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Other Divination : RUNECASTING - divination
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 Message 1 of 3 in Discussion 
From: MSN NicknameLadySylvarMoon  (Original Message)Sent: 10/28/2006 3:22 PM

Rune casting

RUNECASTING - DIVINATION

"Divination - regardless of the tools - works because in the system one is using the individual card/hexagram/rune etc. represent the whole in some unified way. At the moment of 'random' mixing, because of intent, the cards order themselves to mirror the reality of the querier."

Sig Lonegren ([email protected]),
author of The Pendulum Kit and books on
dowsing, labyrinths, and sacred geometry.
Visit his site at
http://www.geomancy.org

1. Runecasting Techniques

Runic divination, "runecasting", is not "fortune telling". Runecasting works deeply with the subconscious. The rune pouch with its runic symbols represents the entire universe. As one poses a question, one's entire conscious and unconscious mind is focused toward that question, so that the runelots selected are not truly random selections, but rather choices made by the subconscious.

Runecraft operates on an ancient form of psychology. Even back in Viking times, there was a remarkable understanding of the human psyche. They recognized cause and effect, and the interconnectedness of all things. The word to describe this interconnectedness was "wyrd", which was eventually perverted into the modern meaning of "weird". It did not originally mean something unusual or strange. Rather, it referred to the far-reaching effects of that which one does. The concept of "fate" was also not as we know it now. Instead of a helpless predestination, "fate" meant a destiny created by one's earlier actions. Wyrd was pictured as a web, like that of a spider. The symbology is excellent. When the spider steps onto a thread (a path) the vibrations affect the entire web and that which is contained within the web, just as our actions affect our immediate world and those around us, and the actions of others affect our lives.

When one does a runic reading, one usually addresses a particular issue, and examines the past, the present and the "future", or rather "what will be if one follows the path one appears to be on". The future is always perceived as mutable, changeable. The runic reading is done as an evaluation process, not as fortunetelling. One has an opportunity to look at what has occurred in the past (regarding the issue being questioned), what is occurring right now, and what direction one is headed.

A runecaster does not see the future. He/she examines cause and effect and points out a likely outcome.

Not exactly occult, is it? It's not supernatural and it's not very mysterious--although the uninitiated considered it a delving into mystery, much like a patient of a psychiatrist might. It's certainly not magical or demonic. Instead it is a methodology for examining the path one is on and what the effects might be, by making use of one's subconscious (i.e. an "intuitive perception"), unfettered by limited conscious belief systems.

Dowsing, or "divination" by bent stick or pendulum is similar. It is not supernatural. It is, again, a manifestation of one's subconscious. All "intuitive perception" is such. Nothing magical about it, merely a means of awakening one's right-brain.

2. How to do a Runecasting

Find a suitable place to do the reading. You do not want to be disturbed. Try to sit facing North if possible, the direction of the Gods in Norse mythology. Place a small white cloth on the surface in front of you. You work with the runes on this cloth. This cloth protects them from getting dirty and also forms the boundary for the casting.

Carefully form a question in your mind. Take your time doing this, as it is very important that you do not change the question midway through the reading. Once you have the question firmly fixed in your mind begin to gently mix the runes in their bag or container. Continue to mix the runes until you feel compelled to take up certain rune lots. (This is why it is important that the rune lots be of the same shape and size: so that you can't identify each rune by shape.)

Continue to stir and select lots until you have the correct number of runes in front of you for the layout you will be using. Keep track of the order in which the runes were pulled, laying them in their proper position in the layout as you pull them. You can use any Tarot layout, or one of the methods described below.

Runes are oracles, and oracles are often obscure. Each rune can mean many different things. It is up to the runecaster to decide how these meanings apply to the question at hand. You may get even deeper interpretations through your own "gut" reactions to the rune's definition. However, don't delude yourself in thinking that you have a completely different understanding of the cast than indicated by the traditional interpretations. Stick to the recognized interpretations, but learn to expand on their meanings through insight and meditation.

3. Simple Castings

Here is one way I do a rune casting. I reach into my rune bag, stir them around a bit and pick up a bunch. I "cast" them onto a white cloth, and see how the symbols land. Some will be face down and I ignore them. If a rune is upright, it has a certain meaning. If a rune is upside down, it has a different meaning. The combination of the visible runes affects the interpretation. Sometimes the runes "sing" to me and the answer to the question is instantly clear. Here are the three non-structured castings I use most frequently. On another page I'll describe some formal "layouts" to be used for runecasting.

4. Casting the Norns

The Norns are the Norse goddesses of fate. Urdh was the goddess of the past, or what has been. Verdhandi is the goddess of the present, what is. Skuld is the goddess of the future, or what shall be. Fate or wyrd was a very important factor in the psychology of the ancients.

A Norns cast is very simple, consisting of three runes, drawn one at a time from the rune pouch and laid in a row. If face down, flip them over as if turning the pages of a book. The first rune represents the past of the situation in question. The second indicates the present, the path that the querier is currently on. The third suggests the future, a likely outcome if one continues on the present path.


This lovely representation of the Norns was created by Paul Dempsey.
Used with permission of the artist. © 1994, Paul Dempsey. All rights reserved.

5. Nine-Runes Cast

"This method will give a detailed overview of a person's situation, providing insight into where they are in terms of their spiritual path, and clarifying the options and possible outcomes available to them. Nine is a magical number in Norse mythology. Pick nine runes at random from the pouch. Hold them between your hands for a moment, and focus on your question (if you have one). Then scatter the runes on the table, floor, or cloth if you have one. Read the runes which land face up first. These will relate to the current situation and the circumstances which led to it. How the runes are read is largely subjective, but in general, runes lying in the center are the most immediately relevant, while those lying around the edges are less important, or represent more general influences.

"Runes that are close together or even touching often compliment each other, or may even represent a single thing, while runes which fall on opposite sides of the pattern frequently represent opposing influences. Occasionally, a rune will land completely off the cloth or fall off the table. Some people consider such runes to be particularly significant, while others ignore them completely.

"Once you have looked at the runes which landed face up (and remembered which ones they are), turn over the rest of the runes without moving them from their positions. These represent outside or future influences, and will point to possible outcomes. It is up to you to decide what the various positions and patterns in a reading mean, but once you have come up with a few general rules, try to stick with them. As I have said before, consistency is very important. However, rune readings by their nature are very fluid, subjective things. Try not to impose too much order on your readings by inventing set meanings for every triangle, square and tetrahedron. Runes are like people - you never know how they will get along together until you introduce them. Look at the patterns and relationships that appear in each reading and see what interpretations make sense to you." from Runic Journey by Jennifer Smith.

6. Casting on the Ground

Rune-tines (such as twigs or popsicle sticks on which the rune symbols are inscribed) work best for casting on the ground. I use these simply by tossing all 24 onto the ground and read the runes which land upright, in the positions in which they land. Their relative positions give their relations. For example, if two upright runes are close or touching and lying nearly parallel, then the runes are related. If they cross, then they are in opposition. There are obviously many degrees of this, and you also have to consider groups of runes, and ones which are far away, and the general direction. This technique relies heavily on intuition, since it doesn't have a spread to lay the runes in, like tarot would use. Between 4 and 8 runes generally land upright, which is about right for most inquiries.



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Reply
 Message 2 of 3 in Discussion 
From: MSN NicknameLadySylvarMoonSent: 10/28/2006 3:24 PM
Triskellion

RUNECASTING - LAYOUTS

Here are various layouts that can be used for runecasting in order of increasing complexity. The first two can be done quite quickly. The others take great deliberation. I often spend several days on the more complex layouts.  A description of each position on the layout follows the diagram.

1. Five-Rune Layout

Five Rune Layont

Peschel, A Practical Guide to the Runes.

Select five runes one at a time and lay them face down on the rune cloth. [Three runes are placed side by side. One is placed above the center and the final one is placed below the center.]

The three horizontal runes represent your past, present, and future. It is usually best to turn over the center rune (1) first. This is the rune of the present and will show your problem as it is now. It can also show your state of mind. A negative rune in this position that does not seem to be in synch with the question can often show that you (or your querant) are of a very troubled and agitated state of mind.

The rune in position to left of the center (2) signifies the past and will tell you what was in the past that caused you to be in your current position.

Next read the rune laying above the center (3). This indicates the help that you can expect to receive in the problem at hand. If there is a negative rune here, it can indicate an unwillingness to accept the advice given by the runes or another person, or it can indicate delays or slight problems that may impede the speedy resolution of the matter in question.

The rune below center (4) indicates what aspects of the problem must be accepted and cannot be changed. Positive runes here show a lack of troublesome influences and oppositions, while negative runes show the obstacles to your success.

The rune to the right of center (5) is the result rune. This rune indicates the final outcome, given the other factors in the runecast.

This runecast indicates recent future happenings, usually within three months.

Go to Top

2. Seven Rune Layout

Seven Rune Layont

Peschel, A Practical Guide to the Runes

This runecast gives a bit more detail with more information on how to deal with your problem and on what lead you to your present dilemma in the first place. It usually speaks of events three months into the future and into the past.

If you wish to use this layout but want information on happenings more current than three months, be certain to concentrate on your time frame as well when you are concentrating on your question.

The questions you can answer with this layout can be much broader in scope than with some other runecasts. Instead of asking "yes" or "no" or "what about my relationship?", you can ask questions like "How will my job progress if I take this new business course?" or "If I started seeing other people, how would my current lover accept it?" Through questions like these, you can certainly get enough information to solve all but the most complex problems.

Select seven runes and lay them out in a row of 6 with the final one below the row and centered as shown.

In this reading, you will have to be interpreting two runes at a time. The first two runes are the problem.

Runes 3 and 4 are read next. These show the factors in the past which have led up to the situations at present.

Runes 5 and 6 are the two most important runes in this runecast. They represent the advise the runes are giving you, and extra special care must be taken to interpret their meanings as they relate to one another. They can indicate a need to wait and not act or a need to act immediately. They also may indicate a total shift of emphasis to new realms totally unrelated to the problem in question.

The final position, rune 7, is the result position. Keep in mind that a positive rune in this place (or a negative one, for that matter) will only be truly positive (or negative) if the preceding runes indicate such an outcome.

This is a challenging runecast and certainly worth the time it takes to master it.

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3. Futhark Layout

Futhark Layout

Edred Thorsson, Runecaster's Handbook.

Fehu: Money matters. Psychic energies.

Uruz: Physical health. Vital energies.

Thurisaz: What opposed you (perhaps physical).

Ansuz: Sources of inspiration and intellectual expression.

Raidho: Travels&emdash;inner or outer.

Kenaz: Creativity. Erotic relationships.

Gebo: What will be given to you.

Wunjo: Relationships, friends. What will give you happiness.

Hagalaz: Area of possible crisis leading to transformation.

Nauthiz: What resists you (psychically). Source of discontent.

Isa: What is constraining you.

Jera: Where rewards can be expected. Relationship with the natural environment.

Eihwaz: Hidden influences, state of whole being. Relationship with the numinous environment.

Perthro: How you will find joy.

Algiz: Thing that needs attention. Way to the gods.

Sowilo: What will guide you.

Tiwaz: Cognitive state. Legal matters. Ideals.

Berkano: What provides growth and beauty.

Ehwaz: With what or whom you should work. Erotic relations.

Mannaz: Overall psychic state. Attitude toward death.

Laguz: State of emotional Balance. What will test you.

Ingwaz: What you should contemplate.

Dagaz: Area of unexpected synchronicity.

Othala: Greater family matters. National or community issues.

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4. Airts & the Eight-fold Wheel

First Airt

Aswynn, Northern Mysteries

The Airt (Ætt) of Freya is primarily related to practical and mundane matters. One selects the runes unseen and places them in the area next to the runes already there. These meanings are very simple and on the most basic level serve as the background for a strait forward reading, in which questions of a practical nature can be answered.

Fehu - Financial strength and prosperity of the present and near future.

Uruz - Health matters.

Thurisaz - Conflicts and complexities of an aggressive nature; psychological problems.

Ansuz - Communications and transmissions; points things back to sources in the past.

Raidho - What is right or not right; what move to make; decisions; returns.

Kenaz - Opening up of new ways; opportunities; information.

Gebo - All matters of an exchanging nature; contracts; personal relationships.

Wunjo - Gain; accomplishments; that which is wished for.

Second Airt

The second airt, of Hagalaz, principally corresponds to emotional matters and the psychological conditions present within the individual.

Hagalaz - The uncontrolled forces in the unconscious, which are usually of a disruptive nature and which usually originate in the past.

Nauthiz - Restrictive forces in the unconscious; fears, anxieties; feelings of guilt.

Isa - Blocks; stultified conditions; grievances; anything that the individual is not prepared to let go of; the formation of the personality; conditioning.

Jera - Hopes and expectations; turning points; gradual changes; results of earlier actions.

Eihwaz - The driving forces in the unconscious; motivation; sense of purpose.

Perthro - The deepest creative part of the unconscious; the hidden realm of higher material that is waiting to come to fruition and birth; hidden talents; occult or psychic abilities.

Algiz - The strong protective side in the unconscious; the influence which will protect you; religious aspirations.

Sowilo - Position of the higher self in relations to the unconscious; the direction in which you will be guided by the higher self; the ability to establish contact between the higher self and the unconscious.

Third Airt

The third airt transcends the two others, in that it largely relates to relationships with other people, and also to the sexual side of life. Whereas the first ætt is largely concerned with the outer world, and the second mainly deals with the inner world, the third ætt synthesized both the inner and outer world, and most of the runes in this ætt contain a dual meaning involving both aspects.

Tiwaz - Creative energies in the martial sense; where your strengths lie; where to direct your energies in taking initiatives; honor and justice, leadership and authority.

Berkano - Fertility; birth' rebirth; growth; maternity; family life; feminine mysteries.

Ehwaz - Adaptability; relationships with others; joint efforts; cooperation; sexuality.

Mannaz - People at large; attitude toward others; other people's attitudes towards you; legal matters, friends and enemies; intellect.

Laguz - Emotions; stability; imagination; psychic matters; affections.

Ingwaz - Integration; gestation; expectations; progeny.

Dagaz - Transmission; opposites; position between light and darkness; initiation; balance between the worlds outside time and space; cosmic consciousness; change from one thing into its opposite; new beginnings.

Othala - Home life; country; spiritual heritage; experience; foundation; fundamental values; establishing.

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5. Worldstead Layout 

Worldstead Layont

Thorsson, Runecaster's Handbook.
Aswynn, Northern Mysteries

The pattern of the Norse Ættir of the Heavens (which points out North, South, East and West, and the quadrants between) is combined with the other most obvious division of "space", that of the nine worlds of Yggdrasil, to form the Worldstead design used to divide the casting cloth into fields of meaning. In reality, this figure represents the "collapsing" of multidimensional space into a two-dimensional model&emdash;as do many sacred symbols of all kinds. The fields are names for the nine worlds of Yggdrasil and derive their meanings from these concepts. (The actual cloth should not have the names of the worlds on it.)

The lots falling within the inner circles made up of Midhgardr-Àsgardhr-Hel-Ljóssálfheimr-Svartálfheimr (which in the three-dimensional model make up the vertical column) give a reading of the subjective or psychological state of, or influences on, the person. Those of Ljóssálfheimr and Svartálfheimr are more "personal". while those of Àsgardhr and Hel are more "transpersonal". The lots coming down in the outer fields of Niflheimr-Muspellsheimr-Vanaheimr-Jötunheimr (which together with Midhgardhr form the horizontal plane in the Yggdrasil model) clarify the state of the objective universe and how it affects the person in question. Note carefully the special synthesizing function of Midhgardhr&emdash;the center&emdash;where all potentialities are (or can be) manifested.

The runes are cast blindly upon the cloth and are read as they lie on the cloth in their steads of meaning. According to personal custom, lots which land face down may be read as murk-staves or they may be removed from the cloth and set aside. "Inverted" runes cannot be read as such operations of this kind. Those that fall off the cloth altogether should be disregarded. (Note, however, what these lots are&emdash;they may be significant by their absence!)

Once a final configuration has been established, a complex picture may appear. This kind of casting is sometimes so complex that it cannot be fully interpreted in one sitting (especially by beginning runecasters). Therefore, be sure and draw out a record of the casting. Often the direction a lot is facing&emdash;it may seem to be "pointing to" another lot&emdash;gives subtle clues which reveal nuances in the lot's interpretation. For this reason a sketched record is preferred. The true significance of the casting may not be realized until sometime later when your are contemplating the working record. Continued next page.

The pattern resulting from a casting upon the airts can be read in several ways. You may start from what is now manifesting itself in Midhgardhr and work out to the more remotely influential realms, e.g., from Midhgardhr to Ljóssálfheimr and Svartálfheimr, and from this pairing to Àsgardhr and Hel, and from there to the outermost realms of Vanaheimr. Or, you might reverse this process working from Niflheimr and Muspellsheimr back to Midhgardhr. Ultimately, no linear progression is really inherent in this pattern&emdash;it is rather an ultra dimensional model. Therefore, intuition may be each runester's best guide.

Niflheim: Nordhr (North). That which resists you. Passive or restrictive influences from the outside. Things tending toward dormancy. The deepest part of the shadow in the unconscious. Nifelhel of Niflheim means literally "fog world". Fog is an intangible, insidious state between water and air. All the rejects of the conscious get deposited here. It is the place from which conflicts originate.

Jotunheim: Austr (East). That which confuses you. That which may be left to chance. Forces pressing for change. Realm of crisis. Disruptive, raw masculine forces of the unconscious; the destructive male urge; the chaotic part of the self.

Åsgard: Landnordhr (Northeast). Higher influences. Nature of relationships with the divinities. The veiled branches of the question. Matters of honor, positive (active) influence from past states of existence ("incarnations:)--ørlög. Individuality. Highest plane. Higher self. Spirituality.

Vanaheim: Vestr (West). Promotes growth. Erotic relationships. Persons of the opposite sex. Balancing influences. Forces of continuity, structure, and well being. Feeling (Water).

Ljóssálfheim: Utnordhr (Northwest). Mental influences. Family matters. Messages of Huginn&emdash;directions in which you should plan. What will help you. Paths to help you realize influences from Àsgardhr. (Air). Plants, elves, tree spirits and birds are ruled over by Freyr, Lord of the Vanir.

Midgard: Center. The way people come together to manifest themselves in life. The outcome in life. Ego consciousness. The Personality, Ego Consciousness or Lower self.

Hel: Utsudhr (Southwest). Hidden or suppressed instinctual desires. Nature of automatic functions or behaviors. The hidden route of the question. Negative (passive, restrictive) influence from pasts states of existence&emdash;ørlög. Destructive part of the Feminine, hidden fourth aspect of the moon; the devouring part of the mother; the half-alive half-dead daughter of Loki, half black, half white.

Svartálfheim: Landsudhr (Southeast). Creative emotional influences. Money matters. Messages from Muninn&emdash;things you should reflect on. Paths to realize influence from Hel. Sensation (Earth). The Dark Elves are smiths, like Volund, working with minerals, taking base materials from the earth and transmuting them into higher materials.

Muspellsheim: Sudhr (South). State of vial energies, that which vitalizes you. Active influences from outside. Things tending toward activity.


Reply
 Message 3 of 3 in Discussion 
From: MSN NicknameLadySylvarMoonSent: 10/28/2006 3:25 PM

RUNECASTING - ASPECTS

When should one give a "reversed" meaning to a rune during a divination? If drawing runes one by one from the rune bag, those that upside-down are typically given a "reversed" meaning. However, there are those who feel that the direction of the rune is not relevant and makes no difference in a reading.

If one is literally casting the rune lots onto the ground or onto a layout cloth or board, the lay of the rune becomes much more significant. Edred Thorsson discusses runecasting aspects in Runecaster's Handbook, At the Well of Wyrd. I use only the first method, but if you are an experienced runester, you may find the other methods useful. This is pretty high-end stuff.

Aspect 1

"One matter crucial to rune reading is determining what aspect of a rune is to be interpreted. Should a lot be read as a bright-stave or as a murk-stave? That the negative aspects of the runes were used in magic is beyond question. Some of the "positive" manifestations of the runes can be said to often have detrimental or dangerous consequences, especially runes. There is no shortage of dark aspects in the rune row. Remember, the runes are your inner advisors, and they must be able to warn you&emdash;before it becomes too late to overcome the force of Wyrd.

"Aspects are determined in essentially [three] ways: (1) by the position a runelot falls in a casting (e.g., face up or face down; (2) inside or outside a certain field), and (3) by the angle at which one runelot is juxtaposed to another.

"It should also be noted that there is a certain question of "aspect" with regard to the relationship of a given stave to the stead in which it falls or is laid. To a great extent intuition must guide the runester in these matters.

"The determination of aspect is one of the finer points of the runecaster's skill and craft, and it is one that must be learned through personal experience because the runes will interact differently with different people. Fortunately or unfortunately, it is not a simple matter of reading reversed staves as "bad".

"(1) In casting, if a rune lands face up it is to be read as a bright-stave; if it lands face down it may either be disregarded in the reading or read as a murk-stave. The decision on how these lots are to be interpreted must be made before every casting. Also, each runester is encouraged to be consistent in this regard. The usual practice is to disregard them, however. (2) In some casting, runes that fall outside the fields of meaning or off the white cloth also may be read as murk-staves. Again, you must determine how these are to be read beforehand."

 

Aspect Angles

Aspect Angles

"Most of the runestaves are constructed with acute or obtuse angle combinations, and there are very few right angles in the shapes. Obtuse angles are known to have a dynamizing effect on the mind, while right angles generally have the opposite effect. In the runic tradition obtuse or acute angles promote active, positive interaction between and among runes. Right angles create static, negative interaction or they can block the flow of runic force altogether. They actually cross it.

"When using angular aspects in castings, the runester must measure (at least approximately) the angle at which any two lots in question are juxtaposed. This is done by mentally drawing lines from the two lots through the center point of the cloth, then determining the angle at which they are juxtaposed. See example diagram. If the result is between 5° and 45°(clearly acute), or between 135° and 360° (clearly obtuse) they are read as bright staves. If they fall between 45° and 135° (an approximation of a 90° right angle) they are read as murk-staves. Exact measurements are unnecessary."

Aspect Aettir

Aspect Aettir

"Probably the easiest way to see the angle aspects is by imagining a circle over the cloth that is divided into quarters and bisected by a third line that you will use to orient the rune in question to the others. Runes falling the same quarter or in the quarter directly opposite are brightly aspected, while those in the quadrants on either side tend to be murky.

"The closer a lot is to the bright angle, the more positively it is to be read. Only those close to a 90° relationship should be read as "blockages". Juxtapositions approaching 180° also have a dark aspect, but one which will lead eventually to a positive outcome. In castings these aspects only refine what is already apparent in the reading of the rune and its field.

"Aspects of this kind are much more useful and easier to determine when using a rune layout method. To determine the relationship among runes in a layout, the runester can refer to this diagram which works on the same principals as the Aspect Angles diagram.

"Example using Fehu: Runes belonging to the same triad (e.g., Fehu, Hagalaz, Tiwaz ), or to triads on either side, or to the triads on the same axes as those adjacent to the "home triad" of Fehu are to be read as bright-staves. Those in the opposite triad are read as murk-staves, but with a positive ultimate outcome. Those runes in triads at a 90° angle, those that cross the axis of the triad in question, are read as murk-staves, usually of a blocking variety."