MSN Home  |  My MSN  |  Hotmail
Sign in to Windows Live ID Web Search:   
go to MSNGroups 
Free Forum Hosting
 

Important Announcement Important Announcement
The MSN Groups service will close in February 2009. You can move your group to Multiply, MSN’s partner for online groups. Learn More
ElmshadeVillageContains "mature" content, but not necessarily adult.[email protected] 
  
What's New
  
  Welcome  
  Membership Guidelines  
  AWARDS  
  HALL OF HEROES  
  Message Boards  
  
  General  
  
  Moderated Games  
  
  Narrated Threads  
  
  OOC/NEWS  
  Elmshade Ruins  
  The Mage Tower  
  Alliance of the Faiths Temple  
  The Sparring Arenas  
  Gaming Resources  
  Elmshade Village Overview Map  
  Character Listing  
  Pictures  
  Other Roleplaying Sites  
  The Muses' Niche  
  
  
  Tools  
 
Moderated Games : Restoring Balance: Reunion (Episode IV)
Choose another message board
 
     
Reply
 Message 1 of 6 in Discussion 
From: Hiel Troiye  (Original Message)Sent: 6/1/2003 7:17 AM
Location: Secluded Forest Farmstead.  Post transcribed from chat.
Priestess Trealina is getting weaker as the time passes her green hair now mostly wilted brown her skin a very unhealthy color as well she goes t the edge of the forest and collects several blooms....
Tessa complains about her aching head and disgusting state of being at the moment..."Great Mystra I need a bath...I hope no one is hurt in the fire." She nudges her horse faster, wondering if this horrid night will ever end.
Priestess Amber collects her dagger from the last icky she pummeled with it holding it up carefully... she makes an awful face at the gross anatomical fluids all over it and them
Priestess Amber "Sune watch over us till we can bathe in fresh water and sweet oils again"
Priestess Trealina "shall we move on...quickly?"
Hi’el-Time: 1 hour before dawn.
Tessa: "Yes, by all means, let's go get killed."
Priestess Trealina "It is not far now...and the sun shall be upon you two shortly...I must go ahead quicker and see if any is in my need ..the forest will call me if you need Me.."
Hi’el-Locations: Hi’el & Riddik are in the living room. The Femme Fatales are just about to come out of the tree line insight of the Farmstead.
Priestess Trealina uses tree transport to arrive shortly before the others...coming out of the trees she looks around
Tessa continues to urge her horse forward, still squinting a little from her headache.
Riddik leans against the wall, listening closely to any sounds. Feelin much better after drinking the potions, but still rather bruised. He looks to Hi’el... "Think she made it?"
Hi’el-Observation: Trealina has a good view of the farmstead. She sees approaching the farmstead 5 giant sized creatures and 7 smaller humanoids heading for the house. The giants came out of the forest. The smaller humanoids came out of the cellar.
Priestess Trealina uses a piece of her hair to tie a bloom to an arrow notching it she aims for the front door of the farm house
Hi’el looks up from his cross legged position on the floor, and tells Riddik "I don't know. I certainly hope so, otherwise we need to run come daylight."
Hi’el-Game: Trealina roll to hit. -5 penalty for long range shot. -4 for darkness.
Riddik nods, resting his hand on his sword hilt.
Priestess Trealina "Meilikki please guide this arrow to warn any who still occupy the house and to let one know of who it is that comes knocking the arrow she fires (18 +1 _ 9 = 10 door thaco ='s???)
Hi’el-Arrow: Trealina fires off her arrow, sending it sailing across the 200 paces separating the forest from the farmstead. The arrow THUNKS into the porch just outside the door.
Hi’el-Game: Riddik roll observation
Riddik: (72%)
Priestess Amber meanwhile ...watches carefully for the strange wolf...and any others that may still lurk although mounted she stays close to the battered Tessa as they ride on none too happy the forest nymph had left them alone
Hi’el-Observation: Hi’el doesn't notice (92%) the smell of jasmine or hear the noise of the arrow, and so it seems neither does Riddik.
Tessa looks over at Amber. "She's always takin off. I hope she's around in case we run into any more uglies."
Hi’el-Tessa/Amber: Both ladies break free of the forest into the cultivated fields of the farmland.
Priestess Trealina prepares another arrow as she walks towards the farmhouse taking cover anywhere she might be able to ...not seeing any reaction from the house she fires the second arrow (19+1+ 20 - 4 and ...{how much penalty is still left)}
Hi’el-Ladies Observation: Two smaller humanoids stand 30 paces from the house while the larger and other smaller humanoids split up to go to the front and rear of the farmhouse.
Riddik pulls out some rations, and water...and shares it with Hi’el.
Tessa's green eyes get wide and she looks disgusted and afraid, pointing them out to Amber. "Ohhhh. Oh noooo. Look."
Priestess Amber "May Sune watch over us all" adjusts her helmet and grips her hammer
Hi’el-Game: Team Riddik roll for surprise.
Riddik: (Surprise roll= 5)
Tessa sighs unhappily and frowns, pulling out the bead she removed from her necklace and gauging the distance between the humanoid figures.
Hi’el-Arrow: Trealina fires off her second arrow, and misses the door. Her arrow however does find its mark in the back of one of the giant creatures (roll damage).
Priestess (4pts..any bonus for the flower of sweetness..(jk))
Hi’el-Front Door: The door shudders in it's frame as something beats on it from outside.
Hi’el-Game: Team Riddik roll observation check.
Riddik: (46%)
Riddik: (I suck on those.)
Priestess Trealina instinctively reaches for another arrow knocking it in place and staying where she was
Priestess: (that is because your bull headed...)
Priestess: (sorry could not resist that one)
Riddik: (lol.*knee slapper* )
Riddik: (He really is bull headed though. lol.)
Hi’el-Giant Zombie @ Front Door: The arrow Trealina release finds a new home in the arm of the walking corpse beating on the door. The critter moans and the smaller humanoids standing off from the building look around and spy the ladies.
Tessa kicks her horse harder to get within throwing range for her bead. She wants to get more than one zombie/undead in it, but doesn't want to hurt anyone else.
Priestess Amber follows close the spell slinger as she raises her hammer in the air she waits to see a prime target outside of the beads fire
Hi’el-Observation: Riddik doesn't hear the door in the kitchen being hammered upon.
Hi’el-Combat: BEGIN COMBAT. Round 1. All parties roll initiative.
Riddik: (Init=9)
Tessa: (6 )
Priestess Trealina 1 (plus the arrow rule ...)
Priestess: (8 )
Hi’el-Combat: Round 1. Trea, Hi’el, Uglies 1, Tessa, Uglies 2, Amber, Riddik in that order. Take action.
Priestess Trealina silently prays to Meiliki that they are not to o late...and can help the men folk she hopes is still inside the house...she aims at the shadowy figure that had gotten in the way of her last shot and fires...an arrow then immediately pulls two.
Priestess more to be ready....(17+1 _- all those penalties.. lol)
Hi’el rolls to his hooves, standing up with his sabers drawn. He moves to the doorway separating the kitchen from the living room to look... He then grabs the oil flasks and lobs two at the kitchen exterior door (both hitting).
Hi’el-Uglies1 @ Front of Farmstead: 1 Giant Skeleton and 1 normal skeleton run towards the ladies to attack them. Behind them 1 Giant Zombie and zombie trudge after them to attack. Behind the four of them a lone humanoid watches them move toward the ladies.
Hi’el-Uglies1 @ Front of Farmstead: Won't be in melee until next round.
Tessa gets within range of the two smaller humanoids and throws her bead in a gentle arc, trying to encompass them both in the radius and keeping her horse moving. (To hit: 15...throwing a smaller sized bead). "I hope you die again, you disgusting brutes!"
Hi’el Uglies 2 @ Rear of Farmstead: The exterior kitchen door continues to be assaulted, and is smashed inward by the rotting corpse on the other side. Through the open window of the north bedroom, a large cat like skeleton leaps and clicks out into the hall.
Hi’el-Game: Team Riddik roll for surprise.
Riddik: (35%)
Hi’el-Game: State what Riddik was in the process of doing.
Riddik was eating some rations, and drinking water...leaning against the wall.
Priestess: (shinning his bull horn?)
Hi’el: (that third one you mentioned?)
Riddik: (lol)
Priestess: (yip)
Priestess: (after all a pussy came to play )
Tessa: (LOL)
Riddik: (that’s it I’m leavin. lol.)
Hi’el-Game: State what Riddik was in the process of doing after he heard the front door BEING BEATEN UPON.
Riddik would be pulling a weapon, and going to the door.
Hi’el-Game: Riddik call it odd or even?
Riddik: even.
Hi’el-Animal Skeleton U2 @ Living Room: Riddik is surprised when something hits him from behind (nat 20) in the back of the head (4hps, stunned 1rd; no further action).
Priestess Amber charges for the largest swinging her hammer she attempts to get close enough to knock it silly(20 *doin the dance*)
Priestess: "filth...leave these precious folk alone!!!"
Hi’el: (well so much for the priestess of Sune)
Riddik reels in pain, he reaches back holding the back of his head. His vision spins and he goes to a knee..... waiting for his spinning head to stop.
Hi’el-Giant Zombie @ Moving Toward Ladies: Trea's arrow sinks into the beastie's left thigh (5hps). Still coming toward the women.
Hi’el-Skeletons U1 @ Moving Toward Ladies: Tessa throws a bead from her necklace, as the Sune Priestess goes charging past her with her hammer held high. The bead smacks the giant skeleton in the chest and detonates. A 30' radius ball of fire blossoms ....
Hi’el-Skeletons U1 @ Moving Toward Ladies: ...around the skeletons and engulfs the Priestess and her mount (Make GOD CALL use %). Both skeletons are incinerated (24hps).
Priestess Amber (38%)
Hi’el-Olympus/Brightwater: Amber wakes up in green fields with the sun shining on her face with nice pristine robes on, and no sign of horrid zombies (GAME OVER).
Riddik: (Game Over? Huh?)
Priestess: (she went to heaven)
Hi’el: (for AMBER it is)
Riddik: (cripes.)
Priestess: (your next )
Tessa: (you know, not to be picky, but I DID state that I was only trying to hit the two humanoids, and not get anyone else in the blast)
Hi’el-Game: (action is done. Nothing more to say. You never warned Amber what you were doing.)
Riddik: (BOOM. Amber gone. Well at least JJ can concentrate on only 1 character now.)
Hi’el-Combat: END Round 1. START Round 2. All minus Riddik roll initiative.
Priestess Trealina 4)
Riddik: (I spent my last round stunned.)
Hi’el-Game: This is your stun round.
Priestess: (the big thing I shot in the thigh....how close is it now...)
Hi’el-Game: Target in short range.
Tessa: (8 )
Hi’el-Combat: Round 2. Uglies1 AND Trealina, Hi’el AND Uglies2, Tessa. Riddik no action. Take action.
Hi’el-Uglies1 @ Front of Farmstead: The two smaller humanoids take immediately notice the explosion caused by Tessa, and immediately a 2nd Giant Skeleton and normal skeleton come around from behind the farm house heading toward the two ladies. The zombies ...
Hi’el-Uglies1 @ Front of Farmstead: ... attack at the end of the round.
Priestess Trealina rips a feather from the shaft of one of the arrows then deliberately knocks them back together she aims as she draws back
Priestess keeping her eye upon the now clear target that gets steadily closer with its stench releasing the string she allows both arrows to fly then drops her bow to draw her sword(19+1_2=18 & 14 +1-2=13 ){dmg 7 & 4}
Priestess: "Fly swift arrows and feed the earth with your target.."
Hi’el began whispering under his breath after he'd lobbed the two flasks of oil at the door. He stabbed the sabers into the floor before as he quietly prayed "Great Meilikki, I humbly ask you to grant me the touch of flame. The enemies I confront must know...
Hi’el ... touch of your purifying flame. These abominations will be laid low and the natural order restored. I humbly pray." A ball of flame ignites in his hand, which he immediately lobs at the floor of the doorway as one slow moving zombie advances on him
Hi’el-Animal Skeleton U2 @ Living Room: The cat skeleton mauls (17hit) the minotaur a 2nd time, biting him in the left leg (2hps).
Tessa's green eyes are streaming tears at what her bead has done to her newfound friend, and feeling both guilty and enraged, she takes her staff and tries to get the horse to run by one of the slow moving undead, trying to knock it's head off with her staff .
Tessa (Attack hit: 19! Woo hoo!)
Priestess: (vengeance !!!!)
Hi’el-Normal Zombie @ Rear Kitchen Door: A burst of flame catches the zombie as it comes through the door. The flame (3hps) and 2 oils (12hps) catch the zombie and farmhouse on fire. The zombie attacks Hi’el with flaming arms but falls at his hooves burning
Hi’el-Normal Zombie @ Rear Kitchen Door: ... and crackling and snapping. A second normal zombie catches fire (7hps) as it pushes through the door to attack undaunted by the flames. Behind that zombie comes a giant one squeezing through.
Hi’el-Giant Zombie @ Moving Toward Ladies: Trea's arrow speed out through air, and stick in each of the zombies, hitting one in the upper chest and the other the lower chest. Both zombies still continue to approach. Tess' staff plows one right in the ...
Hi’el-Giant Zombie @ Moving Toward Ladies: ... neck (5hps). The normal zombie staggers from her attack, but continues to 'live'. Then the hilarious happens... the giant zombie trips over the corpse of a former priestess and her horse and falls on top of ...
Hi’el-Giant Zombie @ Moving Toward Ladies: ... smaller zombie (7hps) crunching it 'dead' under the body of the larger.
Hi’el: (vengeance from beyond the grave)
Tessa: (MUAHHHHA YES!!)
Priestess: (woman power.... dm for fumbling )
Hi’el-Combat: Ladies get one free attack on the giant zombie before end of combat round. Roll attacks.
Priestess: (trea close enough for sword melee?)
Tessa (Attack roll: ergh 13)
Hi’el: (back at the farmhouse a couple of ghouls are slapping their foreheads in disbelief.)
Priestess (15 +1)
Hi’el-Game: She can send an arrow at it but not switch out weapons in time to attack.
Priestess: I already posted she was changing weapons.....it would carryover in this round I believe
Hi’el-Game: Yes, you did. Good enough. Stick the beast. Roll damages.
Priestess: (4)
Hi’el-Giant Zombie @ Moving Toward Ladies: Tessa smacks the giant zombie a 2nd time getting all the payback she can hitting it across the back (2hps). Trea stabs the beasty in the upper back also (4hps). The beast however still lives on.


First  Previous  2-6 of 6  Next  Last 
Reply
 Message 2 of 6 in Discussion 
From: Hiel TroiyeSent: 6/1/2003 7:51 AM
Location: Secluded Forest Farmstead.  Post transcribed from chat.
Hi’el-Combat: END Round 2. START Round 3. All roll initiative.
Priestess Trealina init 5
Riddik: (Init=8)
Tessa: (Init. 3)
Riddik: (I hope everyone’s adding weapon speeds if their using a weapon, cause I am.)
Tessa (sighs. Okay, but I need a pee break )
Hi’el: (why didn't you take one before we left?!)
Tessa: (I didn't have to GO then *whines*)
Hi’el: (Little missy you'll hold your water until the battle's done! There's no peeing in battle... unless you're scared *taunts*)
Priestess: {I already caused enough troubles)
Hi’el-Combat: Round 3. Tessa and Uglies 2, Trealina, Uglies1, Riddik, Hi’el, zombies in that order. Take action.
Tessa seeing that her staff is actually working against the bad guys, she tries another sweep attack with her staff. (Attack roll: uhhh...uh oh...7ergh )
Hi’el-Animal Skeleton U2 @ Living Room: The catty skeleton continues to enjoy dining on two legged BEEF. It bites (19hit) into the (OUUU, THAT'S GOTTA HURT!) groin (4hps, Save vs Death Magic to remain intact).
Priestess: one horn down and another two too go)
Hi’el: (rofl)
Riddik: (save=15. success.)
Hi’el: (this time)
Riddik: (Ill fail the next one.)
Hi’el-Skeletons U1 @ Front of House: The giant and normal skeletons roll up to the battle site, and commence to attack. The giant skeleton zeros in on Trea. The normal sized one goes at Tessa.
Riddik slashes at the deadly animal skeleton which has been killing him so far, putting all his strength into the blow.(19 to hit. 18 dmg. Cool full dmg.)
Hi’el-Skeletons U1 @ Trea: The skeleton barely hits the Druidess (hit15), almost knocking her breast off her upper chest (3hps) with giant club.
Hi’el-Skeletons U1 @ Tessa: The smaller humanoid skeleton uses a meat cleaver, striking the mage (15hit) in the upper chest (3hps) (who wants white meat?)
Priestess Trealina swings with what strength she has left ... tears stream down her face as she feels the agony of her injuries untreated taking effect....yet still she focuses on getting through this to see if any survive with in the house..
Priestess her shallow swing cuts through the air (11+1 dmg 2})
Priestess Cries out in pain

Priestess Trealina" BY MEILKKI"S GRACE YOU SHALL NOT HAVE THIS FOREST!!!!!!"
Tessa (lessee...that'll put me at 2 HP...hmmm)
Priestess: (I’m right here with you sis )
Priestess: (how close are we together))
Tessa also cries out as she is sliced deeply by the cleaver on her horse. She doubles over and will try to remove the cleaver next round. "Ahhhhggghhh!"
Priestess: (wonder if the boys heard that ???)
Hi’el pulls free his sabers, and backs away from the burning zombie, then ripostes flicking his left blade up (4hit) missing, and flourishes in a horizontal figure eight pattern with the second (18hit). This time the blade connects flicking what little was left between ...
Riddik: (Riddik hears it, but he's kinda occupied right now. lol)
Hi’el ... legs off, and dropping the burning mess to the floor.
Hi’el-Animal Skeleton U2 @ Living Room: Riddik keeps his balls, and his blade cleaves the critter clean through the chest area (9hps), sending bone bits all over the living room.
Hi’el-Giant Zombie @ On Ground: Tessa clubs the giant zombie on the ground before the skeletons attack her, smiting it across the back a 2nd time (3hps). Then Trea stabs the beasty (2hps) in the back, but still it moves. It gets up no attacks this round.
Priestess (can I have a proximity over view of closeness I am to the skeletons and Tessa ..please.  like who is in the middle ?)
Hi’el-Fire: The entire kitchen wall housing the exterior door is ablaze. The giant zombie that tried to squeeze into the room is on fire (8hps).
Hi’el-Combat: END Round 3. START Round 4. Roll initiative.
Tessa: (Init: 7)
Priestess Trealina 1)
Riddik: (Init=4)
Hi’el-Front Yard: 1 giant skeleton, 1 normal skeleton and 1 giant zombie (looking rough) face two ladies.
Hi’el-Combat: Round 4. Trea, Riddik, Hi’el, Uglies 1, Tessa, Zombies in that order. Take action.
Hi’el yells over his shoulder "Hey, the house is burning. I think we may have overstayed our welcome! Let's get out of here!"
Hi’el-Time: The eastern horizon starts to turn red. Dawn is near.
Tessa attempts to pull the cleaver out of her chest and crushes her arm to her chest to try and staunch the bleeding a little bit, while urging her horse away from the fight.
Hi’el-Game: The cleaver was not left in her chest.
Tessa (ok strike that part, then. She will still try and stem the blood flow and get away from the fight.)
Tessa (you guys, I am fading fast...I need to go soon)
Hi’el: (get coffee)
Riddik: (lol.)
Tessa: (been there done that 3 cups now)
Tessa: (and I hafta be up at 7:30)
Hi’el-Combat: Round 4. Trea, Riddik, Hi’el, Uglies 1, Tessa, Zombies in that order. Take action.
Priestess Trealina's tears continue as she sees a house on fire and the rising son.....
Priestess: "Forest Mother grant me the wings of my fathers blood...send me to the skies of dawn as a condor"
Riddik nods to Hi’el, and turns to the door. With a loud snort...he charges. Head down and horns out front, Riddik attempt to smash through the front door...barricade and all.
Priestess The light of dawn surrounds the druidess changing her from her dryad nature to a condor of six feet and a wingspan of 20 feet
Hi’el-Game: Riddik roll hit
Riddik: (Made open locked doors 10 below, rolled a 9.(whew). B.B.= 60%. Rolled a 14%.)(14 to hit)
Hi’el-Change: Trea roll d6 X 10% to ascertain the number of hps healed during change.
Hi’el-Game: Riddik disregard roll hit
Priestess: (1)
Hi’el backs away from the giant zombie that is burning (8hps) in the kitchen and coming toward the living room. He turns and runs after Riddik.
Hi’el-Change: 10% of Damage is healed, 2hps back.
Hi’el-Uglies1 @ Trea/Tessa: The skeletons start to attack the wound ladies, but stop in mid-action. They suddenly turn, heading toward the cellar of the farmstead. The zombie also does the same thing.
Tessa tries to staunch the blood flow from her wound so that she does not bleed to death, and tries to urge her horse away from the melee, groaning a little in pain and feeling very faint.
Hi’el-Dawn: Sunlight streaks the sky, and rays of the golden light stream through gaps in the forest.
Hi’el-Giant Zombie U2 @ Rear of House: The last zombie at the rear of the house comes out from behind it and goes to the cellar, where it stops. The two smaller humanoids disappear inside the cellar, closing the door behind them.
Hi’el-Observation: Riddik and Hi’el upon exiting the house see one giant skeleton, one normal skeleton and one giant zombie moving away from the house toward the rear where the cellar is located. They also see the Druidess Trealina and one other woman who looks vaguely familiar on a horse. They look about as bad as you both do.
Hi’el: (let's face facts, they look worse because Trea's now a condor and Tessa is all beat up)
Tessa: (lol)
Hi’el-Observation: Trea and Tessa see the zombies and skeletons move to where the cellar is and stop there, taking no other actions.
Hi’el: (saved by the dawn?)
Riddik speaks to Hi’el, but his eyes always on the retreating undead..... I didn’t see Trea anywhere, only this woman. What do you think?"
Priestess: (not usually theses types I still have a black wolf crawling in my mind)
Hi’el-Combat: END Round 4. END COMBAT.
Hi’el-Game: No sign of the black wolf has been seen since your last observation of it.
Priestess: (I know...but I remember it)
Priestess condor circles around the house staying clear of any flames
Hi’el shrugs and hesitantly says "The bird is Trea. I think. Let's get out of here."
Riddik keeps moving away from the farmhouse, closer to the woman on the horse. "Where are we going?"
Tessa noticed Trea's shape change and tries to get the bird's attention with her flagging strength.
Hi’el jogs along side Riddik toward the woman on the horse, and tells him "Any place away from here! I'll find up a safe place to hole up in."
Priestess the keen eyes of the condor spot the woman and glides towards her
Hi’el reaches Tessa on her horse with Riddik. She now sees what his illusionary clothing concealed, his equine anatomy from the waist down.
Riddik: "I need to rest first before we go anywhere. I'm hurtin.
Tessa pulls another bead off her necklace and holds it up, hoping the condor will know what she has in mind...she snarls, looking towards the house. The bead she holds up is about the same size as the one before, and she gets ready to nudge the horse to a gallop
Riddik looks to Tessa..."And we all could use some first aid."
Hi’el looks at Riddik, and tells him "Hey, it's the woman from the tavern. The one I accidentally hit with the pebble."
Tessa Her eyes get wide as she sees the horse man, and she says quietly, "Run! Now!"
Priestess the condor screeches in acknowledgement then gently dives down swooping the bead
Hi’el holds up his hands, and tells Tessa "Whoa, I mean you no harm."
Priestess the condor circles back around the house just above the cellar doors...spying for any crack...
Tessa "RUN! NOW!" she yells and kicks her horse to a fast gallop, away from the house.
Riddik doesn’t argue, even though he'd like to, and just runs for the forest.
Hi’el-Game: The group is 100 paces from the cellar, and the zombies and the skeletons..
Hi’el folds his ears back at being yelled at, but looks between her galloping away and the circling condor. Then jogs after them.
Hi’el-Observation: The condor does not spy any gaps.
Priestess: with another louder screech the condor smashes the cellar door with the non bead holding talon
Priestess: (what you need to roll for smash)
Hi’el-Game: Not possible
Priestess: (please explain why a 6ft bird cant crack with a talon a small crack)
Priestess: (esp when I have seen an eagle break a bone of chicken)
Hi’el-Game: Well if you wish to take up game time. Very well.
Priestess: don't have to write a paragraph
Hi’el-Game: First standing around the cellar are all skeletons and zombies. They make great obstacles as well as get attacks. 2nd the door is not going to be cracked by any attack made by a condor unless making a deliberate ram of its entire body.
Priestess: ok easy enough to fix...thank you
Tessa (my ? is: are we (Hi’el, Riddik and I) far enough away to not be blown up?)
Priestess condor continues to circle over the cellar area screeching at the undead gathering
Priestess: answer to our ?"))
Hi’el: (don't you just hate it when you're trying to answer a question and your server quits on you)
Tessa: (lol yep yep)
Priestess: YES!!!!!! especially when a key player needs to get sleep)))
Riddik: (lol)
Hi’el-Game: In answer to the ? , yes the group was in no danger from the bead at 100 paces.
Hi’el-Game: They are now doubly so inside the forest.
Priestess the condor drops the bead over the group of undead and climbs high into the sky with a movement of 24
Tessa turns her horse and slumps weakly in the saddle to see if the group of undead get incinerated.
Hi’el-Game: Trea roll to hit.
Priestess: (19)
Riddik stops at the forest, and turns around to watch the farmhouse as well. He nudges Hi’el.... "Isn’t the house on fire too?"
Hi’el-Game: You know technically speaking Trea wouldn't flying in such a damaged condition.
Priestess: (if she was that damaged she couldn’t of changed)
Hi’el-Bead: Down, down, down, down, down... the golden bead fell from the sky to strike in the midst of the undead standing around the cellar doors.
Hi’el-Game: Not so, she could change, just technically wouldn't have been able to fly.
Riddik pulls out three heal bandages, and starts tending to his three new wounds.
Tessa faints atop her horse and slumps in the saddle, slowly sliding off of it to the ground.
Riddik holds out the two he has left to Tessa... "Here, they'll help."
Hi’el-Fireball: A blossom of fire erupts upon impact with the cellar doors the group of undead is engulfed by the flames (base damage 15hps). Giant zombie (full, dusted), 2nd Giant zombie (1/2, still standing), giant skeleton (full; still standing), normal skeleton (full, dusted).
Hi’el catches the woman Tessa as she falls and lowers her to the ground.
Riddik helps Tessa down, and uses the two heal bandages on her. then finishing with himself.
Hi’el and helps Riddik bandage her up.
Riddik: (How many HPs per heal bandage. I also have 7 normal bandages.
Hi’el-Game: Roll a d4... 0-3 hps
Priestess: (and what of condor woman)
Hi’el-Fireball: Condor woman gets clear of the fire easily.

Reply
The number of members that recommended this message. 0 recommendations  Message 3 of 6 in Discussion 
Sent: 6/1/2003 11:04 AM
This message has been deleted by the manager or assistant manager.

Reply
The number of members that recommended this message. 0 recommendations  Message 4 of 6 in Discussion 
Sent: 6/1/2003 11:13 AM
This message has been deleted by the manager or assistant manager.

Reply
 Message 5 of 6 in Discussion 
From: Hiel TroiyeSent: 6/1/2003 12:57 PM

Game Calculations:

Tessa (12hps @ 3rd) -1, -4, -5, -6, 0 (+8), -7, -11, -7(+4), -10[uc], +2 @ 4hps
Used Magic Missiles; 2 6d6 bead; used 1 bandage

Trealina (18hps @ 3rd) -6, -7, -10, -13[uc], +2 @ 7hps
Used 1 CLW and 1 Light; used shape change (condor)

Amber (6hps @ 1st) & horse DEAD (killed by 6d6 fireball bead; Mage Tessa)
Used 1 CLW

Riddik (42hps 3rd level) -27, -30, +14, -18[hd], -20[ll], -24[grn], +4[hd,ll, grn] @ 16hps;
7 bandages, 3 potions used,

Hi'el (57hps 3rd level) -30, -41, +24reg @ 40hps;
Used all 1st level priest spells. Used 2 2nd level spells.


Reply
 Message 6 of 6 in Discussion 
From: Hiel TroiyeSent: 8/3/2003 1:57 AM
Restoring the Balance leads up to this point in Restoring Balance: Reunion (Episode III) and continues in Restoring the Balance: Reinforcements Arrive (Episode V) .

First  Previous  2-6 of 6  Next  Last 
Return to Moderated Games