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Faery Magick : Elves
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 Message 1 of 3 in Discussion 
From: MSN NicknamePredawnLadyKate  (Original Message)Sent: 11/26/2008 1:56 AM

Aka : Elb, Erl, Mannikin (Germany)

Race : Elves

Pic

 Elves is often used as a general term for fairies especially in the XIXth anglo-saxon litterature. The king of the elves, Oberon, and his wife Titania appear in some very important works of medieval literature, such as Huon de Bordeaux and Shakespeare's A Midsummer Night's Dream.

In this section, we mainly deal with the celtic elf, even if we have incorporated features from other cultures. There are quantities of descriptions that may vary from Monstrous�? especially in RPG games.

You may also be interested in how Tolkien rendered the elfic concept in his own mythical saga.

Origin : Elves were a very mysterious race from the beginning of time. Later they became supernatural beings, mainly shaped as humans. They were worshipped in trees, mountains and waterfalls.

 

Description : Elves vary in size from 4'10" and 5'8". However, according to their delicate bodies they seem much taller than they really are. Often male and female elves are hard to discern, at first glance. Both sexes usually have big, expressive eyes (in the most splendid colors). They wear their hair uncut and open, have graceful, fragile features and are of extraordinary beauty. Male elves also don't have any beard growth. Very typical for elves are their pointed ears, and high cheekbones. In modern descriptions, elves are either light or dark, the light elves having starlike eyes, faces brighter than the sun, and golden-colored hair; the dark elves are pitch black and have sometimes fluorescent eyes, this quality being indicative of their dealing with black magic. Both are attractive, in appearance at least. Elves prefer greens and greenish-greys while dark elves prefer blacks, dark grey, and sometimes silver.

Species: Dark or light, the elfic race is rarely seen and if so, elves only appear on certain times and on special places in the untouched nature. During the course of time elves moved to other places in the world and in many tribes their spiritual shape was lost completely and elves changed to beings consisting of blood and flesh. The light elves are a peaceful, nature-loving who love beautiful things and often try themselves in the arts of drawing and music. The black or dark elves are also called "Drow". Beautiful, agile, proud, dexterous and extremely deadly, they are the Drow, Elves of the underground. Very few is know about them.

Powers: In comparison to humans elves are stronger in spirit and in limb and have an exceptional constitution and endurance. When they grow older they seldom get weaker, instead they become wiser and even more fair. Elven senses, especially of hearing and sight, are much keener and intense than those of Men and are highly resitant to extremes of temperatures and also have several natural defenses against magical influences. The long life-spans of elves may be accounted to one of the main reasons that elves are very calm and patient in all their actions.

Even if some elves are said to be immortal, elves of all other tribes die a natural death after long lives. The amount of years elves live indeed varies enormously, ranging from 100 years to over 1000. It is also known that very often elves end their lives of their own will when they see a necessity to do so or if they think that their life's goal has been reached. Of course elves may also die when they are wounded severely, but in general elves heal very fast when they are tended to quickly. Death on the other hand is nothing an elf fears. The fact of death is interpreted by the elves as a return to nature.

Lore: Elves live in forests while dark elves live in deep underground caves. In spring they are viewed celebrating the blossoms and during the summer they swim in the rivers with their friends ondines. Elves usually settle in dense forests or at wooded lakes and lead quiet lives without interfering directly in other races activities and struggle for domination



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 Message 2 of 3 in Discussion 
From: MSN NicknamePredawnLadyKateSent: 11/26/2008 1:57 AM
Elfwort, Elecampane
This magick herb is said to be a favorite plant of the Elves, but it is also used against Elvin magic: stabbing the root renders an Elf spell null and void. It is also used to attract fairies, although it is a big, rough plant and not at all delicate, as one would expect from a fairy plant. In Germany, it was traditional to put an elfwort blossom in the middle of a bouquet to symbolize the Sun and the head of Odin, and the flower has the typical Sun shape (and the freshly harvested seeds smell like the Sun-ruled resin frankincense). Culpeper and others, however, considered it Mercury because the root is helpful for lung complaints. In its Mercury association, it is connected to the Magician in the Tarot. There is a wonderful folktale in which the sister of six brothers cursed to live as swans must make six little shirts for them out of elfwort flowers in order that they be returned to human form - a good example of Mercury's transformative properties. The flowers are dried and burned for purification. The root is camphoraceous and violet-like in scent, so consider elfwort for Moon work, but also because of its Mercury rulership, for shape-shifting. It is sedating and helpful for those with insomnia, so it makes an interesting dream herb. Some carry pieces of the root on their person to attract love. Others believe that elfwort can help in scrying or learning divination, a Mercury task. Top

Mundane Uses

Inula heleniumIn Russia, elfwort is used somewhat like valerian, for its sedating qualities.  Pliny wrote that the roots of this European native helped digestion and "cause mirth." It was raised in medieval gardens, especially in monastery physick gardens. It was brought to North America by the Colonists and has become naturalized here. Although this does not look anything like a Mercury herb, Culpeper believed it to be so because of its usefulness against lung complaints. Still, it is Sun-like in its effects, being warming and drying. It's an old remedy for tough coughs and against poison, especially venomous bites. Top
 
The fragrant root is a nice addition to pot pourri and like orris root, is a good scent fixative. It also yields a blue dye when it is combined with whortleberries and ash. In Wales it was put into ale with other herbs as a treatment for poisonous bites. The ale had to be drunk at the New or Full Moon after the afflicted person had bathed in the sea. In the past the root was put into ale or beer to give it a nice smell, and it is still used to flavor absinthe and vermouth, absinthe's poor cousin. Elfwort is also known as elecampane, elf-doc, elfdock, dyavosyl (devil's strength), wild sunflower, alycompaine, nursewort, yellow starwort,
eolone (Old English), velvet dock, scabwort (because it cured sheep of the disease called scab), horseheal, and horse-elder. This plant was given the species name "helenium" because Helen of Troy was picking its flowers when she was kidnapped by Paris. Top

How to Grow Elfwort

Start inside 7-10 weeks before the last frost in your area. Barely cover to germinate in 7-10 days at room temperature. After the last frost, transplant outside to full sun or partial shade and rich soil with a touch of acidity (you can add some peat or some pine needles - not too much). Place the plants 18-36"/.4-.9m apart. The spread of the rosette of leaves is pretty wide. Harvest the root in the second or third spring or fall of its growth, slice it in pieces 1/2"/1cm thick while it is still fresh, and then dry. This plant can be slow to get going if it encounters a setback like extreme heat or drought when it is young. Otherwise, it will grow up to 8 ft/2.4m and flower in the second year.  Elfwort is a perennial down to -40F/-40C.   General growing info. Top


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 Message 3 of 3 in Discussion 
From: MSN NicknamePredawnLadyKateSent: 11/26/2008 1:57 AM
Elves (Ah  Kin) live  in Shamballa,  the City  of Eternal Bliss,  also
          called  'Foresthome',  which lies  deep within  the forest  and exists
          simultaneously  on many planes.   Within Shamballa all  needs are met,
          all  dreams  are realized,  and  no wish  is  ungranted.   Things seem
          dreamlike  and intimately real at  once,  Adventurous  elves visit the
          world  outside Shamballa, inhabited by all types of plants and animals
          (called, sadly, 'The Dying Realms').   When they do so they  are often
          on spiritual journeys or  exploratory missions.  Otherwise it  is only
          the 'half-elf' that braves such a challenge.

          All elves are  a family.  All time  for elves is long  (and, arguably,
          short).  They all greet one  another with great big hugs.  If  the two
          have met  before, then  they sing  songs of  their travels  since last
          meeting.   Humans who hear an  elf sing are enchanted  by their voices
          and while within hearing distance cannot move, such is the  ecstasy in
          which they  are wrapt.  Plants harmonize with all being and their song
          is the song of the universe.

          Elves don't sleep.  They meditate in trance for a few moments and then
          enter the world  of dreams fully  awake.  Those  elves who spend  time
          with humans may be able to join in the human  dreams and control them,
          to  a certain  extent, somewhat like  the computer in  'Star Trek: The
          Next Generation' controls the 'holodeck'.

          Humans  who spend time with  elves and encounter  such dream-work will
          gradually transform into elves  over time.  Given shared  dreams, they
          begin showing elven characteristics and attitudes.  From this observa-
          tion, it  has been  suggested by  elven sages  that  humans are  elven
          'eggs', which can be fertilized through dreams by an elf who wishes to
          see this 'hatchling' through to 'becoming', or full realization.

          As  some elves see  it, then, humans  are like children,  some playing
          Mother Nature's game, and some  not.  Regardless, since elves  live so
          long, it seems likely that all humans may eventually become elves. 

          Elves rarely  eat outside Shamballa,  living quite healthily  on water
          and sunshine.  Human food makes them queasy and human liquor is of
          unfortunately poor quality.  Elven mead and wine are very strong and
          tasty.

          Elves love trees because they are directly related to them.  Elves are
          evolved  plants, coming  from the  same 'branch'  of the  geneological
          family.  They understand that  trees are intelligent, nonmobile  sages
          of great wisdom, spending  the entirety of their lives  in meditation.
          Elven sages are said to become trees upon their final rebirth.

          Elves  don't die  like humans do.   They  mature and  then, after many
          journeys  about the Great Star, (this process is not completely under-
          stood),  they wither and are reborn in Shamballa with continued memory
          and a similar, though renewed body.  This is the evolved state  of the
          vegetative cycle of  renewal (rebirth).  It is said  that rebirth req-
          uires a conscious choice, however, so that  elves who venture into the
          Dying  Realms and  begin to doubt  their ability  to be  reborn may be
          reborn as  trees instead.  Often  rites of death and  rebirth are per-
          formed in winter and spring, respectively, at Shamballa.


                                                                            1160

          The entirety  of the  elven life,  the Way,  is one  of fun,  love and
          laughter.  They delight  in games and their childlike  nature combines
          with their often advanced intellect to create some of the most sophis-
          ticated and challenging games  of skill and chance, involving  magical
          powers,  spells, quests and mysteries.   Some of  those less fortunate
          young elves get lost  in the Dying Realms and begin  to take the games
          for reality, becoming dour and moody.  A brief time in  the company of
          other elves usually cures them of this, however.

          Their 'religion', if  you will, is based on such  games.  Elves aren't
          required to believe  anything, but  are told a  marvelous story  which
          encompasses and enriches their lives.

          This is the story which most elves are told upon their lingual maturi-
          ty.  It  is understood, at the time,  that it can help  the individual
          understand hir  place in the  cosmos and give  hir a basis  for inter-
          action  with the  World, but  that there  are other,  equally valuable
          stories that will do the same.

          'Ah and Kin were the first great trees.  They stood atop the world and
          fruited Sun, Moon, Seas, Stars and the various plants and animals.  In
          this  way all  things  grew and  ripened, falling  off  the branch  of
          statelessness onto the ground  of being.  Once there, they  crawled or
          moved  to different parts of the world,  where they were born from the
          seed, pod,  egg or womb  of their parents.   Enjoying the  movement of
          their  offspring, Ah and  Kin died and  became the first  elves - what
          humans might call 'gods' and the elves call 'The Elders', 'The Ancient
          Onces', 'The Celestial  Masters', 'The Old Ones',  or countless thous-
          ands of  other names of endearment.  Gradually Ah and Kin, now unified
          in the elven race, are waking  to their true essence and will  grow to
          their old strength in a never-ending cycle.'


          To the elves the Old Ones are less wholly other beings and more divine
          patterns  of behavior.  In 'worshipping' them elves engage in activit-
          ies with which  the Old  One is associated.   This  does NOT make  the
          worshipper of greater value  than the non-worshipper.  Worship  is not
          considered a show for  others but an ecstatic  experience.  While  the
          practice is  considered serious business (if anything  is for elves!),
          once  one  becomes  acquainted with  the  stories,  legends  about the
          Elders,  one begins to  realized the value  not only of  acting but of
          watching,  of listening  to the  new stories  which they  tell through
          their new  worshippers.  No  harm is ever  done in elven  worship, and
          those  who do  so  accidentally are  advised  to return  to  Shamballa
          immediately to renew their sacred vows.  Little if anything is
          known about  these vows,  but often  they are said  to be  ideal goals
          rather than adopted commandments.


          The Old  Ones are innumerable in  their variation.  They  have as many
          faces and names as there  are days in life (and for an elf,  this is a
          LOT!).  The Old Ones this adventurer knows of thusfar are these:


          Varda, Star Mother (aka 'Queen of the Stars')

          Creatrix, Genetrix, Womb  of life.   She is  associated with  planting
          and/or defending trees.


                                                                            1161

          Leollyn, Dancing Father

          Magick energy of  being, the dancing  Song of All.   He is  associated
          with magick, singing and dancing.

          Yow, the Teacher (aka 'Uncle Yow')

          The Trickster, the Fool.  He is associated with deception and the
          revealing of wisdom, trickery and education.

          Cleowyn, Wizardress

          Wise  One, compassionate  Lover.   She is  associated with  magick and
          romance.

          Tufyl, Leader of the Festive Spirits

          Partier,   mirthmaker,  intoxicator.    Associated  with  merrymaking,
          drinking, smoking.   The Festive Spirits include  all those substances
          which trigger altered states of consciousness and levity.

          Snassis, Snake Beauty

          Regenerator, renewer, rebirther.  Associated with awe, 'death' and
          knowledge  (books), it is  said that Snassis  will be the  final guide
          beyond  the veil(?).  Her  sisters, Almuldhea and  Cleowyin (q.v.) are
          alternatively said to accompany her in this function.

          Vitraya, Healer

          Healer,  vitalizer and  restorer  of life.    She is  associated  with
          healing, aiding and service generally.

          Farrelon, The Game Hunter

          Dedicated challenger and  adventurer.  He  is associated with  hunting
          and game playing.

          Kellon, the Silent (aka 'Eternal Questor')

          The keen eye,  the sensitive ear.   SHe is associated  with searching,
          tracking and quests.   SHe, paired with Almuldhea (below)  are said to
          be neither  male nor female,  but both and  neither.  Both  are rather
          seldom  spoken of, actually,  for it  is thought that  to do  so is to
          bring them shame.

          Amuldhea

          Mysterious Mystery, Darkness in its extreme, SHe is Death in the sense
          of eternal extinction.   This is not a concept  which elves understand
          well,  and many find  Hir difficult if not  impossible to speak about.
          SHe is associated with sex, secrecy and hiding.


          These  are brief  descriptions only.   Each  has countless  tales told
          about them around  deadwood fires  and in mead-slick  taverns late  at
          night