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Bridge Basics : counting everything....(for destiny)
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Recommend  Message 1 of 21 in Discussion 
From: MSN NicknameIRDOZ  (Original Message)Sent: 12/16/2002 3:54 AM

This is a thread on counting winners and losers and hcps and distribution and.. in declarer play.

It is based on a thread on the main board involving me and destiny.

These hands were sent to me by my mentor - and the task for each hand is to:

1. Write down the number of immediate losers in the hand and specify them
2. Write down the number of winners in the hand and specify them
3. Summarise the key decalarer play problem(s) in the hand

After this is done then I will give you the first part of the play and see if you can solve the problem.

I don't know where all of these hands come from...


HAND 1

West       North        East        South
           1S           PASS        4S
ALL PASS


Dealer North, both vul.
Lead KD

           NORTH

S A Q J 8 7
H J 2
D A 5
C K 5 4 3 

 

                           SOUTH

S K 10 9 3 2
H Q 10 2
D 4
C Q 8 7 2 




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Recommend  Message 7 of 21 in Discussion 
From: MSN NicknameGIPPO99Sent: 12/17/2002 3:46 AM
From: gippo Sent: 12/16/2002 7:45 PM
West    If east had ace cl  she  would have  made a t/o dble  since  she showed KQ of ds and ace of Ht already

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Recommend  Message 8 of 21 in Discussion 
From: MSN Nickname_destiny_6Sent: 12/17/2002 4:22 PM
West should have CA since most East hands with a stiff spade and HA, DQ, CA would take some action over 1S. 

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Recommend  Message 9 of 21 in Discussion 
From: MSN NicknameIRDOZSent: 12/17/2002 9:50 PM

Right des and gipp - heres no 2 - same questions i) # losers ii) # winners iii) key problem in hand


HAND 2

West       North        East        South
           2nt           PASS       6nt
ALL PASS


Dealer North, IMPs, both vul.
Lead QD

           NORTH

S A K Q 2
H A 7 6 5
D A 8
C K 5 4  

 

                           SOUTH

S 9 3 4
H K Q 2
D K 6 4
C A 8 7 2 



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Recommend  Message 10 of 21 in Discussion 
From: MSN NicknameGIPPO99Sent: 12/18/2002 2:09 AM
1.  losers = 3   1S, 1H,  1 C
2. 10 winners   3S, 3 H,  2 D,  2C
 
Key problem is if  Heart and  spade   split 4-2  and this is where I need help so glad you posted as I want to see how to think out answer
 

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Recommend  Message 11 of 21 in Discussion 
From: MSN NicknameDirector_IrdozSent: 12/18/2002 4:31 AM
And here's no 3 for later (this is from tournament currently being played which is why I put it up now - a number went off because they didnt count where their 10 tricks were coming from) - same questions i) # losers ii) # winners iii) key problem(s) in hand


HAND 3

West       North        East        South
           pass         1d          1s
pass       2s           Pass        3h
pass       4s

 


Dealer North, MPs, NS vul.
Lead S4

           NORTH

S Q 10 9 6
H A 6
D 4 2
C Q J 10 9 3  

 

                           SOUTH

S A K J 3 2
H K 10 7 2
D Q 10 3
C 5 



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Recommend  Message 12 of 21 in Discussion 
From: MSN NicknameGIPPO99Sent: 12/18/2002 12:04 PM
Losers = 3
winners =7
Opps made  a great lead and if  they continue  leading trump  this looks impossible
key problem is being able to trump 2 heart  and  1 d in dummy or  getting  the ace k of cl out before they take   the 2 D  tricks   This one  needs  help!

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Recommend  Message 13 of 21 in Discussion 
From: MSN Nickname_destiny_6Sent: 12/18/2002 6:05 PM
Hand 2
 
1) Losers:  1 spade, 1 diamond and 2 clubs = 4
2) Winners:  3 spades, 3 hearts, 2 diamonds and 2 clubs = 10
3) Problem:  We must develop 2 more tricks.  The only way to do this is through length tricks (if there is a squeeze, I don't see it).  In what order to test the suits?

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Recommend  Message 14 of 21 in Discussion 
From: MSN Nickname_destiny_6Sent: 12/18/2002 6:17 PM
Hand 3
 
Losers:  2H, 3D, 1C = 6
Winners:  5S, 2H = 7 plus two heart ruffs = 9
Problem:  How to set up clubs for diamond pitches and be sure we get as many ruffs and pitches as possible, assuming trump is returned when we give up the lead..

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Recommend  Message 15 of 21 in Discussion 
From: MSN NicknameIRDOZSent: 12/18/2002 6:48 PM
Hi des and gipp
 
Think I should change whats required to losers, winners,. source of extra tricks and problem in hand.
 
In hand 2 you need 2 extra tricks. You will always make if hearts and spades are 3-3. But you can also score an extra club trick.
 
So you have 10 tricks and a possible extra spade, heart or club - you need 2 of the 3. The key to the hand is to lose a club trick immediately by playing low from both hands (if you play A then K if clubs are 4-2 you seet yrself up to lose 2 club tricks).
 
In hand 3 there are 3 losers - and 7 winners the key to the hand is to work out how to get 3 extra tricks. You must ruff 2 hearts (trumps were 3-1 and a few pulled trumps losing the ability to ruff 2 hearts). That gets you 9 tricks. The opening bid by east locates a lot of the missing hcps...and east probably has AK of diamonds so I'd lead diamonds low from dummy after 2nd heart ruff

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Recommend  Message 16 of 21 in Discussion 
From: MSN Nickname_destiny_6Sent: 12/18/2002 6:50 PM
Hand 3
 
Dealer North, MPs, NS vul.
Lead S4

          NORTH

S Q 10 9 6
H A 6
D 4 2
C Q J 10 9 3  
                           SOUTH

S A K J 3 2
H K 10 7 2
D Q 10 3
C 5 

Win lead in hand.  HA, HK.  Low to CQ.  If covered and a trump returned, win in dummy.  CJ, C10, C9 ruffing finesse discarding diamonds.  Dummy still has 2 high trumps so if CK is ruffed out, you can always return to dummy by ruffing a heart, although perhaps you should cash SK before doing this if there is still a trump out at that point.  This line has chances to take as many as 11 tricks although it can go down if CK offside, as in that case opps can take 2 clubs and 2 top diamonds before they are pitched.


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Recommend  Message 17 of 21 in Discussion 
From: MSN Nickname_destiny_6Sent: 12/18/2002 6:58 PM
Which losers did I count that you don't think are losers Ross?

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Recommend  Message 18 of 21 in Discussion 
From: MSN NicknameIRDOZSent: 12/18/2002 7:31 PM
Just like winners are 'tops' losers are usually quick losers - particularly when there's an easy way not to have 2 heart losers

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Recommend  Message 19 of 21 in Discussion 
From: MSN Nickname_destiny_6Sent: 12/18/2002 8:05 PM
OK but in this case we don't know right away whether we are going to ruff both hearts, or pitch one or two of them on the clubs, or if there is a way to "exchange" a diamond loser for a heart ruff so that we lose 1 club, 1 diamond and 1 heart, or if maybe we could even set up the heart 10 -- it seems to me clearer to count all the losing tricks in the hand with the long trumps, and only after that start in with how to eliminate them "if I ruff both the hearts that's 4 losers, if the DQ can be set up then there are only 3 losers" etc.

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Recommend  Message 20 of 21 in Discussion 
From: MSN NicknameIRDOZSent: 12/18/2002 8:56 PM
You generally write it this way..
 
3 Quick losers ;  ? potential losers
 
and
 
Winners; ? source of extra tricks

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Recommend  Message 21 of 21 in Discussion 
From: MSN NicknameIRDOZSent: 12/18/2002 9:12 PM
that post 19 is an example of overcomplicating your thinking.
 
What Im trying to do is get you to write down
 
1. Quick losers 2. Potential losers
3. Quck winners 4. Potential extra tricks***
 
The most important thing is to specify how 3 and 4 add up to the number of tricks you need...(thats what I originally called counting winners)
 
 

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