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Bridge Basics : 1M-2M-4M abd game tries
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Recommend  Message 1 of 2 in Discussion 
From: MSN NicknameIRDOZ  (Original Message)Sent: 2/21/2003 4:28 PM
This is in response ot a question from Morgann about 1M-2M-4M
 
In 2/1 playing constructive raises 2M promises 8 to a bad 10 so any hand with 17hcps or any 5 loser hand can jump to game
 
In sayc 2M only promises 6 to a bad 10 - so because of the wider range strictly speaking you need a max (a good 18) to jump to game and with 16 or 17 you should invite.
 
There are basically 3 types of game tries after 1M-2M
 
short suit game tries - where opener shows their short suit and asks p to evaluate game chances based on this
long suit game tries - where opener bids their 2nd (long) suit
help suit game tries or trial bids - where opener bids the minor suit they want 'help' in
there are methods which combine both sorts of game tries
 
Here's an example of how a help suit game try might work.
 
 SAKJ84   HAK6  D3 CJ1064
 
Bidding goes S1-S2-C3 - opener is asking for 'help' in clubs
 
Here's 2 different responder hands where responder has 9hcps
 
 SQ64   HQ63 DKQ73 C963
 
 SQ64   HQ6  D10864 CKQ62
 
In thie first one you have four quick losers - AKQ clubs and Ace of diamonds.
 
In the second one game is fairly certain.
 
With the first hand responder bids 3d - no help in clubs but help in diamonds - opener knowing this is not helpful stops in 3s.
 
With the second hand responder bids 4s with lots of help in clubs.
 


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Recommend  Message 2 of 2 in Discussion 
From: StranglewaySent: 8/9/2004 6:16 AM
I play 2/1 without constructive raises.  I'm not sure that constructive single suit raises are even the norm these days...there's a lot to be said about getting to your LAW level right away with a weak hand.