Anchorhead: A spirit gate between the Near and Deep Umbra. (See Membrane.) 
 Anthelios: The portentous Red Star that has recently appeared in the Umbral heavens; largely seen as an omen of doom. Also called "the Eye of the Wyrm." 
 Apocalypse: The age of destruction, the final cycle, the birth of death, the everlasting corruption, the end of Gaia. A word used in Garou mythology to describe the time of the final battle with the Wyrm. Many consider this time to be the present.
 Auspice: The phase of the moon under which a particular Garou was born, which is thought commonly to determine personality and tendencies. The auspices include: Ragabash (New Moon; Trickster), Theurge (Crescent Moon; Seer), Philodox (Half Moon; Judge), Galliard (Gibbous Moon; Moon Dancer), Ahroun (Full Moon; Warrior). 
 Bane: Evil spirits that follow the Wyrm. Many different kinds of Banes exist, including Scrags, Kali, Psychomachiae and more. 
 Bawn: A boundary area around a caern, patrolled and monitored carefully. 
 Blight: Any corrupted area in either the spirit world or physical reality. 
 Breed: The ancestry of a Garou, be it wolf, human or other Garou. 
 Caern: A sacred place; a meeting spot where the Garou can contact the spirit world. 
 Celestine: The greatest spirits; the closest things the Garou have to gods. Examples are Luna (the Moon) and Helios (the Sun). 
 Concolation: A great moot, wherein many tribes gather to discuss matters that concern the Nation of Garou. 
 Concord, The: The agreement all the tribes reached nearly 9,000 years ago, after which the Impergium ended. The traditions thereof are still obeyed today. 
 Corruption: The act of destroying, devolving or debasing life; also, the often overwhelming effects of the Wyrm's actions. In the present age, it often refers specifically to the ecological ruin humans wreak upon the environment. 
 Crinos: The half-wolf, half-human war form of the Garou. 
 Deep Umbra: The aspects of the Umbra that lie outside the Membrane. Reality becomes more and more fragmentary the farther one travels from the Realm. 
 Delirium: The madness and memory-loss suffered by humans who look upon a Garou in Crinos form. 
 Domain: A mini-Realm in the Umbra, usually connected to a larger Realm in the Deep Umbra. 
 Fera: Garou term for shapeshifters other than werewolves; most are presumed extinct. 
 Feral: Slang term for lupus. 
 Fomori (singular "fomor"): Humans who have turned to the Wyrm and who draw their power from it. Common enemies of the Garou. 
 Gaffling: A simple spirit servant of a Jaggling, Incarna or Celestine. Gafflings are rarely sentient. 
 Gaia: The Earth and related Realms, in both a physical and a spiritual sense; the Mother Goddess. 
 Garou: The term werewolves use for themselves. 
 Gauntlet: The barrier between the physical world of Earth and the spirit world of the Umbra. It is strongest around technological (Weaver) places and weakest around caerns. 
 Glabro: The near-man form of the Garou. 
 Harano: Inexplicable gloom, inexpressible longing for unnamable things, weeping for that which is not yet lost. Some say it is depression caused by contemplation of Gaia's suffering. 
 Hispo: The near-wolf form of the Garou. 
 Homid: A Garou of human ancestry. Occasionally used disdainfully by ferals (e.g., "That boy fights like a homid."). Also the human form of the Garou. 
 Impergium: The 3,000 years immediately following the birth of agriculture, during which strict population quotas were maintained on all human villages. 
 Incarna: A class of spirits; weaker than the Celestines, but still greater spirits by any measure. 
 Jaggling: A spirit servant of an Incarna or Celestine. 
 Kenning: The empathic calling some Garou perform when howling. 
 Kinfolk: Those humans and wolves who are related to the Garou and are not prone to the Delirium, but who are not actual werewolves. 
 Klaive: A fetish dagger or sword, usually of great spiritual potency and nearly always made of silver. 
 Litany: The code of laws kept by the Garou. 
 Luna: The Incarna of the moon; powerful spirit patron to all shapechangers. 
 Lupus: A Garou of wolf origin. Also the wolf form of the Garou. 
 Membrane, The: The barrier between the Near and Deep Umbra. To breach it, an Anchorhead must be found. Alternatively, the Garou can travel through the Dream Zone. 
 Metis: The sterile and often deformed offspring of two Garou. Generally reviled by Garou society. 
 Moon Bridge: A gate between two caerns; it most often appears during moots. 
 Moot: A sept or tribal conclave that takes place at a caern. 
 Mule: Slang for metis. 
 Near Umbra: The spirit world surrounding the Gaia Realm. 
 Pack: A small group of Garou bound to each other by ties of friendship and mission as opposed to culture. 
 Penumbra: "Earth's Shadow"; the spirit world directly surrounding the physical world. Many, but not all, terrain features have reflections there. 
 Protectorate: The territory claimed and patrolled by a pack or sept. 
 Reaching: Traveling into the spirit world. 
 Realms: The worlds of "solid" reality within the Tellurian. Earth is referred to as the Realm. 
 Ronin: A Garou who has chosen or been forced to leave Garou society. It is a harsh fate to become a "lone wolf." 
 Sept: The group of Garou who live near and tend an individual caern. Stepping 
 Sideways: Entering the spirit world. Many elders consider this term flippant and disrespectful. 
 Tellurian: The whole of reality. 
 Totem: A spirit joined to a pack or tribe and representative of its inner nature. A tribal totem is an Incarna, while a pack totem is an Incarna avatar (a Jaggling equivalent). 
 Trial, The: The Weaver, the Wyld and the Wyrm. The trinity of primal cosmic forces. 
 Tribe: The larger community of Garou. Tribe members are often bound by similar totems and lifestyles. 
 Umbra: The spirit world. 
 Veil, The: A poetic term for the false assumption that the supernatural does not exist, which the Delirium reinforces. 
 Ways, The: The traditions of the Garou. 
 Weaver, The: Manifestation and symbol of order and pattern. Computers, science, logic and mathematics are examples of the Weaver's influence on the material plane. 
 Wyld, The: Manifestation and symbol of pure change. The chaos of transmutation and elemental force. 
 Wyrm, The: Manifestation and symbol of evil, entropy and decay in Garou belief. Vampires are often manifestations of the Wyrm, as are toxic waste and pollution. 
 Wyrmhole: A place that has been spiritually defiled by the Wyrm; invariably a location of great corruption.
  
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