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| | From: Hiel- (Original Message) | Sent: 3/10/2006 5:47 PM |
Herein lies a repository BY SPELL LEVEL (3rd) for invocations cast by Clerics, Druids and Priests. |
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| | From: Hiel- | Sent: 3/10/2006 5:50 PM |
Negative Plane Protection (Abjuration) Sphere: Protection, Necromantic Range: Touch Components: V, S Duration: Special Casting Time: 1 rd. Area of Effect: 1 creature Saving Throw: None This spell affords the caster or touched creature partial protection from undead monsters with Negative Energy plane connections (such as shadows, wights, wraiths, spectres, or vampires) and certain weapons and spells that drain energy levels. The negative plane protection spell opens a channel to the Positive Energy plane, possibly offsetting the effect of the negative energy attack. A protected creature struck by a negative energy attack is allowed a saving throw vs. death magic. If successful, the energies cancel with a bright flash of light and a thunderclap. The protected creature suffers only normal hit point damage from the attack and does not suffer any drain of experience or Strength, regardless of the number of levels the attack would have drained.An attacking undead creature suffers 2d6 points of damage from the positive energy; a draining wizard or weapon receives no damage. This protection is proof against only one such attack, dissipating immediately whether or not the saving throw was successful. If the saving throw is failed, the spell recipient suffers double the usual physical damage, in addition to the loss of experience or Strength that normally occurs. The protection lasts for one turn per level of the priest casting the spell, or until the protected creature is struck by a negative energy attack. This spell cannot be cast on the Negative Energy plane. |
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| | From: Hiel- | Sent: 3/15/2006 10:03 AM |
Protection From Fire (Abjuration) Sphere: Protection, Elemental (Fire) Level: 3 Range: Touch Components: V, S, M Duration: Special Casting Time: 6 Area of Effect: 1 creature Saving Throw: None The effect of a protection from fire spell differs according to whether the recipient of the magic is the caster or some other creature. In either case, the spell lasts no longer than one turn per caster level. If the spell is cast upon the caster, it confers complete invulnerability to: normal fires (torches, bonfires, oil fires, and the like); exposure to magical fires such as fiery dragon breath; spells such as burning hands, fireball, fire seeds, fire storm, flame strike, and meteor swarm; hell hound or pyrohydra breath, etc. The invulnerability lasts until the spell has absorbed 12 points of heat or fire damage per level of the caster, at which time the spell is negated. If the spell is cast upon another creature, it gives invulnerability to normal fire, gives a bonus of +4 to saving throw die rolls vs. fire attacks, and reduces damage sustained from magical fires by 50%. The caster's holy symbol is the material component. |
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