MSN Home  |  My MSN  |  Hotmail
Sign in to Windows Live ID Web Search:   
go to MSNGroups 
Free Forum Hosting
 
Important Announcement Important Announcement
The MSN Groups service will close in February 2009. You can move your group to Multiply, MSN’s partner for online groups. Learn More
The L1A1 ArmourerContains "mature" content, but not necessarily adult.[email protected] 
  
What's New
  
  The L1A1 Armourer  
  Membership Announcements  
  Message Board  
  
  General  
  
  Open Topic Forum  
  
  AT Weapons Forum  
  
  AK Family Forum  
  
  Bayonet Forum  
  
  Belt Fed Forum  
  
  CETME&HK Forum  
  
  M1,M14 and BM59  
  
  M16 Family Forum  
  
  Pistols Forum  
  
  The Swap Shoppe  
  
  Ask the Armourer  
  
  "War Stories"  
  
  Politics & BS  
  
  Jokes & Humour  
  
  Lest We Forget  
  
  FAQs for Members  
  AASAM 2002 and 2003 Pictures  
  AASAM 2004  
  Pictures  
  Online   
  Member's file cabinet  
  FN FAL links  
  Military/Historical links  
  Militaria links  
  Reference book and magazine links  
  Member's websites  
  Member's Pages  
  Show and Tell  
  Master Gunners AK Manual  
  L85/L86 Forum  
  
  
  Tools  
 
Jokes & Humour : Gun Fighting rules
Choose another message board
 
     
Reply
 Message 1 of 2 in Discussion 
From: simon  (Original Message)Sent: 4/6/2004 3:30 PM
Hi,
Worth a read.
Simon

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice. Ammunition is cheap. Good help is hard to find.

3. Only hits count. The only thing worse than missing is taking your time reloading and then missing.

4. If you can choose what to bring to a duel, bring a long gun and a friend with a long gun.

5. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

6. Running is always an option. See rule #5.

7. If you are not shooting, you should be communicating, reloading, or running (see rule #6).

8. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the pan of your musket."

9. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

10. Have a plan.

11. Have a back-up plan, because the first one won't work.

12. Use cover or concealment as much as possible. Surprise is your friend.

13. Flank your adversary when possible. Protect your flank.

14. Don't drop your guard. Don't forget to look behind you. Just because you're paranoid doesn't mean that somebody isn't trying to kill you...

15. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them.)

16. The faster you finish the fight, the less shot you will get.

17. Be polite. Be professional. But have a plan to kill everyone you meet.

18. Be courteous to everyone. But always carry at least three weapons on you at all time



First  Previous  2 of 2  Next  Last 
Reply
 Message 2 of 2 in Discussion 
From: MasterGunnerSent: 12/10/2004 8:53 PM
Re: Gunfighting Rules
 
Here are more rules from the various service arms.  Enjoy, everyone.
 
MasterGunner
 

USMC Rules For a Gunfight

<o:p> </o:p>

1.                   Bring a gun.  Preferably, bring at least two guns.  Bring all of your friends who have guns.<o:p></o:p>

2.                   Anything worth shooting is worth shooting twice.  Ammo is cheap.  Life is expensive.<o:p></o:p>

3.                   Only hits count.  A close miss is still a miss.<o:p></o:p>

4.                   If your shooting stance is good, you’re probably not moving fast enough or using cover correctly.<o:p></o:p>

5.                   Move away from your attacker.  Distance is your friend.  (Lateral and diagonal movements are preferred.)<o:p></o:p>

6.                   If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.<o:p></o:p>

7.                   In ten years nobody will remember the details of caliber, stance, or tactics.<o:p></o:p>

8.                   They will only remember who lived.<o:p></o:p>

9.                   If you are not shooting, you should be communicating, reloading, and running.<o:p></o:p>

10.               Accuracy is relative: most combat shooting standards will be more dependent on “pucker factor�?than the inherent accuracy of the gun.<o:p></o:p>

11.               Use a gun that works EVERY TIME.<o:p></o:p>

12.               Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.<o:p></o:p>

13.               Always cheat = always win.  The only unfair fight is the one you lose.<o:p></o:p>

14.               Have a plan.<o:p></o:p>

15.               Have a backup plan, because the first one won’t work.<o:p></o:p>

16.               Use cover and concealment as much as possible.<o:p></o:p>

17.               Flank your adversary when possible.  Protect yours.<o:p></o:p>

18.               Don’t drop your guard.<o:p></o:p>

19.               Always do a tactical reload and threat scan for 360 degrees.

20.               Watch their hands.  Hands kill.  (In God we trust.  Everyone else, keep your hands where I can see them.)<o:p></o:p>

21.               Decide to be AGGRESSIVE enough, QUICKLY enough.<o:p></o:p>

22.               The faster you finish the fight, the less shot up you will get.<o:p></o:p>

23.               Be polite.  Be professional.  But, have a plan to kill everyone you meet.<o:p></o:p>

24.               Be courteous to everyone, friendly to no one.<o:p></o:p>

25.               Do not attend a gunfight with a handgun, the caliber of which does not start with a �?�?<o:p></o:p>

<o:p> </o:p>

Navy Rules For a Gunfight

<o:p> </o:p>

1.                   Go to sea.  <o:p></o:p>

2.                   Adopt an aggressive offshore posture.<o:p></o:p>

3.                   Drink coffee.<o:p></o:p>

4.                   Watch movies.<o:p></o:p>

5.                   Send in the Marines.<o:p></o:p>

<o:p> </o:p>

Army Rules For a Gunfight

<o:p> </o:p>

1.                   Select a new beret to wear.<o:p></o:p>

2.                   Sew combat patch on right shoulder.<o:p></o:p>

3.                   Change the color of the beret you decide to wear.<o:p></o:p>

4.                   See which war-fighters have sexy new cammies.  If the Marines have copyrighted theirs, make your own.<o:p></o:p>

5.                   Plan what new weapons you need to deploy ten years from now.  When that time comes, make new plans.<o:p></o:p>

6.                   Show up after the fight to provide security and help handout food to all of the displaced civilians.

<o:p></o:p> 

Navy SEAL Rules For a Gunfight

<o:p> </o:p>

  1. Look very cool in sunglasses.<o:p></o:p>
  2. Kill every living thing within view.<o:p></o:p>
  3. Return quickly to looking cool in latest beachwear.<o:p></o:p>
  4. Check hair in mirror.<o:p></o:p>

<o:p></o:p>

Army Ranger Rules For a Gunfight

<o:p> </o:p>

  1. Walk-in 50 miles wearing a 75-pound rucksack while starving.<o:p></o:p>
  2. Locate individuals requiring killing.<o:p></o:p>
  3. Request permission by secure-voice radio from “Higher�?to perform killing.<o:p></o:p>
  4. Curse bitterly when mission is aborted.<o:p></o:p>
  5. Walk out 50 miles wear a 75-pound rucksack while starving.<o:p></o:p>

<o:p></o:p>

<o:p></o:p>

Air Force Rules For a Gunfight<o:p></o:p>

<o:p> </o:p>

1.                   Watch this all from the BOQ (Batchelor Officers�?Quarters) bar while drinking a beer or having a cocktail.<o:p></o:p>

2.                   Adjust temperature on air conditioner.<o:p></o:p>

3.                   See what is on HBO, Show Time, or Pay Per View.<o:p></o:p>

4.                   Determine “what is a gunfight?�?lt;o:p></o:p>

5.                   Request more funding from Congress with a “killer�?PowerPoint presentation.<o:p></o:p>

6.                   Wine and dine key Congressmen, invite DoD and defense industry executives.<o:p></o:p>

7.                   Receive funding, set up new command, and assemble assets.<o:p></o:p>

8.                   Declare assets “strategic�?and never deploy them operationally.<o:p></o:p>

9.                   Tell the Navy to send in the Marines.<o:p></o:p>