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ElmshadeVillageContains "mature" content, but not necessarily adult.[email protected] 
  
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Biographical Data

Name (Soulname):

 Bas'tille / Ur'Sai (Demon of the Snowy Wastes)

Class/Level/Alignment:

 Barbarian (Totem Bonded) / 8th [HPs - HF 143 (+8 CON HP Bon) / WF 175 (+12 CON HP Bon, 7th lvl hps = 134 / 162), 254,594 exp (9th = 500K)] / Chaotic Good
 CLASS ABILITIES:
 8th LEVEL (PHB & DMG):
  • THACO (base 13):  Melee 12, Missile 10
  • AC:  -3 [Arcane Armor, Shield+2, -3 DEX Def Adj]
  • Movement: 15" base
  • Saving Throws [class bonuses]:
    HF / WF
    6 / 4
    7
    7 / 5
    10 / 9
    8 / 7
    10 / 8
    11 / 10


    Poison [10 +4 bonus]
    Paralyzation [10 +3 bonus]
    Death Magic [10 +3 bonus]
    Rod / Staff / Wand [12 +2 bonus]
    Petrification / Polymorph [11 +3 bonus]
    Breath Weapon [12 +2 bonus]
    Spells [13 +2 bonus (+3 at 12th level)] 


     Barbarian Class (1st Edition, Unearthed Arcana)
  • Double the dexterity defensive adjustment for each dexterity point over 14, except if bulky or fairly bulky armor is worn.
  • Double the constitution hit point adjustment for each constitution point over 14.
  • Damage creatures immune to non-magical attacks and hit only by +3 or better weapons [+4 at 10th level (ability does NOT grant attack or damage bonuses)].
  • Surprise:  Self 1 in 10 [Opponents 50%non-snow / 60% in snow]
  • Leadership:  add level to reaction modifier with other barbarians
      Special Detections:
    • 40% - Back Attack [it's not by surprise, and makes it a normal attack (no special atk bonuses), if PC wins initiative, can chooses to confront the attacker]
    • 40% - Illusion [one round of observation, (cap 75%)]
    • 65% - Magic [one round of observation, (cap 90%)]

      Thief  equivalents abilities:
    • 96% - Climb cliffs, trees and walls
    • 49% - Hide in natural surroundings [thief equivalent in non-snow, 70% in snow +3 levels higher]
     Barbarian Non-weapon Proficiencies
  • Animal Handling (WIS):  Dogs, wolves and bears
  • Animal Lore  (INT/WIS):  Caribou, seal, walrus, penguin, sea lion, whale
  • Boating (STR/INT):
  • Sledding (DEX/WIS):
  • Endurance (CON): 
  • Fire-building (WIS/INT):
  • Fishing (WIS/INT):
  • Healing (WIS/CHR):
  • Herbalism (WIS/INT):
  • Hunting (WIS):
  • Jumping (STR/DEX):
  • Leather working (INT/DEX):
  • Orienteering (WIS/INT):
  • Rope Use (WIS/DEX):
  • Set Snares (WIS/DEX):
  • Survival (INT/WIS):
  • Swimming (STR):
  • Throwing (STR/DEX):
  • Tracking (WIS):  (equal to Ranger, but outdoor only)
  • Waterproofing (INT):
  • Weather Knowledge (WIS):

  • Homeland/Family:

     Sea of Moving Ice beyond the Icewind Dales // Clan of the Ice Bear

    Title(s):

     White Ghost, Mist Walker, Ice Eyes, Frost Bite
    Obvious Details

    Race/Sex/Age:

     Were (Polar Bear) / Male / 27
     Characteristics [1st Edition, Vol II Best of Dragon Magazine, p60-61]
     Human Form Werebear Form
    STR
    17
    +1 atk / +1 dmg / 85 wt / 220 press / 10 doors / 13% bb-lgSTR
    23
    +5 atk / +11 dmg / 935 wt / 1,130 press / 18 (16) doors / 90% bb-lg
    DEX
    17
    +2 react bonus / +2 missile atk bonus / -6 defenseDEX
    17
    +2 react bonus / +2 missile atk bonus / -6 defense
    CON
    18
    +8 hp bonus / 99% system shock / 100% resurrectCON
    22
    +12 hp bonus / 99% system shock / 100% resurrect / +2 Psn sv Bon / Reg 1hp / 4 tns
    INT
    10
    2 languages [common / native tongue (North People)] INT
    9
    2 languages [common / native tongue (North People)]
    WIS
    13
    NAWIS
    12
    NA
    CHR
    16
    8 henchmen / +4 loyalty bonus / +5 react bonusCHR
    14
    6 henchmen / +1 loyalty bonus / +2 react bonus

    Height/Weight:


  • Human Form [6'10" / 345 lbs]
  • Werebear Form [9' / 675 lbs]
  • Bear Form [5'2" at shoulder / 980 lbs]
  • Hair/Eyes/Skin:

     Wheat Blonde / Ultramarine Blue / White untanned
    Refined Details
    Personality Characteristics:
    Fun loving, easy going, likes to eat and drink, particularly fond of seafood and honey, heavy sleeper, gentle, not overly concerned by societal laws, doing good overrides laws imposed by societies, more at home outdoors in the wilderness than in cities or underground, likes a good brawl with either man or beast, loves to go fishing

    Magic Possessions:
  • Potion of Controlling Damage - Damage from spells, weapons, falling etc. are lessened by 2hps per damage die after drinking the potion.  Duration is 3d8 rounds.
  • Varlo's Ring of Feather Falling - Performs as a standard Feather Fall ring, but affects 10' cubic area
  • Vest of Missile Protection - Absorbs 10 hps of normal missile damage per round.  Excess damage acrues to the wearer.  Does not adjust armor class. 
  • Shield +2 // Dagger +2 [dmg d4/d3] // Morning Star +2 [2d4/d6+1] // Spear +3 [d6/d8] // Scimitar +2 [d8]
  • Arcane Armor [life value = 49] - It magically alters in size to fit the wearer, and imparts 90' infravision.  It is equivalent to platemail armor, confers an AC 3, and saves as +3 metal for all saving throws.  The armor spares the wearer from suffering 2hps of each successful physical attack, but in turn loses those hps from its life value.  It protects the wearer from all forms of magical or psionic mental influence and control.  It makes the wearer immune to the effects of poisonous vapors, e.g. Cloud Kill, chlorine gas attack of a Green Dragon.  The wearer is immune to all spells of 3rd level and lower, which in the case of a non-damaging spell, add 2hps to the armor's life value.  Damage inflicted by 3rd and lower level spells are absorbed as hps to the armor's life value.  Damage dealing spells of 4th and higher level is directly subtracted from the armor's life value, until destroyed.  Non-damage causing spells of 4th and higher level, which are not of the poisonous gas or mind control genre, normally affect the wearer.
  • Mundane Possessions:
  • Proficiencies:  throwing axe, knife, spear, javelin, scimitar, morning star, club, dagger

  • Belongings:  2 throwing axes [d6/d4], 2 javelins [d6], hunting knife set [5 blades - 2 dagger (d4/d3) and 3 knife (d3/d2) equivalents], backpack, fishing tackle, 2 - 50' (1/8" hemp) cord, 4 - 50' (.5" hemp) ropes, seal fur lined high boots, wolf fur jerkin vest, sealion fur cloak, leather belts, flannel chemise, leather trousers and tunics, hooded lantern [light 30 feet in 360 degrees, burns six hours, holds one pint of oil], 6 candles, 4 oil flasks, tinderbox with flint and steel, bedroll, 2 flasks (3 gal), signal horn, healer's bag (bandages, herbs, balms, mixing bowl, mortar, pestle, thread, needle, etc.), cook pot, leather working tools

  • Background History:
    Adventuring History:
    Miscellaneous Details:
    Player: MSN NicknameHiel-; Updated: 4/6/2008