTURE:
UPDATED: 2/7/2004

Reply
 Message 26 of 31 in Discussion 
From: Hiel TroiyeSent: 2/11/2004 8:31 PM
NAME: Holga (Last name unknown)
[Cook, Barmaid, friend to Jarlosh (Owner/Operator of the Twisted Root Tavern/Inn)]
TITLE(s): Barmaid/Waitress/Cook, etc.
    Behind the Scenes:
  • Helps Jarlosh operate the tavern/inn and can often be persuaded to part with information for a small 'fee' or sometimes a kiss;
  • Unknown race, but sure is homely-looking;
  • Suspected to use things other than what's listed on the menu in her cooking, but nothing has ever been proven, and everything tastes fine - despite her ugly appearance, Holga is a damned fine cook!

TAVERN-INN PRICES
Lodgings (per person)available in Elmshade
ROOM QUALITY
●  NOBLE/PRIVATE
    ■  With bath
    ■  With latrine

●  COMMON

●  POOR

●  STABLE
    ■  Stall Floor
    ■  Loft
    Stable & Feed
DAY
3 gp
+10 gp
+1 gp

10 sp

1 sp


4 cp
2sp
1 gp+
WEEK
18 gp
+60 gp
+6 gp

6 gp

4 sp


1 sp
7sp
    MEAL (per person)
    Banquet
    Rich
    Good
    Common
    Poor
    Egg or fresh vegetable
    Sweet cake
    Meat for one meal
    Meat pie
    Porridge & Bread
    Soup, cup
COST
20 gp
2 gp
9 sp
6 sp
2 sp
2 cp
4 cp
2 sp
2 sp
2 sp
1 sp
 
Difficulty to Obtain & Distance from Source = Rarity
Rarity modifies Base Prices (multiply base cost by Rarity Factor (RF) for Selling Price)










RF

8
4
2
2
2
2
64
2
64
64
64
2
64
1
16
16
2
2
4
8
8
8
8
16
2
1
1
32
8
8
8
16
8
32
Wine Carafe (qt.)
--- Straight = 6gp
--- Watered = 2gp
Glass
--- Straight = 2gp
--- Watered = 1gp
Cider/Mead
--- Mug 12 sp

WINES, CIDERS, MEADS
Arabellan Dry
Berduskan Dark
Blood Wine
Clarry
Evermead
Evershimmer
Fighting Cock Wine
Fire Wine
Halruaan Wine
Jalanthar Amber
Kaorph
Knee-Cracker Cider
Maerlathen Bluewine
Mead
Mintarn Wine
Mushroom Wine
Neverwinter Black Ice wine
Neverwinter Nectar
Pearls of the Moon Wine
Purple Hills Cider (Tethyr)
Saerloonian Glowfire
Saerloonian Special Vat
Saerloonian Topaz
Chondath Ice wine
Sluth
Spiced Wine
Table Wine
Tashlutan Dragons Tongue
Tethyrian Distilled Dragons Blood
Undermountain Alurlyath
Utterdark
Vilhon Cider
Westgate Ruby
Winter Wine










RF
8
1
8
8
2
1
2
2
16
1
32
1
16
4
64
64
64
64
1
1
2
64
2
4
4
4
8
16
2
1
32
32
Ales
--- Cup (pint) = 2sp
--- Jug (gal) = 14sp
Beers (pint)
--- Straight = 2 sp
--- Watered = 1 sp
Grog (pint) = 6 sp


ALES, BEERS, & GROGS
"Suzale"
Ale
Archenwood Stout
Ashaben Ale
Bitter Black
Bitterroot Beer
Black Boot Stout
Black Grog
Blackwater Stout
Butternut Beer
Dragon's Breath Beer
Elder Root Stout
Elminster's Choice
Flounder Beer
Golden Sands Basic
Golden Sands Brew
Golden Sands Gold
Golden Sands Orange
Highmoon Dark Beer
Highwater Ale
Iriaeboran North Brew
Luiren's Best
Luskan Black Ale
Old Dark Ale
Old One Eye
Old Smoke Ale
Purple Dragon Ale ("Suzale")
Shadowdale Ale
Slaker
Stout
Tanagyr's Stout
Tantul's Dark




RF

16
8
16
1
2
1
4
2
2
8
1
1
4
16
Brandy 50 gp
Whiskey 10 gp
Scotch 10 gp

SPIRITS & FORTIFIEDS
Almond Brandy - Mintarn
Almond Brandy - Moonshae
Best Old Mintarn Whiskey
Firebelly Whiskey
Fires of Mirabar Whiskey
Fruit Liqueurs
Lantan Blackthroat
Maiden's Kiss Brandy
Peach Smoothwater Liqueur
Rubyfire Liqueur
Sherry
Whiskey
Wyvern Whiskey
Zzar





RF
1
1
2
2
16
2
32
2
Moonshines 5gp
Rum 1 gp


EXOTIC DRINKABLES
Al & Tal's Slurpy Syrup
Elvenquisst
Evereskan Clearwater
Fool's Thirst Quencher
Guldathen Nectar
Rollrum
Tashlutan Amberthroat
Thorl Beldarakul


RF
16
8
32
4
1
8
64
8
16
16 
1 Pound = 4 sp
CHEESES
Chessentan Lotus cheese
Death Cheese
Damarite Red
Elturian Grey
Farmer's Cheese
Green Calishite
Luiren Spring Cheese
Mist Cheese
Turmish Brick
Vilhon Blanc


RF

2
1
8
2
4
1
2
4
Loaf = 2 sp
BREADS
Blackbread
Crackers
Elven Bread
Fruitcakes
Gingerbread
Hard-Tack
Sourdough
Tarts
LOCATION: Building 18 on the Elmshade Map
HISTORY: Holga arrived not long after Jarlosh had built the tavern and has been a permanent fixture ever since. It's uncertain where she comes from, though she seems to know a lot about a lot of different things and places. No one has ever been able to discover much about her past, although honestly, few have ever really tried. Can you blame them?
PERSONALITY: Holga is heavy-set and may seem a little gruff at first, but she's an incurable flirt and loves to talk up the men-folk that visit the tavern. She's a likable enough woman, but it's uncertain exactly what race she is. She looks to maybe have some ogre or other disagreeable humanoid blood somewhere in her lineage. She's a very good cook, which is why Jarlosh hired her in the first place. Holga has a sarcastic sense of humor, and always seems to take delight in giving the large tavern/inn's owner operator grief. Although she seems rough and crude on the outside, every once in awhile someone might get a rare glimpse of the soft heart beneath the ugly exterior. She's also a talkative gossip-monger, and always seems to have the latest "news" about anyone and everyone in the village.
PICTURE:  
UPDATED: 2/11/2004

Reply
 Message 27 of 31 in Discussion 
From: MSN NicknameArienne_StarsingerSent: 3/8/2004 6:54 AM
NAME: Mathyas Steele
Mercernary/3rd level/Neutral Good
TITLE(s):

Norwood/Son of a soldier, Sir Cuthbert Steele and his wife, Gertrude.


"Sir Mathyas," "Lord Steele" 

 Mathyas claims to have had his weapons blessed by, "the most holy of priests who will ever walk this land." The righteous and honorable, "Father Duncan." Of course, whenever Mathyas drops his name at an attempt for some quick prestige, (which he tends to do often,) he seems to be the only one that has heard of this "Father Duncan," inciting the man to begin labeling those all around him heathens and philistines.

Of course the reason for Father Duncan's obscurity is because in actuality, Father Duncan was a beggar who mugged a priest and put on his robes and was about to exit said priest's temple when none other than Mathyas showed up demanding to have a blessing put upon his axe and blade. When the arrogant ex-soldier offered money, the beggar kindly obliged. Of course this fact makes none of Mathyas's possesions magic or extraordinary in any way.

Mundane Possessions: Regular sword, regular axe, sheath for sword, case for axe. Leather chest armor, leather belt with metal buckle, leather boots, cloth pants, black eyepatch. In small backpack: 20' of rope, Flint/Steel, various animal skins for sleep, flask, 2 months military food rations.

LOCATION: Building 1 on the Elmshade Map
HISTORY: Mathyas Steele was born in Norwood as the son of a human soldier in the Norwood army, Cuthbert Steele. At a young age, Mathyas was prepped by his father for military training lasting into his teens and until he was ready serve in the Norwood army. However, in what his father saw as disgraceful, Mathyas never took his service completely seriously, opting for drinking and lusting after anything in a skirt with two legs. Of course he was a ferocious warrior which kept him in the army for awhile. However, even a great warrior can overstep his boundries when he beds a General's concubine. Mathyas would have been killed by the General himself had it not been for his father's intervention. However, it was agreed upon that Mathyas no longer deserved the priviledge of military rank and was dishonorably diacharged from the military and completely ousted from Norwood, however to save face, all parties involved said Mathyas left of his own accord. However, since he was a beloved soldier no matter how much of a fool he was, a group of his fellow soldiers and companions left their ranks to follow him out of Norwood. To this day, Mathyas and his companions have been traveling as a sort of mercernary troupe, and they have wandered into Elmshade Village with hopes of landing another job.  (Soldier's Steele),
PERSONALITY: Mathyas is undoubtedly a pompous man, carrying such annoying mannerisms as insisting on being addressed as "Sir Mathyas" or "Lord Steele," bringing up his military experience with every chance he gets,, and traveling with a band of loyal followers who praise his every word and action. However, this does not make him an evil man. He is excessively friendly and trusting, which at times borders on sheer gullibility. He will almost always buddy up to someone or at least attempt to within five minutes of meeting them. Nonetheless he is by no means a "Choir boy" persay. He tends to drink too much, shoot his mouth off too often, and is quite a bit of a lech. Yet at the end of the day, there might be something about him that tells a person that he's an alright fellow.
PICTURE:  
UPDATED: 3/08/04


Reply
 Message 28 of 31 in Discussion 
From: MSN NicknameArienne_StarsingerSent: 5/20/2005 6:28 PM
NAME: Jarlosh M. Bedree 
(Owner/Operator of the Twisted Root Tavern/Inn)]
TITLE(s): Barkeep/Tavern Owner/Operator 
    Behind the Scenes:
  • Operates the tavern/inn and can often be persuaded to part with information for a small 'fee'. Local legends and stories are free.
  • Can sometimes be persuaded to part with especially potent 'firewater' from his personal stock.

TAVERN-INN PRICES
Lodgings (per person)available in Elmshade
ROOM QUALITY
●  NOBLE/PRIVATE
    ■  With bath
    ■  With latrine

●  COMMON

●  POOR

●  STABLE
    ■  Stall Floor
    ■  Loft
    Stable & Feed
DAY
3 gp
+10 gp
+1 gp

10 sp

1 sp


4 cp
2sp
1 gp+
WEEK
18 gp
+60 gp
+6 gp

6 gp

4 sp


1 sp
7sp
    MEAL (per person)
    Banquet
    Rich
    Good
    Common
    Poor
    Egg or fresh vegetable
    Sweet cake
    Meat for one meal
    Meat pie
    Porridge & Bread
    Soup, cup
COST
20 gp
2 gp
9 sp
6 sp
2 sp
2 cp
4 cp
2 sp
2 sp
2 sp
1 sp
 
Difficulty to Obtain & Distance from Source = Rarity
Rarity modifies Base Prices (multiply base cost by Rarity Factor (RF) for Selling Price)










RF

8
4
2
2
2
2
64
2
64
64
64
2
64
1
16
16
2
2
4
8
8
8
8
16
2
1
1
32
8
8
8
16
8
32
Wine Carafe (qt.)
--- Straight = 6gp
--- Watered = 2gp
Glass
--- Straight = 2gp
--- Watered = 1gp
Cider/Mead
--- Mug 12 sp

WINES, CIDERS, MEADS
Arabellan Dry
Berduskan Dark
Blood Wine
Clarry
Evermead
Evershimmer
Fighting Cock Wine
Fire Wine
Halruaan Wine
Jalanthar Amber
Kaorph
Knee-Cracker Cider
Maerlathen Bluewine
Mead
Mintarn Wine
Mushroom Wine
Neverwinter Black Ice wine
Neverwinter Nectar
Pearls of the Moon Wine
Purple Hills Cider (Tethyr)
Saerloonian Glowfire
Saerloonian Special Vat
Saerloonian Topaz
Chondath Ice wine
Sluth
Spiced Wine
Table Wine
Tashlutan Dragons Tongue
Tethyrian Distilled Dragons Blood
Undermountain Alurlyath
Utterdark
Vilhon Cider
Westgate Ruby
Winter Wine










RF
8
1
8
8
2
1
2
2
16
1
32
1
16
4
64
64
64
64
1
1
2
64
2
4
4
4
8
16
2
1
32
32
Ales
--- Cup (pint) = 2sp
--- Jug (gal) = 14sp
Beers (pint)
--- Straight = 2 sp
--- Watered = 1 sp
Grog (pint) = 6 sp


ALES, BEERS, & GROGS
"Suzale"
Ale
Archenwood Stout
Ashaben Ale
Bitter Black
Bitterroot Beer
Black Boot Stout
Black Grog
Blackwater Stout
Butternut Beer
Dragon's Breath Beer
Elder Root Stout
Elminster's Choice
Flounder Beer
Golden Sands Basic
Golden Sands Brew
Golden Sands Gold
Golden Sands Orange
Highmoon Dark Beer
Highwater Ale
Iriaeboran North Brew
Luiren's Best
Luskan Black Ale
Old Dark Ale
Old One Eye
Old Smoke Ale
Purple Dragon Ale ("Suzale")
Shadowdale Ale
Slaker
Stout
Tanagyr's Stout
Tantul's Dark




RF

16
8
16
1
2
1
4
2
2
8
1
1
4
16
Brandy 50 gp
Whiskey 10 gp
Scotch 10 gp

SPIRITS & FORTIFIEDS
Almond Brandy - Mintarn
Almond Brandy - Moonshae
Best Old Mintarn Whiskey
Firebelly Whiskey
Fires of Mirabar Whiskey
Fruit Liqueurs
Lantan Blackthroat
Maiden's Kiss Brandy
Peach Smoothwater Liqueur
Rubyfire Liqueur
Sherry
Whiskey
Wyvern Whiskey
Zzar





RF
1
1
2
2
16
2
32
2
Moonshines 5gp
Rum 1 gp


EXOTIC DRINKABLES
Al & Tal's Slurpy Syrup
Elvenquisst
Evereskan Clearwater
Fool's Thirst Quencher
Guldathen Nectar
Rollrum
Tashlutan Amberthroat
Thorl Beldarakul


RF
16
8
32
4
1
8
64
8
16
16 
1 Pound = 4 sp
CHEESES
Chessentan Lotus cheese
Death Cheese
Damarite Red
Elturian Grey
Farmer's Cheese
Green Calishite
Luiren Spring Cheese
Mist Cheese
Turmish Brick
Vilhon Blanc


RF

2
1
8
2
4
1
2
4
Loaf = 2 sp
BREADS
Blackbread
Crackers
Elven Bread
Fruitcakes
Gingerbread
Hard-Tack
Sourdough
Tarts
LOCATION: Building 18 on the Elmshade Map
HISTORY: Jarlosh arrived as one of the first founders of Elmshade and decided it was a prime place to build an Inn and Tavern. With very little help and his own strength and ingenuity, he built the Twisted Root Tavern/Inn and it has become the mainstay for the village locals and travellers, alike. He loves his Inn and loves the people he interacts with on a daily basis and anyone who has ever become belligerent or drunk and stupid enough to challenge him has soon found out that it's best to stay on his good side.
PERSONALITY: Jarlosh is a beefy, bald middle-aged giant of a man with thick biceps from heavy lifting and a round belly from too much good food and ale. Like the main barmaid, Holga, he's also gruff on the outside and doesn't take any sh*t from anyone, although he's wise enough to know when to walk away from a fight.  That hasn't happened very often, thanks to his intimidating presence and overall tough demeanor. Jarlosh doesn't care for Magic or those who use it, and has very strict rules about spell-casting inside the Twisted Root. In short, anyone who does so is thrown out, no ifs, ands or buts about it. Any trouble-makers in his Inn are swiftly dealt with, in one manner or another. He's actually a kind man, but has no patience for rudeness, stupidity or laziness and is always willing to voice his opinion. Those in search of information might do better by asking Holga, but Jarlosh is full of local legends and stories to entertain guests by the fire at night. 
PICTURE:

  
UPDATED: 5/20/05

Reply
 Message 29 of 31 in Discussion 
From: MSN NicknameArashi_Ken2Sent: 5/20/2005 11:48 PM
I know i'm not a manager but no one ever told me about this post. this comes in handy. . When ever this whole war is over i wanted to know if Kaze survives if we can make a fruit orchard and if i can open Frost up a shop here. He can make magical equiptment. He is a blacksmith, but everything he makes is magic and i can make some very interesting things. I would like to know if that would be allowed. although that i don't so much care about frosts shop, but i would like a Fruit orchard for Kaze if that would be cool.
 
other ideas for buildings could be.
 Monastary
an alchemist shop (Components, Elements, potions, est.)
a general store (if we don't have one.)
an Academy
jewelery shop
gambling house
treasury
scribe shop
library (if we don't have one)
moneylender
tailor
and a money changer if need be
 
some of these we may have. i hope maybe i helped with some of these.
 
later
joe

Reply
 Message 30 of 31 in Discussion 
From: LokiSent: 2/24/2006 2:20 AM
 
 
Jarlosh. 
 
I first concieved him as a bartender capable of creating a neutral atmoshpere for characters to mingle in where the more powerful pc's were forced to roleplay with lesser leveled players as equals. Jarlosh has the means to detect and counter most any magical or psionic power that he (the DM) deems disruptful.
 
He is strictly a player NPC used for rolepaying or as a Dm tool. Anyone can use him but no-one can abuse him.
 
Hailing from a shrouded plannar background Jarlosh has a history steeped in interplanetary commerce. For years he was a worm-hole trader plying his wares on the ten planes of the astral sea between Sigil and the Outer and Inner planes between the Primes. The leather necked merchant has seen his share of action because he also owned and operated the massive Crossroads Inn located in the  lower wards of Sigil where he commisioned trade routes into the various realms. Nevermind that the Crossroads was also the chosen seat of the local thieves and organized assasins guild.
 
Eventually leaving the intense life of a trader house coucil Baron he dissappeared with an immense sum of money and goods to some unknown locale where he lives the life of a seeming simpleton. Tales of Jarlosh beating a Tannari Prince nearly to death with his own scepter are still unproven to this day.
 
Beneath his thick oaken bar top a few remnants of those times remain. Hidden away in his personal dimensional vault he can conjure up several items: like his octagon barelled arquebus of psionic/magical disjunction (designed to destroy/nullify all psi and magical powers/items in its blast range and destroty them permanently) and  brass knuckles of spell storing (contains an mass-load of granted spells and powers from some pleased clients including Krenteel the White and high Bishop Tarbus Izzlerod) 
 
It is rumored that Jarlosh's lineage can be traced back to an outlaw raiding orc tribe that assaulted the longshore pioneers of the ethreal shores. Dark times indeed for that area.
 
This may explain his natural mix of above average strength and incredible willpower. A mixing of those bloods have produced some interesting offspring.
 
Jarlosh has shown an uncanny resistance to anything affecting his constitution or mental faculty. No amount of alcohol seems to impair him nor does any form of suggestion seem to sway his decisions. Everything from vampires, to dwarven lagers,  to psionic warriors have little to no affect on the barrell chested barkeep of Elmshade.
 
Any conversation asking about any past martial relation will be quickly and abrubtly ended by any number of means. It is the one thing his wagging tongue doesn't carry on about.
 
The last person to show up to the Twisted Root Tavern with wanted posters from th Inner rings describing a man called Godfather Ivan dissappeared without a trace.

Reply
 Message 31 of 31 in Discussion 
From: MSN NicknameHiel-Sent: 7/27/2007 2:58 PM
NAME: Gideon Lyf'kiler
[Loremaster Bard, 8th Level (48hps), Chaotic Neutral]
TITLE(s):

Barber (Pubically), Gossip Monger (Loremaster) 


Behind the Scenes:

  • Information Broker (Thieves Guild Representative);
  • Appraiser of Objets de Art (charges 10% fee on value of items appraised);
  • Dealer in Rare Antiquities and Unique Items [aka Fence (haggles at 1/3rd value, buys at 1/2 value, sells at full value) and Smuggler (10% commission on value of item, increasing with any special transportation requirements or security considerations)]
LOCATION: Building 28 on the Elmshade Map
HISTORY: Several days prior to the dismissal and banishment of Captain Grant and his men from Elmshade (Soldier's Steele), two heavily laded wains each pulled by four large draft horses arrived in the night escorted by those very same men to the vacant building at the southern edge of the town plaza.  By dawn of the next day, the empty wains were neatly parked behind the building, the draft horses placidly exploring the new corral, and a new shop had opened its doors to the citizenry of Elmshade with a wooden sign swing over head out into the plaza depicting a straight razor crossed against a set of scissors and comb.  Interior decor is almost represenative of an art gallery, metropolitan library or museum of fine antiquities by way of displayed objets de art and written works (tomes, scrolls, books etc). 
PERSONALITY: Very Persuasive, Social and Talkative (CHR 17); Brit accent; Gives everyone the time of day, and will talk up anyone who sits in his chair; Seems knowledgeable on a wide array of subjects; Can push peoples' buttons to create hostility and violence with innuendo and perceptions (think Stephen King's Needful Things).
PICTURE:
UPDATED: 2007

First  Previous  17-31 of 31  Next  Last 
Return to Managers Board