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- Profile Posts : Tim Torn
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The number of members that recommended this message. 0 recommendations  Message 1 of 3 in Discussion 
  (Original Message)Sent: 5/3/2008 5:34 PM
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 Message 2 of 3 in Discussion 
From: MSN NicknameEOPTimTornSent: 5/17/2008 8:27 PM
Face and song change.
 
Stats guide and Character information.

Basic Information:
Name
: Tim Torn
Ht/Wt: 6'1/229 lbs
Theme: "Sabotage" by The Beastie Boys
Hometown: Wilmington, Delaware, United States.
Pic Base: RVD

Advance Information:
Style: Technical, High Flyer

Star limit 15: Split 15 points between these five attributes.

Strength:3
Speed:4
Agility:3
Endurance:3
Intelligeance:2
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Character Information:
Absolute Do's: He's an ass, someimes it can be humorous, othertimes he can be staright mean. He likes spring boarding, so keep that in mind.
Absolute Do Not's: No Hurricanranas. He doesn't drink. Won't over-showboat, like he won't play to the crowd the whole match or most of it, just a bit.

Psychology: Tim Torn is out to show that he's a force to be reckoned with. If he has to lose a match via disqualificaion just to prove a point, he'll do it, as long as in his eyes, his presence was felt. Destroying the competition is his main motive. When talking about his matches, he won't mind telling his game plan, because he always has another plan in his pocket.

If Winning: He'll beat them senseless. If he knows that he's got a match inthe bag, he won't have to worry about taking the match seriously, so he'll just freely torture them throughout the match.
If Losing: He'll start brawling. He'll use knees, elbows, headbutts, forearms, all of those in a full out rush. He'll definately trying to go for the Burning Lariat or the God's Might if things are looking down.

Favorite Weapon: Black Fluorescent Light Tube
Favorite Match: Tim Torn Rules (No DQ aside from interference, No Interference, Weapons are legal, the only way to win is Pinfall or Submission inside the ring, No Rope Break, No Count Out)

Contest Information:
Basic Moveset:
1] Various strikes, like knees, eblows, ect.
2] Death Valley Driver
3] Shoulder Powerbomb
4] Roundhouse Kick
5] Exploder Suplex
6] Slingshot Elbow Drop
7] Dragon Punch (Jumping Spinning Uppercut)

-----
Advanced Moveset:
1] Constantly double foot stomping his opponent, jumping on them like a trampoline
2] Massive Impact (With the opponent kneeling or sitting up, Tim runs at them, jumps in the air, and then shoves his boot right in their face)
3] Dragon Clutch
4] Half Nelson Suplex
5] Tim Van Dam (Frog Splash)
6] Meteor Crash (Urnage)
7] Chain Reaction (German, Dragon, then Tiger Suplex)

----
Expanded Moveset
:
1] Omega Crash (Top Rope Urnage)
2] Welcome To The Mad World Kick (
Springboard Spinning Heel Kick to the back of the head
)
3] Fooly Cooly Driver (Military Press into Michinoku Driver)
4] Bioshock (Schwein)
5] Raging Hurricane Strike (kinda like the same concept as Undertaker's Old School, except instead of jumping off and clubbing the opponent's back, he lets go of their arm, jumps, spins in mid air, and comes down with a punch to the face)
6] Bio-Mission (Tazmission)
7]
Riot Kick (While opponent is bent over, Tim runs from their right and kicks them in the face with his shin)
Signature Moveset:
1] Trigun (Powerbomb on right knee, Powerbomb on left knee, then a Sit-Down Powerbomb)
2] Project X (Texas Cloverleaf with knee)
3] Burning Lariat

Finisher Moveset:
1] Mega Driver (Spinning Back Suplex into Cradle Piledriver)
2] Ultra Hit (Springboard 450 Splash)
3] God's Might (
Tim runs at his opponent, right arm extended, open palmed, and hits them with a running Clawhold STO. Still holding on to his opponent's face, Tim lfits them in the air, now having the Iron Claw locked on. Tim holds this for a few seconds before hitting a big kneeling Iron Claw Slam)

Highspot Moveset:
1] Biohammer (Alabama Slam, flips over for a bridge, picks up opponont for what seems to be another Alabama Slam, but hits an Axe Guillotine Driver Pin)
2] Future Perfect (Top Rope Front Flip Leg Drop with a black light tube under his legs)
3] Torn Apart (Superkick to opponent holding steel chair or other weapon)

*Basic = general moves such as punches, kicks, etc. 7 max.
** Advanced = more class-specific to style. 7 max.
*** Signature = to pump up the crowd; 3 max.
**** Finisher = all out to win the match; 3 max.
***** Expanded = more class specific for PPV; 7 max.
****** High Spots = mainly for PPV but might be showcased on RAGE; 3 max.

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 Message 3 of 3 in Discussion 
From: MSN NicknameEOPTimTornSent: 5/22/2008 9:52 PM
Strength:3
Speed:4
Agility:3
Endurance:4
Intelligeance:2