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- Profile Posts : Seifer.
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 Message 1 of 3 in Discussion 
From: MSN Nickname∞Everlasting�?/nobr>  (Original Message)Sent: 5/11/2008 1:51 AM
 
Stats guide and Character information.

Basic Information:
Name
: Seifer
Ht/Wt: 6'3" / 247 lbs
Theme: "Crownless" by Nightwish
Hometown: Miami, Florida
Pic Base: Chris Jericho 

Advance Information:
Style: Pulsar�? A style innovated by Seifer in reference to being called the pulse of matches. In addition to savvy ring knowledge/control, he's a hybird wrestler, combining aspects such as a strong pound then ground game utilizing his technical wrestling and mixed martial arts skills to brawl and take it to the mat. He likes to work fast paced sometimes without the high flying {crowd gets real into it when he kips up} but slows it down to methodically work on his opponent. He's studied quite a few styles in his career and is very adaptive.

Star limit 15: Split 15 points between these five attributes.

Strength: 3
Speed: 2
Agility: 2
Endurance: 3
Intelligence: 5
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Character Information:
Absolute Do's: When it's go time, it's go time. Doesn't do much showboating but will sometimes do a little taunting to throw his opponent off his game and garner energy from the crowd.
Absolute Do Not's: Hurricanrana's - eff that noise. He doesn't take unnesessary risks and also won't mess with someone unless he wants something or is provoked.

Psychology: Seifer is driven by the desire to be the best. He always is striving to further his legacy be it through championships, show stealing performances, or making history somehow. While somewhat mysterious he keeps a light profile when interacting with others and likes to have fun when it's not time to get down to business.

If Winning: By this time Seifer knows he has worked various parts of his opponent down enough that they'll fall to his finisher. He will take the time to taunt more and have a little fun before finally getting serious and putting the nail in the coffin.
If Losing: When Seifer knows momentum is with his opponent he'll leave the ring and walk around to clear his head and re-think what to do. At this time he'll handle his opponent if they follow him using a more violent approach or he'll get back into the ring and take it to them in a more focused manner, making sure to hit a few moves to get momentum back in his favor.

Favorite Weapon: Steel chair wrapped in barb wire.
Favorite Match: Steel structure environments.

Contest Information:
Basic Moveset:
1] Shoulder-collar tie up with knees to midsection and face
2] DDT & Reverse
3] Neckbreaker
4] Facebuster
5] Clothesline
6] Mudhole stomps
7] Spinning Heel Kick
-----
Advanced Moveset:
1] Suplexes {Any. He'll occasionally bridge pin after a German}
2] Turnbuckle shoulder thrusts
3] Flapjack spinebuster {After shoulder thrusts, possible lead to ID}
4] Yakuza Kick
5] Drop Toe Hold
6] Knee strikes {Opponent is on the mat, usually from the side}
7] Figure Four Leglock
Expanded Moveset:
1] Abdominal Stretch
2] Crippler Crossface
3] Kimura lock {From the North-South position is his favorite}
4] Dragon screw legwhip {A set up for his finisher}
5] Dangan bomb
6] Pendulum backbreaker {occasionally he'll also continue into the backbreaker submission}
7] Gory special {Once he has opponent on shoulders he hooks the legs around his and applies chinlock}
Signature Moveset:
1] "Air Seif�? {Stinger Splash}
2] "HURR1C4N3D�? {Crucifix powerbomb. If
they're lighter, he'll just toss them without kneeling}
3] "The Combo�?
   - Part I {Jackhammer}
   - Part II {Elbow drop from the top rope}
   - Part III {Armbar submission}

Finisher Moveset:
1] "Blood Spiller�? {The most paralyzingly effective superkick in the business}
2] "Immortal Deathlock�? {Sharpshooter - After a little while if they reach the ropes and are drug back or refuse to tap, he increases the pressure by positioning his outside foot a little back and leans his body back further; making sure to keep his opponent more vertical which adds incredible pressure on the neck now in addition to the lowerback, making it near impossible to escape}

Highspot Moveset:
1] "Seifasaki�? {Seifer's ultimate finisher. Lifting his opponent up onto his shoulders, Seifer swings them out for an F5 and simultaneously turns his own body away from the spin, enabling him to effectively catch their head and drop them with a stunner. Huge Match only.}
2] "White Lightning�? {Ganso bomb. Seifer bends opponent over and grabs a belly to back waistlock before lifting them up until they're vertical. He then drives the opponent down on their neck and shoulder as he goes to his knees. Occasionally if it's a heated match he'll remain standing, making it more impactful/dangerous due to the freefall}
3] "BSX�? {An Xtreme Blood Spiller. For added effect, Seifer attaches a steel spur to his boot - it never fails to draw blood. Used rarely, usually in intense feuds and either outside a match or if he knows he won't get caught}

*Basic = general moves such as punches, kicks, etc. 7 max.
** Advanced = more class-specific to style. 7 max.
*** Signature = to pump up the crowd; 3 max.
**** Finisher = all out to win the match; 3 max.
***** Expanded = more class specific for PPV; 7 max.
****** High Spots = mainly for PPV but might be showcased on RAGE; 3 max.



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Sent: 5/26/2008 5:59 PM
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 Message 3 of 3 in Discussion 
From: MSN Nickname∞Everlasting�?/nobr>Sent: 6/7/2008 9:35 AM
Strength: 3
Speed: 3
Agility: 2
Endurance: 4
Intelligence: 5