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| | From: Hiel- (Original Message) | Sent: 3/15/2006 9:57 AM |
Herein lies a repository BY SPELL LEVEL (2nd) for invocations cast by Clerics, Druids and Priests. |
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| | From: Hiel- | Sent: 3/15/2006 10:00 AM |
Resist Fire/Resist Cold (Alteration) Sphere: Protection Level: 2 Range: Touch Components: V, S, M Duration: 1 rd./level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When this spell is placed upon a creature by a priest, the creature's body is toughened to withstand heat or cold, as chosen by the caster. The spell grants the creature complete immunity to mild conditions (standing naked in the snow or reaching into an ordinary fire to pluck out a note). The recipient can somewhat resist intense heat or cold (whether natural or magical in origin), such as red-hot charcoal, a large amount of burning oil, flaming swords, fire storms, fireballs, meteor swarms, red dragon's breath, frostbrand swords, ice storms, wands of frost, or white dragon's breath. In all of these cases, the temperature affects the creature to some extent. The recipient of the spell gains a bonus of +3 to saving throws against such attack forms and all damage sustained is reduced by 50%; therefore, if the saving throw is failed, the creature sustains one-half damage, and if the saving throw is successful, the creature sustains only one-quarter damage. Resistance to fire lasts for one round for each experience level of the priest placing the spell. The caster needs a drop of mercury as the material component of this spell. |
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| | From: Hiel- | Sent: 7/16/2008 5:45 AM |
Aura of Comfort (Evocation) Sphere: Travelers Reversible Level: 2 Range: Touch Components: V, S Casting Time: 2 Duration: 1 hr / level Area of Effect: Creature touched Saving Throw: None When this spell is cast, a faintly shimmering aura surrounds the recipient. The aura insulates the recipientfrom the effects of nonmagical heat and cold in a range of -20 to 140 degrees. A creature encountering temperatures in this range maintains a comfortable temperature of 70 degrees. regardless of prevailing weather conditions. Also, the spell shields the creature from rain, snow and hail. If a creature encounters a temperature above or below the stated range, the temperature within the aura is altered by an equal number of degrees. For example, a creature encountering a 150 degree temperature would actually experience an 80 degree temperature in the aura. All physical objects other than rain, snow, and hail can pass through the aura. The creature can cast spells normally while the aura of comfort is in effect. The spell offers no protection against magically generated weather, such as that caused by weather summong and ice storms. It does not shield against fire or cold-based attacks. The reversed form, aura of discomfort, subjects the recipient to an uncomfortable environment for the duration of the spell. The caster can choose a temperature from -20 to 140 degrees, and an unseen weather effect, such as rain, sleet or snow. The recipient has a -1 penalty (or -5%) to all attacks, saving throws, and ability checks. Other adjustments may apply at the discretion of the DM, and the individual may have to dress according to the perceived conditions, rather than the actual conditions (an individual wearing loincloth in a tropical jungle might actually suffer frostbite as a result of this spell). |
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