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- Profile Posts : Nic E Dangerously.
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From: MSN NicknameDаиgəяоυѕlу�?/nobr>  (Original Message)Sent: 5/22/2008 12:45 AM
Stats guide and Character information.

Basic Information:
Name
: Nic E Dangerously
Ht/Wt: 6'2" / 265 lbs
Theme: "King Nothing" by Metallica.
Hometown: San Antonio, TX, United States.
Pic Base: Triple H.

Advance Information:
Style: Technical & brawler.

Star limit 15: Split 15 points between these five attributes.

Strength: 3
Speed: 3
Agility: 3
Endurance: 3
Intelligeance: 3
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Character Information:
Absolute Do's: He's cool, calm, and collected. He's a man in wrestling, 12 years in the making of his career. He's seen and done it all. He is obsessed with the W2K Title.
Absolute Do Not's: Do not have him "scared". He'll back off if he's out numbered or over powered, but he's never scared because he can always get even later... Never have him cuss; he rarely does so.

Psychology: Dangerously feels he *is* the best of the indies. He sees mainstream stars as nothing more than people with more exposure, and he feels W2K is where it's at. His belief in himself as the end-all, be-all of wrestling sometimes gets him in some bad situations with losses, but in the end he knows he can back up what he says. His obsession with the W2K Title has made him lose out on love, including Amber Michaels and Serena Copeland; but first and foremost is always- ALWAYS the title. For him it's his reason for being. If he feels the only way to get what he wants is being dasturdly outside the ring, then so be it.

If Winning: He'll go for the kill; and want to finish it off. He doesn't waste time and everything he does is working up to a pin, so if he hits a big move he won't pick them back up and do another.
If Losing: He'll try to desperately overturn the tide; if not he'll DQ himself, or anything he can do to not give his opponent the satisfaction of pinning him.

Favorite Weapon: Anything he can use he will.
Favorite Match: Iron man, W2K rules.

Contest Information:
Basic Moveset:
1] Punches.
2] Chops.
3] Jumping knee ( running and into corner).
4] Clothesline.
5] Suplexes.
6] Running elbow.
7] Neckbreaker.
-----
Advanced Moveset:
1] Tilt-A-Whirls & variations (backbreaker, slam).
2] Pendelum & variations (piledriver, shoulderbreaker, backbreaker etc).
3] Short arm into front-face DDT.
4] Drop Toe & variations (half crab, middle rope, unfolded chair, folded chair, etc).
5] Northern Lights & variations (suplex, pancake slam, etc)
6] Kick, into a twisting snap mare (leaving them prone to whatever Neddy has on his mind- he likes to center on the backs and necks of his opponents to prepare for the "Iron Cross" or the "Jagged Reality").
7] If opponent runs at him, he likes to wait till the last second, then pull down the top rope, causing moron he faces to tumble over. From there, the match continues on the outside.
----
Expanded Moveset
:
1] Tree of Woe.
2] Baseball slide into tree-of-woed opponent.
3] Front facelock, lift to top rope, then sloppy dropkick to chest to put opponent to the outside.
4] Spinebuster block/reversal into pendulum variation.
5] Chopblock, then fling opponents head back, crashing into canvas/cement floor.
6] Abdominal stretch into a deal lift- slam variations.
7]
Countering the Superkick into a Half Crab, Ankle Lock, or a double axe to hyper extend the knee.
Signature Moveset:
1] 151 DDT (opponents feet elevated).
2] Double underhook into jumping chestbreaker to his knee
3] Pancake slam/spinebuster (set up the Iron Cross)

Finisher Moveset:
1] "Jagged Reality" (Pedigree)
2] "The Iron Cross" (Elevated/modified Texas Cloverleaf)
3] --

Highspot Moveset:
1] Kicking an opponent perched on the top rope (or punching them, or kicking the top rope) and hitting the 151 DDT.
2] Catching a top-rope jumper with his shoulder, and pancaking him down flat- setting up for the Iron Cross.
3] Kryptonite Krunch... usually a reversal to a DDT in desperate times. However, after a long match, NED's back or right knee might give out, forcing him to drop himself and his opponent into a heap.

*Basic = general moves such as punches, kicks, etc. 7 max.
** Advanced = more class-specific to style. 7 max.
*** Signature = to pump up the crowd; 3 max.
**** Finisher = all out to win the match; 3 max.
***** Expanded = more class specific for PPV; 7 max.
****** High Spots = mainly for PPV but might be showcased on RAGE; 3 max.


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