For Peppin actually...
Info for Dm's
Peppin stole TET's Pouch called Tone's Pouch of Plannar Traveling.
Once upon a time a wiley thief ran amuck on all the planes stealing everyone Blind. He was hated and feared everywhere, but thru an extensive network of disguises and portals no-one knew he was all those despised ppl.
Anyway
While hiding on the Twin-Paradises, one of his favorite hideouts, he cheated a wizard's guild into a gambling debt so large they agreed to create a powerful item for the traveling bard. He had signed contracts and everything. They all had lost the game so they all combined thier energy to simplify the huge task.
Just before they had almost finished Tone was busted in the nearby town for his altered dice and psionic deck of cards (made by another group. Same kinda story)
So before they bestowed the rest of thier magic on it they simply quit, rendering the item only 1/100 of it's original potential. And then they cursed it with the intent of giving it to him.
But, of course, Tone escaped the prision and, in the dead of the night, he broke into the guild's tower and stole the pouch...and everything else that wasn't bolted down. Actually he took some stuff that was fastened down. He then escaped to the next plane.
From there he had some curious things happen to him and subsequently lost the pouch many times. Last time a massive DNA altered dragon took it from him in trade for his life.
Tone's pouch of Plannar Traveling.
Small as a sparrow/hummingbird
Red velvet with gold embroidered runes. Gold woven closure rope.
Produces 1 ceramic, 1 copper, 1 steel, 1 brass, 1 silver, 1 gold, 1gem (use table) every 2rds. Simply pinch them out or tip it.
They're quite real. Because the bag summons them they can have the shape and pics of any of the planes in existance and it won't react with extradimensional spaces.
It will not react with an extradimensional item
Because of the unfinshed part the creation process the coins/gem lasts only for 2d12hrs (roll applies for the next 10 uses of the bag)
Can be stolen unwillingly to break curse. Owner will never relinquish or allow harm to it except under Dm approved "special circumstances"
Cursed: Curse can never ever be removed from item. Item can be destroyed as normal if you can get around the owner. Monster attraction. Monsters and bad guy random encounters are tripled. opposing NPC bosess have a 75% of taking a special interest in owner. Dm discretion applies as usual when not in a LOKI campaighn.
Hope that makes sense. Enjoy