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Ok, I'll do it then. NP. =]
<o:p></o:p>
Name: Lord Richard Illmarian Storm
Player: Richard
Race: Human
Sex: Male *( and yes please >.<) , Height: 6 'ft / 10 1/2 "In. , Weight:255 lbs Age: 39
Class(es): Fighter
Level(s):13<o:p></o:p>
HP:156<o:p></o:p>
Next Level:
XP:
Abilities Modifiers/notes
STR 18 / 73% *(22 ) + 5 To Hit & +10 To Dam
DEX 17 +2 reaction attacking adj / _3 defensive adj.
CON 19 + 5 hit point adj
INT 15 +4 additional languages
WIS 15 +1 saves vs magical mind effecting spells
CHA 15 <o:p></o:p>
Saving Throw Modifiers/notes
Poison/Par./DM :
R/S/W :
Pet/Poly :
BW :
Spell(s) : <o:p></o:p>
AC (rear): -5 (-2) , -9 / w blacksteel wolfshead shield.
Types: * Adamantite Plate & * Black steel ,shield W, wolfshead<o:p></o:p>
Base THAC0: 8 / , 3 w/ str adj.
Att/rnd: * base 2/1
Wounds: way to many to list >.< <o:p></o:p>
- *Weapons Prof.: *Broad Group:Blades ,
- *Spc: Martial Arts ,
- *Spc: Punching ,
- *Spc: Wrestling ,
- *Style Specializations: Two Weapon Fighting Style:*( confers -0 with of handed weapon) ,
- *Single Weapon Fighting Style:( +2 ac) ,
- *Two Handed Fighting Style;*( gets a -3 from speed factor when fighting with a weapon that requiers the use of two hands , and can add a +1 to dam when using both hands with a one handed weapon ) ,
- *Weapon & Shield Fighting Style ,
- * Local Fighting Style Spc: allows character to make a free punch or kick as well as his normal attack(s) ,
- * Local Fighting style : Pc gets a free parry , grab, or pin as well as his normal attacks allowed
- *Spc: dagger (HTH) ,
- *Spc: dagger (THWN) ,
- *Spc: Shortsword ,
- *Spc: Longsword ,
- Spc Broadsword ,
- Spc: Bastardsword ,
- Spc: Two handedsword .
- *Related swords ( blades he has familarized himself with so far not the ones previasly listed of course ): Sabre , Scimitar , Falchion ,
- *Weapon Familization (weapons he is somewhat familiar with) , ( but still recieves a -1 to hit ): Battle axe , Hand axe , Great War axe , Longbow , Shortbow , Light crossbow Heavy crossbow , War Hammer , Maul , Footmans Mace , Spear , Staff , Escrima (stick fighting) ,
- *Armour proficiency: Light , Medium , Heavy armours . (when wearing these armours the fighter only counts half the weight listed when figuring encumbrance )
- * Shield proficiency: Bucklers , Small, Medium , Large shields.<o:p></o:p>
- Non-Weapon Prof.: Amidexterity ,
- Alerttness (wis):15< (can only be surpised 1 in 10 chance) ,
- Blind fighting *( -1 to hit ) ,
- Dirty Fighting *( +2 to hit ) ,
- Trouble Sense (wis):18< ( allows character an enhanced senses allowing him to sense when danger is around or when something that could happen to harm him is near or about to happen ,
- Quick actions (dex):17< (allows -improved iniative or weapon speed factors to increase by +2 ) ,
- Fast Draw : (allows character to arm and disarm himself without spending one of his actions to draw or reseath a weapon (dex) ,
- Endurance (con):19< ,
- Tracking (wis):15< ,
- Set snares (dex):17< , Running (con -6 ):13< ,
- Meditation: (confers 2 hrs of rest to each hour of meditation) , Leadership (cha):15< ,
- Hunting (wis-1):14< ,
- Survival: ( woodlands, steepes, desert, jungle) ,
- Camouflage(int):15< ,
- Blacksmithing(str):22< ,
- Riding: land-based (horses)(wis+3):18< , <o:p></o:p>
<o:p></o:p>
* Favored Weapons: hand to hand or any bladed weapon <o:p></o:p>
Weapon THAC0 #att/rnd Speed Dam S-M/L lbs notes<o:p></o:p>
Hand to hand 4 5/1 *( +1 free pin or grapple) 3/1/-1 D6+12/ D4 +12 n/a <o:p></o:p>
+3 2-h swd -1 5/2*(+1 HTH) 4/2/0 D10 +15/ 3D6 +15 5lb *Wounding.<o:p></o:p>
+2 longswd 0 5/2*(+1 HTH) 3/1/-1 D8 +14/ D12+14 4lbs *Basket hilted.<o:p></o:p>
2 Lg, Knives 2 5/2*(+1hth) 2/0/-2 D4+13 / D4+13 1,1/2 lbs each * Gil hibben ( Raptor) replicas >.<<o:p></o:p>
2 short swords 2 5/2*(+1hth) 3/1/-1 D6+13/ D8+13 3lbs each, 6 lbs <o:p></o:p>
boot knife 2 5/2*(+1 hth ) 2/0/-1 D4+13/ D3+13 1,1/2 lb <o:p></o:p>
<o:p></o:p>
Potions 0.5 lbs each/notes Scrolls/Single Use Items (1lb)
Gems Jewels (0.1-2 lbs) Coins (pp, gp, ep, sp, cp)<o:p></o:p>
1 soul gem <o:p></o:p>
Common Equipment Location Enc. Notes<o:p></o:p>
+3 adamantite gothic plate ac: -1 WT: 25 lbs.<o:p></o:p>
+3 black steel wolfs headed shield <o:p></o:p>
+3 adamantite, two-handedsword of wounding<o:p></o:p>
+2 spiked ,basket hilted longsword<o:p></o:p>
*Ring of spell turnning ( already works for him ) <o:p></o:p>
<o:p></o:p>
Other Notes, Rules, Spells, Skills, Kits, History, etc.<o:p></o:p>
Magical Resistance: 26 %, this applies to all magical items he aquires except for potions weapons and armour everything else he must fail not only his magical resistance but also a saving throw vs magic for the item to work for him .<o:p></o:p>
Dark Vision : Line of sight , but also confers a permanent -1 to hit in daylight .<o:p></o:p>
Imbuned Girdle of Fire Giant strength , bestows abnormal strength which allows him natural leaping and springing abilities as well as abnormal base movement rate ( MV:15 ).<o:p></o:p>
Tough hide : base ac 8 with no armour on <o:p></o:p>
Fast healer : lets him heal twicw as much when resting then normally .<o:p></o:p>
Disadvantages<o:p></o:p>
* Powerful Enemy: Current Ruler Emperor of Verboshian Kingdom.<o:p></o:p>
* Powerful Enemy: Lich Lords .<o:p></o:p>
* Powerful Enemy: Lolth and her drow .<o:p></o:p>
* Powerful Enemy: Demons and Devils .<o:p></o:p>
*Powerful Enemy: Senchal Garden of Dame Elai Restire
Stormfury has undergone a form of altered reincarnation and mild reserection
His changes are---
Con reduced to 18
hitpoints reduced as needed = -9
All previous items have been removed and or stolen.
Str 18/73 +2+3
Cha -1
Armor reduces Dex-2
While wearing his Rune Armor the WASP can
- Lowers AC by -4 (ac6)
- create 2x 3' long hollow bone spur/spikes from any joint. Spikes inflict 1d6+str dmg +poison. Save vs poison, save inflicts 1d8dmg, fail = para f/4d4rds. Drow save at a -4
- The wasp can employ four gossamer wings to mv24A. These are extremely sussecptable to fire and can only take minimal dmg before becoming useless.
- Spells that he saves against have a 35% chance of re3flecting at the caster
- Armor hides all body heat making him invisible to infravision and the like.
- Armor creates air and is watertight. User not affected by gases and can breathe underwater indefinately
The WASP can see in magical and normal darkness.
He is immune to any spider poison and saves w/a +4 to any other poison.
He regenerates 1hp/rd but can regrow lost appendeges in time. Cannot reg acid or fire.
He understands all forms of underdark and Drow sign language and underdpeak. Also he can.
Sword. Flameblade. 3d8+2mag. Blade is a edge of flame conjured on demand. The blade can be hot redfire or cold black fire doing hot or cold dmg as warranted
Species enemy Drow. +2 To Hit.
NOTE- That sure is alot of profs up there. Even w/skills and powers. I will adjust everything he encounters in order to equalize.
Aside from all that good luck