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Aka : Elb, Erl, Mannikin (Germany) Race : Elves Pic Elves is often used as a general term for fairies especially in the XIXth anglo-saxon litterature. The king of the elves, Oberon, and his wife Titania appear in some very important works of medieval literature, such as Huon de Bordeaux and Shakespeare's A Midsummer Night's Dream. In this section, we mainly deal with the celtic elf, even if we have incorporated features from other cultures. There are quantities of descriptions that may vary from Monstrous�? especially in RPG games. You may also be interested in how Tolkien rendered the elfic concept in his own mythical saga. | | | | | | Origin : Elves were a very mysterious race from the beginning of time. Later they became supernatural beings, mainly shaped as humans. They were worshipped in trees, mountains and waterfalls. Description : Elves vary in size from 4'10" and 5'8". However, according to their delicate bodies they seem much taller than they really are. Often male and female elves are hard to discern, at first glance. Both sexes usually have big, expressive eyes (in the most splendid colors). They wear their hair uncut and open, have graceful, fragile features and are of extraordinary beauty. Male elves also don't have any beard growth. Very typical for elves are their pointed ears, and high cheekbones. In modern descriptions, elves are either light or dark, the light elves having starlike eyes, faces brighter than the sun, and golden-colored hair; the dark elves are pitch black and have sometimes fluorescent eyes, this quality being indicative of their dealing with black magic. Both are attractive, in appearance at least. Elves prefer greens and greenish-greys while dark elves prefer blacks, dark grey, and sometimes silver. Species: Dark or light, the elfic race is rarely seen and if so, elves only appear on certain times and on special places in the untouched nature. During the course of time elves moved to other places in the world and in many tribes their spiritual shape was lost completely and elves changed to beings consisting of blood and flesh. The light elves are a peaceful, nature-loving who love beautiful things and often try themselves in the arts of drawing and music. The black or dark elves are also called "Drow". Beautiful, agile, proud, dexterous and extremely deadly, they are the Drow, Elves of the underground. Very few is know about them. Powers: In comparison to humans elves are stronger in spirit and in limb and have an exceptional constitution and endurance. When they grow older they seldom get weaker, instead they become wiser and even more fair. Elven senses, especially of hearing and sight, are much keener and intense than those of Men and are highly resitant to extremes of temperatures and also have several natural defenses against magical influences. The long life-spans of elves may be accounted to one of the main reasons that elves are very calm and patient in all their actions. Even if some elves are said to be immortal, elves of all other tribes die a natural death after long lives. The amount of years elves live indeed varies enormously, ranging from 100 years to over 1000. It is also known that very often elves end their lives of their own will when they see a necessity to do so or if they think that their life's goal has been reached. Of course elves may also die when they are wounded severely, but in general elves heal very fast when they are tended to quickly. Death on the other hand is nothing an elf fears. The fact of death is interpreted by the elves as a return to nature. Lore: Elves live in forests while dark elves live in deep underground caves. In spring they are viewed celebrating the blossoms and during the summer they swim in the rivers with their friends ondines. Elves usually settle in dense forests or at wooded lakes and lead quiet lives without interfering directly in other races activities and struggle for domination | |
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Elfwort, Elecampane This magick herb is said to be a favorite plant of the Elves, but it is also used against Elvin magic: stabbing the root renders an Elf spell null and void. It is also used to attract fairies, although it is a big, rough plant and not at all delicate, as one would expect from a fairy plant. In Germany, it was traditional to put an elfwort blossom in the middle of a bouquet to symbolize the Sun and the head of Odin, and the flower has the typical Sun shape (and the freshly harvested seeds smell like the Sun-ruled resin frankincense). Culpeper and others, however, considered it Mercury because the root is helpful for lung complaints. In its Mercury association, it is connected to the Magician in the Tarot. There is a wonderful folktale in which the sister of six brothers cursed to live as swans must make six little shirts for them out of elfwort flowers in order that they be returned to human form - a good example of Mercury's transformative properties. The flowers are dried and burned for purification. The root is camphoraceous and violet-like in scent, so consider elfwort for Moon work, but also because of its Mercury rulership, for shape-shifting. It is sedating and helpful for those with insomnia, so it makes an interesting dream herb. Some carry pieces of the root on their person to attract love. Others believe that elfwort can help in scrying or learning divination, a Mercury task. Top Mundane Uses In Russia, elfwort is used somewhat like valerian, for its sedating qualities. Pliny wrote that the roots of this European native helped digestion and "cause mirth." It was raised in medieval gardens, especially in monastery physick gardens. It was brought to North America by the Colonists and has become naturalized here. Although this does not look anything like a Mercury herb, Culpeper believed it to be so because of its usefulness against lung complaints. Still, it is Sun-like in its effects, being warming and drying. It's an old remedy for tough coughs and against poison, especially venomous bites. Top The fragrant root is a nice addition to pot pourri and like orris root, is a good scent fixative. It also yields a blue dye when it is combined with whortleberries and ash. In Wales it was put into ale with other herbs as a treatment for poisonous bites. The ale had to be drunk at the New or Full Moon after the afflicted person had bathed in the sea. In the past the root was put into ale or beer to give it a nice smell, and it is still used to flavor absinthe and vermouth, absinthe's poor cousin. Elfwort is also known as elecampane, elf-doc, elfdock, dyavosyl (devil's strength), wild sunflower, alycompaine, nursewort, yellow starwort, eolone (Old English), velvet dock, scabwort (because it cured sheep of the disease called scab), horseheal, and horse-elder. This plant was given the species name "helenium" because Helen of Troy was picking its flowers when she was kidnapped by Paris. Top How to Grow Elfwort Start inside 7-10 weeks before the last frost in your area. Barely cover to germinate in 7-10 days at room temperature. After the last frost, transplant outside to full sun or partial shade and rich soil with a touch of acidity (you can add some peat or some pine needles - not too much). Place the plants 18-36"/.4-.9m apart. The spread of the rosette of leaves is pretty wide. Harvest the root in the second or third spring or fall of its growth, slice it in pieces 1/2"/1cm thick while it is still fresh, and then dry. This plant can be slow to get going if it encounters a setback like extreme heat or drought when it is young. Otherwise, it will grow up to 8 ft/2.4m and flower in the second year. Elfwort is a perennial down to -40F/-40C. General growing info. Top |
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Elves (Ah Kin) live in Shamballa, the City of Eternal Bliss, also called 'Foresthome', which lies deep within the forest and exists simultaneously on many planes. Within Shamballa all needs are met, all dreams are realized, and no wish is ungranted. Things seem dreamlike and intimately real at once, Adventurous elves visit the world outside Shamballa, inhabited by all types of plants and animals (called, sadly, 'The Dying Realms'). When they do so they are often on spiritual journeys or exploratory missions. Otherwise it is only the 'half-elf' that braves such a challenge.
All elves are a family. All time for elves is long (and, arguably, short). They all greet one another with great big hugs. If the two have met before, then they sing songs of their travels since last meeting. Humans who hear an elf sing are enchanted by their voices and while within hearing distance cannot move, such is the ecstasy in which they are wrapt. Plants harmonize with all being and their song is the song of the universe.
Elves don't sleep. They meditate in trance for a few moments and then enter the world of dreams fully awake. Those elves who spend time with humans may be able to join in the human dreams and control them, to a certain extent, somewhat like the computer in 'Star Trek: The Next Generation' controls the 'holodeck'.
Humans who spend time with elves and encounter such dream-work will gradually transform into elves over time. Given shared dreams, they begin showing elven characteristics and attitudes. From this observa- tion, it has been suggested by elven sages that humans are elven 'eggs', which can be fertilized through dreams by an elf who wishes to see this 'hatchling' through to 'becoming', or full realization.
As some elves see it, then, humans are like children, some playing Mother Nature's game, and some not. Regardless, since elves live so long, it seems likely that all humans may eventually become elves.
Elves rarely eat outside Shamballa, living quite healthily on water and sunshine. Human food makes them queasy and human liquor is of unfortunately poor quality. Elven mead and wine are very strong and tasty.
Elves love trees because they are directly related to them. Elves are evolved plants, coming from the same 'branch' of the geneological family. They understand that trees are intelligent, nonmobile sages of great wisdom, spending the entirety of their lives in meditation. Elven sages are said to become trees upon their final rebirth.
Elves don't die like humans do. They mature and then, after many journeys about the Great Star, (this process is not completely under- stood), they wither and are reborn in Shamballa with continued memory and a similar, though renewed body. This is the evolved state of the vegetative cycle of renewal (rebirth). It is said that rebirth req- uires a conscious choice, however, so that elves who venture into the Dying Realms and begin to doubt their ability to be reborn may be reborn as trees instead. Often rites of death and rebirth are per- formed in winter and spring, respectively, at Shamballa.
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The entirety of the elven life, the Way, is one of fun, love and laughter. They delight in games and their childlike nature combines with their often advanced intellect to create some of the most sophis- ticated and challenging games of skill and chance, involving magical powers, spells, quests and mysteries. Some of those less fortunate young elves get lost in the Dying Realms and begin to take the games for reality, becoming dour and moody. A brief time in the company of other elves usually cures them of this, however.
Their 'religion', if you will, is based on such games. Elves aren't required to believe anything, but are told a marvelous story which encompasses and enriches their lives.
This is the story which most elves are told upon their lingual maturi- ty. It is understood, at the time, that it can help the individual understand hir place in the cosmos and give hir a basis for inter- action with the World, but that there are other, equally valuable stories that will do the same.
'Ah and Kin were the first great trees. They stood atop the world and fruited Sun, Moon, Seas, Stars and the various plants and animals. In this way all things grew and ripened, falling off the branch of statelessness onto the ground of being. Once there, they crawled or moved to different parts of the world, where they were born from the seed, pod, egg or womb of their parents. Enjoying the movement of their offspring, Ah and Kin died and became the first elves - what humans might call 'gods' and the elves call 'The Elders', 'The Ancient Onces', 'The Celestial Masters', 'The Old Ones', or countless thous- ands of other names of endearment. Gradually Ah and Kin, now unified in the elven race, are waking to their true essence and will grow to their old strength in a never-ending cycle.'
To the elves the Old Ones are less wholly other beings and more divine patterns of behavior. In 'worshipping' them elves engage in activit- ies with which the Old One is associated. This does NOT make the worshipper of greater value than the non-worshipper. Worship is not considered a show for others but an ecstatic experience. While the practice is considered serious business (if anything is for elves!), once one becomes acquainted with the stories, legends about the Elders, one begins to realized the value not only of acting but of watching, of listening to the new stories which they tell through their new worshippers. No harm is ever done in elven worship, and those who do so accidentally are advised to return to Shamballa immediately to renew their sacred vows. Little if anything is known about these vows, but often they are said to be ideal goals rather than adopted commandments.
The Old Ones are innumerable in their variation. They have as many faces and names as there are days in life (and for an elf, this is a LOT!). The Old Ones this adventurer knows of thusfar are these:
Varda, Star Mother (aka 'Queen of the Stars')
Creatrix, Genetrix, Womb of life. She is associated with planting and/or defending trees.
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Leollyn, Dancing Father
Magick energy of being, the dancing Song of All. He is associated with magick, singing and dancing.
Yow, the Teacher (aka 'Uncle Yow')
The Trickster, the Fool. He is associated with deception and the revealing of wisdom, trickery and education.
Cleowyn, Wizardress
Wise One, compassionate Lover. She is associated with magick and romance.
Tufyl, Leader of the Festive Spirits
Partier, mirthmaker, intoxicator. Associated with merrymaking, drinking, smoking. The Festive Spirits include all those substances which trigger altered states of consciousness and levity.
Snassis, Snake Beauty
Regenerator, renewer, rebirther. Associated with awe, 'death' and knowledge (books), it is said that Snassis will be the final guide beyond the veil(?). Her sisters, Almuldhea and Cleowyin (q.v.) are alternatively said to accompany her in this function.
Vitraya, Healer
Healer, vitalizer and restorer of life. She is associated with healing, aiding and service generally.
Farrelon, The Game Hunter
Dedicated challenger and adventurer. He is associated with hunting and game playing.
Kellon, the Silent (aka 'Eternal Questor')
The keen eye, the sensitive ear. SHe is associated with searching, tracking and quests. SHe, paired with Almuldhea (below) are said to be neither male nor female, but both and neither. Both are rather seldom spoken of, actually, for it is thought that to do so is to bring them shame.
Amuldhea
Mysterious Mystery, Darkness in its extreme, SHe is Death in the sense of eternal extinction. This is not a concept which elves understand well, and many find Hir difficult if not impossible to speak about. SHe is associated with sex, secrecy and hiding.
These are brief descriptions only. Each has countless tales told about them around deadwood fires and in mead-slick taverns late at night |
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