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OOC/NEWS : Stormfury Rezz
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Reply
 Message 1 of 16 in Discussion 
From: MSN NicknameElmshade_Managers  (Original Message)Sent: 8/19/2006 12:37 PM
From: <NOBR>MSN Nickname_LOKI_</NOBR>  (Original Message) Sent: 8/19/2006 3:00 AM
We'll go over your new numbers here...
 
(Hey guys.  All topics out of character go on the OOC board now.  General is for in character stuff only now.)


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Reply
 Message 2 of 16 in Discussion 
From: MSN NicknameRichard__StormSent: 8/22/2006 4:51 PM
ummmmmmmmmmmm oooooooooooooooooooooooook ??????



Reply
 Message 3 of 16 in Discussion 
From: MSN NicknameRichard__StormSent: 8/28/2006 6:59 PM
ummmmmm  ok   , re reads the last thing  , feels a lil sick to his stomach  , "poor stormfury " 

Reply
 Message 4 of 16 in Discussion 
From: MSN Nickname_LOKI_Sent: 8/30/2006 11:18 PM
@RS- Psst your original-correct Stormfury stats (player sheet basically) here and I'll highlight the new differences. After that I will post your new thread immediately and see if you wish to continue.
 
I think there is hope for you yet. You have been rebuilt by me using a loose variation of the reincarnation spell. Try it and see if you can stand it.
 
Thanx!!!!

Reply
 Message 5 of 16 in Discussion 
From: MSN Nickname_LOKI_Sent: 9/16/2006 2:43 AM

<v:shapetype id=_x0000_t75 stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" o:preferrelative="t" o:spt="75" coordsize="21600,21600"><v:stroke joinstyle="miter"></v:stroke><v:formulas><v:f eqn="if lineDrawn pixelLineWidth 0"></v:f><v:f eqn="sum @0 1 0"></v:f><v:f eqn="sum 0 0 @1"></v:f><v:f eqn="prod @2 1 2"></v:f><v:f eqn="prod @3 21600 pixelWidth"></v:f><v:f eqn="prod @3 21600 pixelHeight"></v:f><v:f eqn="sum @0 0 1"></v:f><v:f eqn="prod @6 1 2"></v:f><v:f eqn="prod @7 21600 pixelWidth"></v:f><v:f eqn="sum @8 21600 0"></v:f><v:f eqn="prod @7 21600 pixelHeight"></v:f><v:f eqn="sum @10 21600 0"></v:f></v:formulas><v:path o:connecttype="rect" gradientshapeok="t" o:extrusionok="f"></v:path><o:lock aspectratio="t" v:ext="edit"></o:lock></v:shapetype><o:p></o:p>

Ok, I'll do it then. NP.  =]


 <o:p></o:p>

Name: Lord Richard Illmarian Storm
Player: Richard
Race: Human
Sex: Male *( and yes please >.<) ,   Height: 6 'ft / 10 1/2 "In. ,   Weight:255 lbs             Age: 39           
Class(es): Fighter
Level(s):13<o:p></o:p>

HP:156<o:p></o:p>

Next Level:
XP:

Abilities                       Modifiers/notes
STR  18 / 73% *(22 )  + 5 To Hit  & +10 To Dam
DEX 17                        +2  reaction attacking adj / _3 defensive adj.
CON 19                        + 5 hit point adj
INT 15                          +4 additional languages
WIS 15                         +1  saves vs magical mind effecting spells
CHA 15               <o:p></o:p>

Saving Throw            Modifiers/notes
Poison/Par./DM :
R/S/W                 :
Pet/Poly              :
BW                      :
Spell(s)               : <o:p></o:p>

AC (rear): -5 (-2) ,  -9 / w blacksteel wolfshead shield.
Types: * Adamantite Plate  & * Black steel ,shield W, wolfshead<o:p></o:p>

Base THAC0: 8 /  , 3 w/ str adj.
Att/rnd: * base 2/1
Wounds: way to many to  list  >.< <o:p></o:p>

  1. *Weapons Prof.: *Broad Group:Blades ,
  2. *Spc: Martial Arts ,
  3. *Spc: Punching ,
  4. *Spc: Wrestling  ,
  5. *Style Specializations: Two Weapon Fighting  Style:*( confers -0 with of handed weapon) , 
  6. *Single Weapon Fighting Style:( +2 ac) , 
  7. *Two Handed  Fighting Style;*( gets a -3 from speed factor when fighting with a weapon that requiers the use of two hands , and can add a +1 to dam when using both hands with a one handed weapon ) ,
  8.  *Weapon & Shield Fighting Style ,
  9. * Local Fighting Style Spc: allows character to  make a free punch or kick as well as his normal attack(s) ,
  10. * Local Fighting style : Pc gets a free parry , grab, or pin as well as his normal attacks allowed  
  11. *Spc: dagger (HTH) , 
  12. *Spc: dagger (THWN)  ,
  13. *Spc: Shortsword ,
  14. *Spc: Longsword ,
  15. Spc Broadsword ,
  16. Spc: Bastardsword ,
  17. Spc: Two handedsword .
  18. *Related swords ( blades he has familarized himself with so far  not the ones previasly listed of course ): Sabre , Scimitar , Falchion ,
  19. *Weapon Familization (weapons he is somewhat familiar with) , ( but still recieves a -1 to hit ): Battle axe , Hand axe , Great War axe , Longbow , Shortbow , Light crossbow Heavy crossbow , War Hammer , Maul , Footmans Mace , Spear , Staff , Escrima (stick fighting) ,
  20. *Armour proficiency: Light , Medium , Heavy armours . (when wearing these armours the fighter only counts half the weight listed when figuring encumbrance )
  21. * Shield proficiency: Bucklers , Small, Medium , Large  shields.<o:p></o:p>

 

 

  1. Non-Weapon Prof.: Amidexterity ,
  2. Alerttness (wis):15< (can only be surpised 1 in 10 chance) ,
  3. Blind fighting *( -1 to hit ) ,  
  4. Dirty Fighting *( +2 to hit ) ,
  5. Trouble Sense (wis):18< ( allows character an enhanced senses allowing him to sense when danger is around or when something that could happen to harm him is near or about to  happen  , 
  6. Quick actions (dex):17< (allows -improved iniative or weapon speed factors to increase by +2 ) ,
  7.  Fast Draw : (allows character to arm and disarm himself without spending one of his actions to draw or reseath a weapon (dex) ,
  8. Endurance (con):19< , 
  9. Tracking (wis):15< ,
  10. Set snares (dex):17< , Running (con -6 ):13< ,
  11. Meditation: (confers 2 hrs of rest to each hour of meditation) , Leadership (cha):15< , 
  12. Hunting (wis-1):14< , 
  13. Survival: ( woodlands, steepes, desert, jungle) ,
  14. Camouflage(int):15< ,  
  15. Blacksmithing(str):22< , 
  16. Riding: land-based (horses)(wis+3):18< ,    <o:p></o:p>

 <o:p></o:p>

* Favored Weapons: hand to hand  or any bladed weapon <o:p></o:p>


Weapon                THAC0          #att/rnd              Speed            Dam S-M/L              lbs              notes<o:p></o:p>

Hand to  hand            4              5/1 *( +1  free pin or grapple)                     3/1/-1           D6+12/ D4 +12          n/a       <o:p></o:p>

+3 2-h swd                 -1             5/2*(+1 HTH)    4/2/0             D10 +15/ 3D6 +15      5lb                 *Wounding.<o:p></o:p>

+2 longswd                 0             5/2*(+1 HTH)     3/1/-1            D8 +14/ D12+14        4lbs              *Basket hilted.<o:p></o:p>

2 Lg, Knives               2              5/2*(+1hth)         2/0/-2           D4+13 / D4+13           1,1/2 lbs each    * Gil hibben ( Raptor) replicas >.<<o:p></o:p>

2 short swords           2             5/2*(+1hth)          3/1/-1            D6+13/ D8+13            3lbs each, 6 lbs <o:p></o:p>

boot knife                   2              5/2*(+1 hth )       2/0/-1            D4+13/ D3+13            1,1/2 lb    <o:p></o:p>

 <o:p></o:p>

Potions 0.5 lbs each/notes                Scrolls/Single Use Items (1lb)


Gems Jewels (0.1-2 lbs)                      Coins (pp, gp, ep, sp, cp)
<o:p></o:p>

1 soul gem <o:p></o:p>


Common Equipment           Location              Enc.            Notes<o:p></o:p>

+3 adamantite gothic plate  ac: -1                 WT: 25 lbs.<o:p></o:p>

+3 black steel  wolfs headed shield <o:p></o:p>

+3 adamantite, two-handedsword  of wounding<o:p></o:p>

+2 spiked ,basket hilted longsword<o:p></o:p>

*Ring of spell turnning ( already works for him ) <o:p></o:p>

 <o:p></o:p>

Other Notes, Rules, Spells, Skills, Kits, History, etc.<o:p></o:p>

Magical Resistance: 26 %,  this applies to all magical items he aquires except for potions  weapons and armour  everything else he must fail not only his magical resistance but also a saving throw vs magic  for the item to work for him .<o:p></o:p>

Dark Vision : Line of sight , but also confers a permanent -1 to  hit in daylight .<o:p></o:p>

Imbuned Girdle of Fire Giant strength , bestows abnormal strength  which allows him natural leaping and springing abilities as well as  abnormal base movement rate ( MV:15  ).<o:p></o:p>

Tough hide : base ac 8 with no armour on <o:p></o:p>

Fast healer : lets him heal twicw as much when resting  then normally .<o:p></o:p>

Disadvantages<o:p></o:p>

* Powerful Enemy: Current Ruler Emperor of Verboshian Kingdom.<o:p></o:p>

* Powerful Enemy: Lich Lords .<o:p></o:p>

* Powerful Enemy: Lolth and her drow .<o:p></o:p>

* Powerful Enemy: Demons and Devils .<o:p></o:p>

*Powerful Enemy: Senchal Garden of Dame Elai Restire

 
Stormfury has undergone a form of altered reincarnation and mild reserection
 
His changes are---
 
Con reduced to 18
hitpoints reduced as needed = -9
 
All previous items have been removed and or stolen.
 
Str 18/73 +2+3
Cha -1
 
Armor reduces Dex-2
 
 
 
While wearing his Rune Armor the WASP can
  1. Lowers AC by -4 (ac6)
  2.  create 2x 3' long hollow bone spur/spikes from any joint. Spikes inflict 1d6+str  dmg +poison. Save vs poison, save inflicts 1d8dmg, fail = para f/4d4rds. Drow save at a -4
  3.  The wasp can employ four gossamer wings to mv24A. These are extremely sussecptable to fire and can only take minimal dmg before becoming useless.
  4. Spells that he saves against have a 35% chance of re3flecting at the caster
  5. Armor hides all body heat making him invisible to infravision and the like.
  6. Armor creates air and is watertight. User not affected by gases and can breathe underwater indefinately

The WASP can see in magical and normal darkness.

He is immune to any spider poison and saves w/a +4 to any other poison.
 
He regenerates 1hp/rd but can regrow lost appendeges in time. Cannot reg acid or fire.
 
He understands all forms of underdark and Drow sign language and underdpeak. Also he can.
 
Sword. Flameblade. 3d8+2mag. Blade is a edge of flame conjured on demand. The blade can be hot redfire or cold black fire doing hot or cold dmg as warranted
 
Species enemy Drow. +2 To Hit.
 
NOTE- That sure is alot of profs up there. Even w/skills and powers. I will adjust everything he encounters in order to equalize.
 
 
Aside from all that good luck

Reply
 Message 6 of 16 in Discussion 
From: MSN Nickname_LOKI_Sent: 9/23/2006 3:14 AM
There's a few more things I've thought of to make y ou a Drow/Spider Hunter.
 
Too bad your controlled by a Drow alcehmist ATM.
 
You are told what to do by Ty-Sin as if under a Contract/Word of Binding/ Gaes spell.
 
If you want to modify any aspects (such as armor) get ahold of me and we'll work it in. I realize my pix isn't as cool as what you had going. But you did die so you'll have that kind of thing.

Reply
 Message 7 of 16 in Discussion 
From: MSN NicknameRichard__StormSent: 9/25/2006 3:20 PM
no probs Loki but just a reminder storm is rage incarnate think along the
aspects of ( Riddick:Cronicales Of Riddick , Achillies:Troy , and Kratos
PS2 God of war ,), she'll have to keep an eye on her new pet ! cause she
said to kill drow now he knows she didn't mean herself but the rest of the
house well thats another subject entierly along with anything else that
gets in his way his fury fuels him !



Reply
 Message 8 of 16 in Discussion 
From: MSN NicknameRichard__StormSent: 9/25/2006 4:58 PM
oh almost forgot  his strength was permanantley raised to a 22 due to  a major wish spell from a deck of many things

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 Message 9 of 16 in Discussion 
From: MSN Nickname_LOKI_Sent: 10/29/2006 12:26 AM
Side note: A Wish spell can only raise a stat by 1/10 in my games. Meaning it takes 10 Wishes to raise a stat by one point. I get this from the 2ed DMG

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Sent: 9/2/2008 2:41 PM
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 Message 12 of 16 in Discussion 
From: MSN NicknameRichard__StormSent: 9/2/2008 11:39 PM
Hey loki rich here yet again hey whe ya get a chance um  i was reading the old post you put up on the rezz thing I need some clarification on some stuff like the powers of the armour is it plate  , is it metal
and the powers  i see the list of the armour but right below it  you listed some other stuff I was wondering  is that the armour benifits  or stormys  ??  or hell chatch me on chat if ya can msn IM  that is
yes i found my character sheet i was just redoing it so its alot more organized >.<
long live word pad  thank god
signed : rich the ol rough neck
 

Reply
 Message 13 of 16 in Discussion 
From: MSN Nickname_LOKI_Sent: 9/3/2008 2:47 AM
What's up?
 
Ok, listen all I know is that your man was killed, so everything that wasn't nailed to him was takien. Chances are that Ty-san (your new boss) has it and the rest of your gear.
 
So if your a good lil slave you'll probably get it back when you start bringin her what she wants (startin w/that enemy preistess)
 
You can be however tall you want, I dont care.
 
That armor is more like a shell, it grows back like your fingernails.
 
What benefits in particular? I haven't got that in front of me.
 
I don't chat anymore. Maybe later. :-s

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 Message 15 of 16 in Discussion 
From: MSN NicknameRichard__StormSent: 9/3/2008 3:57 AM
k thanx  loki  was just curious , I'm rewriting the character sheet  so as to be better organized  , and to redo all dem dar Proficiencies I was like 10 odff so I'll drop a lot of nonessential pros that he really probs wouldn'rt have time to learn anyways  kk >.<
 

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 Message 16 of 16 in Discussion 
From: MSN NicknameRichard__StormSent: 9/6/2008 7:36 AM
 
Player: Richard  ( rich the 'ol roughneck )
Current Thread /Adventure : Glyph of Weremacht  ( sparring arenas )
DM: Loki

Name: Richard Illmarian Stormfury                  *( a.k.a.): Wasp , Enforcer of Ty-Sin
Lawful ( 66 % ) , Neutral ( 34 % )
Class: Fighter
Level: 13
Hit Points: 137                                                    Height: 5'ft / 10" in
AC: 5                                                                 Weight: 200 lb's
Fatigue Points: 32 ( max: 13 th lvl )                      Age: 40
Ego: 43                                                               Hair: Black w/ silver running through it
Base move: 16                                                    Eye's: violent sheen
Base Thac0: 8
Base No/ Attks: 2 /1
Encumberance:  non-encumbered
Exp: 1,250,000
Exp, needed next lvl:
 
Abilities                                Modifiers
Str: 18/73%      To hit: +2     To dam: +3    Weight Allowence: 160 lb's
                         sprint check: +2             fatigue mod: +2                  Max press: 305 lb's
                         open doors: 13           Bend bars: 25% 
Dex:17              Missile/Reaction adj: +2             Defensive adj: -3
Con:18              Hit point adj: +3            System shock: 97%          Ressurrection: 98%
Int: 15                Bonus Pro: 4
Wis: 15              Magical Def adj: +1
Chr: 14              Max no.henchmen: 6       Loalty base: +1        Reaction adj: +2

Saving Throws              Base  Mod                    Racial / Class / Special abilities
Paralyzation,Poison,                 +4 vs poison     * human: Tough hide (base ac:* ) if wearing leather -
or Death Magic            : 5                                     or lighter armour gains a +1 to ac.
Rod,Staff,or Wand       : 7                                 * Standard 2nd Ed fighter abilities.
Petrification or                                                   *Fast Healer : heals twice as fast as normal .            
Polymorph                   : 6                                  *Bad Tempered (mod): 15
Breath Weapon           : 5                                   *Powerful Enemy: current Emperor Verboshian Empire .
Spells                          : 8                                  *Powerful Enemy: Lolth & her daughter and lolths  followers    
                                                                         *Powerful Enemy: Demons & Devils ( thanx to a Deck Of Many Things)
                                                                         * Can see in normal and magical darkness (Ty-Sin)
                                                                         * Immunity to spider poison and saves at +4 to all other poisons (Ty-Sin)
                                                                         *Regeneration: 1 hitpoint/ round ,can even regrow lost apendages in
                                                                             time . Does not regenerate damage from acid or fire (Ty-Sin)
                                                                        * Understands all forms of Underdark and Drow, as well as                   
                                                                               Underpeak ( Ty-Sin)
                                                                        * Hated species: ( Drow): +2 to hit  (Ty-Sin)

Secondary Skills *( free skills already somewhat known )
Carpentry:(str-1/int-1): 17/14
Cooking:(int-1): 14
Fire-Building:(wis-1/int-1): 14/14
Fishing:(wis-1/int-1): 14/14
Basic First-Aid:(wis-1): 14
Hearth lore
Hunting:(wis-1): 14
*Perception:(wis-1/int-1): 14/14 *( 3D6+ 13 )
Reading & writing (common):(int-1): 14
Rope-use:(wis-1/dex-1): 14/16
Survival(General) (int-1/wis-1): 14/14
Swimming:(str-1): 17
 

Weapon Proficiencies
Initial: 4 , + ( Exp Lvls ): 4 , + (Int Pro): 4 + ( Disadvantages ): +2 = 14
*(Then add +15  from wish Deck of Many Things): 29 total
Spc:Punching
Spc:Wrestling
Spc:Martial Arts
Local Fighting Style" Ignore penalties when fighting with two weapons
Local fighting style: Free punch or kick as well as his normal attacks
Broadgroup: Blades
Style Spc: Two-Handed Fighting Style: -3 speed factor when fighting with weapons that require the use of
two hands, or gains a +1 to dam when using two hands one a one handed weapon,
Style Spc: One-Handed Fighting Style : Gains a +2 to ac and can still use his off hand .
Style Spc: Weapon & Shield Fighting Style:  gains the ability to use shield punch, shield rush and still retain
shield ac bonus
Heavy Armour Proficiency: Benifits wearer to only count half the armour weight as for encumberance
Local Fighting Style: Free Block or pin manuver without sacrificing an attack to do so .
spc: dagger  ( both melee & throwing )
Spc: shortsword
Spc: Longsword
Spc Bastardsword
Spc: Two Bladed sword
 
Non-Weapon Proficiencies
Initial: 3 , + ( Exp / lvls ): 4 =7
( Add +15 due to wish spell granted from Deck of many Things ) = 22
Amidexterity
Fast Draw: ( dex-1): 16
Quickness:(dex-1): 16 : ( sucsseful check adds a -2 to iniative )
Blind Fighting:  benifits a -2 to hit in combat when cannot see  instead of -4 )
Trouble ( danger ) Sense:(int-1/wis-1): 14/14  ( succsseful check , can only be surprised on a 1 in a 1 in 10
chance  , and treats all surprise or back attacks as flank attacks )
Endurance:(con-1): 17
Iornwill:(wis-2): 13   (succsseful check  grants a +1 to save vs mind affecting spells  , and can stay con
sious  even when he reaches 0 hitpoints )
Hide:(Dex-1): 16 ( succssesful check  means  opponents trying to see him must make a ooposed Int chk )
Read Enemy:(wis-1): 14
Magecraft:(int-1): 14
Observation:(int-1/wis-1): 14/14
Martial Arts Talent: Meditation : benifits ; (1 hour of meditation is equal to 2 hours of restful sleep )
Martial Arts Talet: Spinging:(Dex-1):
 
 
 

Weapons(s) / carried              No/Attks   To hit / to dam     THAC0    Dam SM/ L    Range             Wt      Typ  Sz     Sf 
*Hand to hand melee                5/2            +4       +5               4           D4/ D4                                  0       b      m       3
*Flame / Frost blade :(+2)        5/2            +6       +7               2             3D8                                    2 lbs   s      m      1/-2
 
 
Item(s )/ carried
*rune armour  ( Base ac: 6)
*Creat a 2x3' long hollow bone spur/ spikes from any joint, spikes inflict  D6 +str dam  + poison
  save vs. poison deals an extra D8 damage , failure equals paralyzation for 4D4 rounds .
*The wasp can employ four gossamer wings for flight MV: 24 , but are extremly sussecptable  to fire
   and can take only minimal damage  before becomming useless .
*Grants the ability of makking a saving throw vs spells casted at him to have a 35% chance of reflecting   
back to the caster .
*Rune Armour hides all body heat makking the wearer invisible to infravision and the like .
*Rune Armour , creates fresh air and is water tight , User not affected by gases and can breath underwater  
indefinatley.
 
 

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