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Other Divination : RUNES and magick
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 Message 1 of 4 in Discussion 
From: MSN NicknameLadySylvarMoon  (Original Message)Sent: 10/28/2006 3:50 PM

RUNES & MAGIC

"Do you believe in magic? Most pagans do. Most of our ancestors did, if we go back not all that far. In the history of the human race people have believed in magic far longer than they have not. Some people would say this resulted from an inability to explain the basic nature of things and how they operate, and that belief in magic is rapidly becoming obsolete as we gain a better empirical understanding of our universe. That as we gain more knowledge, there will be no need for supernatural explanations, hence no need for magic. These people do not have the slightest idea what they are talking about..."

Click here to read the rest of "An Awareness of Magic" by Wilfred von Dauster

How Magick May Operate in the World

Magick. The name conjures up dark and dimly lit rooms, with hooded figures quietly chanting words of power. Magick, the casting of spells and the performance of rituals, has been practiced in many countries, societies, and times. People have cast spells and performed rituals, to gain benefits for themselves, for thousands of years. Even the cavemen created wall paintings, to gain sympathetic control over the animals they would be hunting.

The people in latter times, used magick, the art of causing change in accordance with ones will, to gain money and riches, love and sex, health, inspiration, peace and contentment. These people had such power, that the religious and political leaders of those times, felt threatened. Some of these leaders even secretly consulted the magicians of those times, for their knowledge, wisdom, and help.

Spells and rituals work through the agency of thought forms. A thought form is a mental and emotional construct on the astral planes. Whenever you repeatedly think about something, and strongly wish for it with emotion, this creates a thought form. Yes, thought forms literally do have wings. With magick spells and rituals, these thought forms can be sent flying through time and space, and even beyond time and space, using spiritual beings to fulfill your wishes. Spiritual beings and thought forms are not limited by time, distance, and walls, as we humans are limited. This is the secret to magick, causing change on the astral planes, brings change on the earthly planes. As above, so below.

Spells and rituals and thought forms, may help you to fulfill your innermost needs, wants, and wishes, if those needs, wants, and wishes are reasonable and within the realm of possibility. This means magick is not for idle dreamers. Magick may indeed bring you an abundance of opportunities and the good things in life. However, you must take action in the physical world, and take advantage of these opportunities. You cannot work a spell or perform a ritual, and then sit at home in your room, fulfill your wish and experience success.

Each and every thought form has a specific vibration. For example, when you wish for money, this creates money thought form vibrations around you. When you perform your spell or ritual, this calls upon friendly and powerful spiritual beings, with the same money vibrations that you created with your thought forms. These spiritual beings magnify your , and travel through time and space and beyond time and space, and fulfill your wish. Remember the biblical scripture: If you have faith the size of a mustard seed, you could say to the mountains, get up and move, and they would obey.

Magick works similarly, however magical belief and faith are verified through recorded results. The magician keeps records of his successes and failures in his book of shadows, a magickal record book. The magician is not a scientist, yet he uses observation and intuition to verify his magickal reality. Results will vary, according to the magicians development, powers of belief, imagination, the repetition of the spell or ritual, and the help and interaction given by the spiritual beings.

Some scientists may scoff at these matters. They demand demonstrable, observable cause and effect in the laboratory. However, it is believed that the Gods have not yet intended for magick to be revealed to the masses. This may change in the future, as the veil of materialism is lifted from humanity. This is not simply a convenient excuse.

Occult rituals work somewhat similarly to spells. Rituals call upon the same spiritual beings and powers. However, rituals differ as they may require more preparation. Rituals may call upon particular spiritual beings, selected on the basis of their powers, particular hand gestures and body postures, candles in different colors, prepared with specific herbs and oils.

Rituals may be more powerful than spells. However, many spells have power to spare. I would say: Use whatever gets the job done. This article is based upon my own reading, experiences, and opinions.

How MAGICK May OPERATE In THE WORLD Copyright 1995 WIZEWORLD. All worldwide rights reserved. This article may only be reproduced in its entirety, through electronic billboards, and computer screen printouts, with the copyright notice intact. Not for resale. From The Desk And Computer Of Sri GoBeyondaBeyondAnanda. Live Large And Prosper. Bright Blessings To All. Sri GoBeyondaBeyondAnanda's column appears in the Monthly Aspectarian.

The Price of Magic

"For as long as I can remember I've been a sorcerer, living in the separate reality of the magical universe. Looking back I can't place a single incident where I woke up one morning and said: "I'm going to become a magickian." I didn't choose this, it's just something I always seem to have had inside me. OK, there was a day when the idea of using magick came to me, but this did not strike me as a strange option, as it would have most normal people. The question that has been creeping into my mind in the quiet dark hours of the night is is it worth the cost?..." Click here to read the rest of "The Price of Magic" by Barry Walker

Exposition on Rune Practices by Eamon Brooks, given to the Kryptos college S.R.I.A. 5th March 1994. "To understand the practical uses of the Runes it is necessary to understand the basic concepts of Rune Philosophy as developed over several thousand years by our ancestors. It would also be an advantage to have a basic understanding of Norse Mythology. The first concept to get to grips with is that of Orlog, which is the Northern European law of cause and effect..." More

The History and Magic of Rune Stones by Kveldulfr Gundarsson.
"...Altogether, from first to last, the inscriptions and uses of runestones make it very clear just how closely interwoven the religion, magic, and society of the Norse people were. Not only did these stones bring together the gods, the living, and the dead, each working weal for the others; but they also left us one of our most trustworthy and dearest legacies: the names, deeds, and beliefs of our forebears literally carved in stone, to stand and be read as long as folk know the Northern tongue... "
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 Message 2 of 4 in Discussion 
From: MSN NicknameLadySylvarMoonSent: 10/28/2006 3:51 PM
Seeland Bracteate

RUNE MAGIC - AN INTERVIEWWITH D. JASON COOPER

conducted by John McNair, Editor - The Neo Pagan Times.

What is Rune Magic?

Runic magic is the most visible tip of a school of magic called the Northern Path. Northern magic uses the myths, god forms, philosophy, and ritual forms of the various Germanic tribes. Part of that magic is the runes.

These are compact magical devices, associated with sound, color, image, number, and forming a matrix of magical practice. They're used for magic, talismans, worship, astral projection, spiritual advancement, and more. In this the runes are like the Hebrew alphabet within the Qabbalah. Not the whole of the thing, but an indispensable and beautiful part of it.

The Northern Path itself is different from the "Western Path" based on the Greco-Roman myths, Christianity and the Qabbalah. Nor is it part of the Eastern Path. In both cases the intrinsic structure, core values, and esoteric psychology of the Northern Path is unique to itself.

That said, the Northern Path does fit within under the broad umbrella of paganism. It is part of the broader movement back toward paganism which has been going since about the 1880's.

Why is Runic Magic, in particular, becoming so popular? What is its appeal?

There are four reasons why Runic Magic has enjoyed such growth.

First, it was "new." People were discovering the various ethnic forms of magic, including Celtic, Maya, Aztec, Yoruban, and so on. The runes were part of this. And people who were spreading out from the Golden Dawn or Wiccan traditions gave it a look.

This wave has probably finished, so we'll probably see a contraction of interest in the runes for a while. But there will still be a significant core of people who practice or are interested in the runes.

Second, at a time when everyone was talking about "risk management" and reducing risk and making things safer, the runes spoke of courage and facing up to danger. It spoke of taking on troubles when the ethos seemed to be to run away from them.

And at a time when individual worth and the importance of friendship were almost banished from the lexicon of human concerns, the runes stood for exactly these principles. So the runes speak to the lingering might-have-beens which resonate in our souls.

Third, the runes were (and are) an ecological form of magic. They require a balance from the practitioner. A gift demands a gift, as the saying has it. So just when a new-old view of the world was propelling the green movement, a new-old magical system with the same view was revived.

Fourth, there's just a trend to paganism, worldwide. People are turning back to the old ways in increasing numbers. More than that, they're turning away from the ossified Christian Churches who demand moral obedience and then molest your children. Runes, as part of that broad tradition of paganism, have enjoyed the fruits of that growth.

In fact, that growth should continue for some time to come. Inside the next fifty years, we'll probably see about 5% of the population become avowedly pagan. That's a conservative estimate, by the way. As a consequence, Runic Magic will itself grow.

It will grow because technology has reopened paganism. Think of this, a magazine about paganism on the Internet. The Internet teaches us about the humanness of individuals because it brings into contact with so many that the human nature of each of them becomes visible.

Paganism teaches the same thing. It was born before technology and so is an expression of the human individual. The more technology lifts burden from our shoulders, the more we `cease to notice it' as the futurists are promising, the more pre-technology paganism is going to address the sort of questions we're going to be facing.

How long have you been working Runic Magic?

Runic Magic itself, something like twelve or thirteen years. But I practiced other forms of magic for the fifteen years before that and have continued to practice other forms since. Paganism has always been about exploring different paths: it is a tradition rather than a church.

So in divination, for example, I use Tarot, I Ching, runes, geomancy, and two other methods which I've developed, myself. I choose the one/s which is/are most appropriate to the question I need to ask.

In magic I use the Northern Path (including the runes), traditional Western Path rites, or the methods of The Companions of the Phoenix - which methods form yet another independent path.

What initially attracted you to working magic with the Runes?

I actually came to the runes from something like to opposite direction of everybody else. Most people are looking for a magical path or a divination system and come to the runes, or they come to the Northern Path out of an interest in the deities like Odin, Thor, and Freyja.

I was actually studying the myths of the Indo-European tribes. This meant Brahmanic and pre-reformation Hinduism, Iranian and Zoroastrian beliefs, Roman Mithrasism, Norse myths, Manicheism, and so on. I was looking for the universals of myth in these groups, seeking to find the interconnections.

For example, why was the giant who fathered the gods called Yama? That's a Sanskrit word meaning hermaphrodite. What it a late accretion? Something from 10th century trade through Russia (the Rus were actually an Odin-worshipping Germanic people)? Or is it an ancient tradition which preserved the Indo-European root of the myth?

Through these studies I backed into the runes. That's why I was one of the early supporters of the importance of the aettir as part of the esoteric structure of the runes. It fit with other aspects of Indo-European lore.

The runes are a beautifully compact form of magic. They condense meanings very well with their system of correspondences and the uses to which they can be put. In this the runes match the Hebrew, Enochian, Greek, and Phoenician as one of the great esoteric alphabets of the world.

Is Runic Magic more or less powerful than other forms of magic?

In whose hands? A gun is little weapon at all in the hands of someone who can't shoot straight. Magic, too, is in the hands of the practitioner.

I see magic as being like a vast battery of energy. Our task is to conduct it. But the amount we can conduct by our own wills is limited. If we try to conduct too much then, like the filament of a light, we burn out.

We can increase the electricity we can get out of a battery by either making the wire thicker or by adding more wires. We do mental exercised in concentration and visualization to make the wire thicker. We use correspondences of number, shape, color and so on to add more wires. In either case we can conduct more energy for use.

In this sense, Runic Magic is on par with other forms of magic.

Can one employ the Runes within the hermetic magical system?

It's probably possible, but it would be very difficult. For example, the god forms of the Northern and Western paths are quite different. The god form of Jupiter, for example, is quite centralized and bound by a single archetypal image. Contrast that to the god form of Odin, which has three forms.

The god forms of Odin include both the shaman and the Allfather. Each has a different form and different (though overlapping) functions. As a shaman he carries a blackthorn staff (sometimes shown in bud, with small white flowers), wears a hat pulled down over one eye, and an animal cloak. As Allfather he carried Gungnir - his spear - wears a mailcoat, and is accompanied by two ravens and two wolves. The shaman is essentially a god of inspiration, as Allfather he is the giver of victory.

But the two forms, though part of the same god, are not put on at one and the same time. It is as if Jupiter could have different god forms, one for the puckish companion of Mercury and one as Jupiter Optimus Maximus, patron of the Roman Senate.

If we were to put it in terms of the Tree of Life, then think of it this way. The Greco-Roman and Egyptian god forms fit each to a Sephira, each Sephira to a particular world. But Northern Path god forms may fit to a Sephira, but not to a world.

In other words, take Hod, associated with Mercury. We usually think of this as being in the formative world of Yetzirah, the formative world. But it is equally true to say it exists in each other four worlds: Atziluth, Briah, Yetzirah, and Assiah. A Northern Path god form applies to a particular Sephira in a particular world: for example, Hod in Atziluth (Allfather Odin) and Yetzirah (shaman Odin). Attributing the runes to particular sephiroth or paths would offer similar problems.

All this begs the question what's missing from either systems that they have to be merged rather than exist along side each other.

How would you use the Runes in order to help a ten year old girl in hospital with leukemia?

Since she's ten, it would probably not be possible for her to do a ritual for herself. So the ritual work would have to be done by me.

If it were a close association - let's say a relative or friend's child - the first thing I'd do is prepare the runes for an oath for an astral quest with ritual sacrifice or gift. That way I could clear out any pollution (or karmic debt) through which I contributed to her disease.

The astral quest is based on the Omega Quest technique. A ritual and oath are used to bind the projections together so instead of being like individual short stories they are like chapters in a book. In other words, where you end one experience you will begin the next in complete continuity - so long as you take too long for the next projection.

The experiences and beings there will guide you to the knowledge you need. In Esoteric Rune Magic, I give not only notes on the technique but a record of one such quest. In this case I would take an oath "to change such aspects of my life as have contributed to her leukemia."

This might be undertaken through all the runes, or the runes used as doorways could be lagu-ehwis-ur-ken-os-ehwis-manu-isa-os, which transliterated are l-e-u-k-a-e-m-i-a.

With that quest done and the changes demanded made, I would go on to the ritual proper. If the girl were unknown to me, I would proceed to the ritual directly.

The Northern Path opens quite a few possibilities, but we'll restrict ourselves to the runes proper. But even here we have tremendous options through summoning the powers of individual runes, forming runes into a monogram, talismans, candle magic, and more. What we'll do, though, is have an actual ritual, and we'll begin with setting the place of our working.

This can be a room of the house, though if you happen to have a nice natural mountain, copse of trees, spring or river on your property, this is convenient, too. We'll use a room.

To form wards for the room we'll call on the four dwarves whom Odin set to hold up the sky. These are Nordi in the north, Austri in the east, Vesti in the west, and Sudri in the south. Facing north first and traveling clockwise (or counterclockwise in the southern hemisphere) we carve and color the rune ken - symbolizing a torch - in the air.

Ken looks like a "K" without the vertical line that makes the back. To carve it, carve the upper stroke down and left, then the lower stroke down and right. To color it (yellow) do the upper stroke up and right, then the lower stroke down and right. Ritually this is saying the power comes down and then radiates outward. When carving and color each stroke a phrase is said. For ken this is: I hold the light.

Most runes, though, use different phrases for each stroke. When ken is carved and colored, then we would say to the dwarf:

[Dwarf] of the [direction],
See thee the light of the torch,
accept its flame
and let none pass thee by,
Lest it scorch them to death.

When the wards have been set in the room, we would furnish it with a small table facing north as an altar. On this we'll place a candle into which has been carved the rune boerc. Then, using a blue candle, we'd melt its wax into the carved-out boerc. Then we'd have a candle with boerc in its proper color at the base. Since boerc is a good rune for healing, it makes sense to place it on the altar.

Since its number is two we could place two of them, but one will do. When we carve and color boerc into the candle we would use the proper order of strokes and use the phrase for each stroke.

Boerc looks like a capital "B." But instead of curves, the created by four straight lines, creating something like two triangles with a common side forming the back of the "B."

To carve, we start with the top diagonal and carve down and right, then the diagonal second from the bottom down and right. Next the vertical stroke (the back of the "B") is carved upward. Next carve the lowest diagonal up and right, then the second highest diagonal up and right.

To color, when dripping in the wax we color the vertical upward, then the lowest diagonal up and right, the second lowest down and right, the second highest up and right, and the highest down and right.

When carving we keep the mind silent of words. When coloring, however, with each stroke we recite one line of the following:

Life eternal,
fertility,
freedom and joy,
are provided
to initiates.

The associated deity of boerc is Idun, the goddess of healing who tended the apples of immortality. Its image is of birch rods. Therefor apples and birch rods may be added to the altar as decoration. We would also bless the candle in Idun's name.

Idun, healing one, keeper of the sacred grove,
bless this candle with me
that by its light I shall heal [name] of her disease.
We can also add,
To this, a gift demands a gift,
so I pledge for this healing
nine golden [or silver] coins
to the learning of healing arts.

The nine coins (in Australia the golden $1 or $2 coins are fine, in the US and Canada, the silver dollar should serve as well) would be placed on the table and left there until they were given to medical research. Note, you can't put the money in your pocket and write out a check for the same amount. The money is not anonymous: the coins in effect become a kind of talisman.

Now the choice of ritual. For we could make the candle itself the center, using the flame as a focus of our magic. But this leukemia is obviously difficult. In traditional Saxon magic, for example, there would have to be a physical link, such as an ointment or cream which could be placed on the child. Here we will incorporate touch, and use the spell for a timed healing.

So we have to arrange a time in hospital to see the child to place healing hands upon her. The ritual will focus on that time, to increase the healing. The object will not be outright cure, but strengthening of the child. As she strengthens, her system and the magic together should beat back the disease.

With that in mind, we'll summon the power of individual runes and their gods. Boerc with Idun would naturally be one. We'll also summon Eohl with Magni and Modi (sons of Thor, destined to inherit his belt, hammer, and gloves). Eohl is associated with protection in all forms.

We would enter the room and revive our wards with the four dwarves. We would then summon the power of the runes.

We would carve and color eohl. Eohl looks like a "Y" but with the stem continuing straight up to the height of the two branches. Start with the vertical straight down, then the left diagonal up and left, then the right diagonal up and right.

To color it purple we'd do the vertical up, the left diagonal down and right and the right diagonal down and left. With each stroke we'd recite one line of:

By my sword
and my magic
[name] is defended.

Then we'd visualize Magni and Modi, each wearing one glove of Thor and each with a gloved hand on Mjollnir, his hammer. We'd then invoke:

Magni and Modi, gods of right,
hear my plea.
For gods of justice you be.
By your strength,
[Name] is protected from
all harm,
all hurt,
all disease.

> We'd then invoke Boerc itself, carving and coloring into the air just as we did with Eohl. The goddess this time is Idun, whom we'd visualize as a women of soft blonde hair and kind face, wearing a long green skirt and white shift or blouse. She carries a woven reed basket of apples, each one of which is perfect and unblemished. We'd then recite the following invocation:

Idun, kind and gentle deity,
who is useful to all,
Bring thy power and gifts
to [Name].
Make her well,
add thy strength to hers,
through my hands,
that she shall be healthy
and shall live long.

We'd then light the candle, focusing on the flame. We'd visualize the girl growing stronger, the symptoms of leukemia regressing. We'd visualize ourselves providing a laying on of hands, feel the energy which flows to sickened flesh to make it whole.

And we must offer to the gods. So when the images are replete in our minds, and the time for the laying on of hands is well set, we would address the gods.

A gift demands a gift,
and for thy gift I offer
to thee,
to Magni and Modi,
nine seeds and nine saplings
and of trees, planted,
nine gold [silver] coins
to serve justice,
nine praises to the name Idun,
nine praises to the name Magni,
nine praises to the name Modi,
nine gifts of food
to untamed animals,
nine knives buried
and nine touches of my hands
to heal [name].

We would then go to the hospital at the right time and lay hands just above contact on the sick girl. We would feel the heat of the successful healing. And we would then take nine days, and on each of them perform one each of the nine different gifts.

After that, we could repeat the spell. When the spell was done at last, we would thank the gods and dismiss the dwarves. To each god we would say:

I thank thee, [deity],
for having heard my prayers,
and know that thou hast answered them,
I thank thee for this gift of
health and strength to [Name].

To dismiss the dwarves we would face each direction, erase ken, and say:

[Dwarf] of [direction],
I thank thee for thy work.
Blessings to thee
and farewell
until we meet again.

That's the outline of the spell. Naturally I would normally check it over several times before employing it. Always double check the script of any major ritual before undertaking it.

Can you recommend any good books for the would-be Runic Magician?

Actually, I'd start with my own two. The first, Using the Runes was published by Aquarian (now part of the Harper Collins group) and the second, Esoteric Rune Magic, was published by Llewellyn. Most readers discover one and not the other, as I found out when I got a letter from the United States, very well organized and with penetrating questions, except that it pointed our ERM didn't mention divination - that was in Using the Runes.

For other authors, I'd suggest Michael Howard's The Magic of the Runes: Their Origins and Occult Power and Edred Thorsson's Futhark: A Handbook of Magic, both from Samuel Weiser.

I'd also suggest they have a look at Lisa Peschel's The Runes: Their Uses in Divination and Magick from Llewellyn.

I should point out these books don't always agree with each other on every detail. But the reader should be able to find plenty of suitable material with which to begin runic magic.

And if they want to get in touch with you?

Write: P.O. Box 256, Subiaco, WA 6008, Australia, or email: [email protected]

©1996, One Life Order. Used with Permission. This interview appeared in the Lammas 1996 issue of The Neo Pagan Times.


These references can be purchased at a discount from Amazon.com. Click on the hyperlinked titles.

Rune Magic

Cooper, D. Jason: Esoteric Rune Magic :The Elder Futhark in Magic, Astral Projection and Spiritual Development. Llewellyn Publications, 1994, ISBN=1567181740.


Reply
 Message 3 of 4 in Discussion 
From: MSN NicknameLadySylvarMoonSent: 10/28/2006 3:53 PM
Anglo-Saxon Futhorc

 

While Cooper refers to the "Elder Futhark", he uses the names and meanings of the runes of the Anglo-Saxon Futhorc. Traditionally only the first three rune rows (aettir) of the Anglo-Saxon Futhorc are used for divination, although the "extra" runes might be used for magick. Cooper discusses only the these first three rows.

THE AETTIER IN MAGICKBY D. JASON COOPER

© 1994, D. Jason Cooper, Esoteric Rune Magic, pp. 48-63

There are three aettir (aett is singular, aettir is plural) of the Elder Futhark. This fact has often been mentioned In both occult and academic books on the runes, but no one has bothered to wonder what this division means.

The Enochian alphabet has no similar division; its only internal structure is its alphabetic order and numerology. The Hebrew alphabet has both these divisions and the division between single, double, and mother letters..

Perhaps this is why when the runes regained popularity the existence of the aettir did not excite much attention. Indeed, the only mention of their use was as the basis of ciphers such as the twig runes or tent runes. Additionally the aettir form the basis for runic numerology, a sophisticated subject in its own right.

But the aettir, on examination, create a careful division of the runes. This system has several implications for the magical use of the runes. The aettir not only imply an initiatory structure, each aett being one degree in a three-degree system, but they seem to reflect the age-old division of Aryan tribal society: nurturer, warrior, and priest/king. This theory of the division of Aryan societies, by the way, is not an occult theory, but an academic one associated most closely with G. Dumezil.

In its simplest form, the theory is as follows. When the Aryan tribes swept from the steppes, they brought with them a society already divided into three groupings...

These groupings affected the different Aryan societies in a variety of ways. in India the divisions multiplied, became more fixed, and were transformed into the caste system. In Iran, too, the caste developed but was much less complicated and rigid, and eventually atrophied into merely two divisions: priest/king and everybody else. These divisions apparently explain a wide variety of phenomena. For example, in early Rome there were priesthoods called flamens. G. Dumezil believed the Latin flamen to be a corruption of "Brahman."

Furthermore, there were three major and twelve minor such priesthoods-priesthood here being an office held by an individual. The three major priesthoods were dedicated to the gods Quiurnus, Mars, and Jupiter. Dumezil saw these as reflecting the nurturer, warrior, and priest/king respectively.

Similarly, medieval society with its division of people - "those who work, those who pray, and those who fight"- reflected the same ancient traditions. Dumezil saw the same division in Germanic society. We should not think Dumezil's ideas have been universally accepted...

What Dumezil has done, however, is trace structures of society to their common origin. Where we find the structure remaining in society we can expect it to exist in its institutions. This is certainly the case with the Germanic tribes.

The divisions Dumezil noted were essentially those of the Germanic pagans. They had nurturers in their farmers, women, and to an extent, merchants. They had their warriors, the Vikings being one example, and their priest/kings. Many royal houses traced their ancestry back to one of the gods. In the pagan era all royalty had divine sanction.

These divisions are reflected in the aettir of the runes in different ways. If you look carefully, you may notice some overlap in the duties of the runes. Each aett has its complement of functions and its own character.

Freyha's Aett

The first aett is Freyja's, the aett of the nurturer: the mother, the farmer, and the merchant. It is also the aettir of the first degree and shows this in its structure. The runes set three pairs of opposites which are fairly typical of the kind of test/choice early students face in initiatory training.

Take the first two letters: feoh and ur. These are domesticated and wild oxen, respectively. The similarity is obvious, since both deal with cattle. The distinction is between the social, domesticated, and responsible on one hand and the wild, untamed nature on the other.

Do not assume that feoh is good and ur is bad. The task of the student is as much to get away from his or her own conventional ways of thinking as to learn the methods of magic. On the other hand, the student must often face parts of him or her-self he or she hoped never to face again: the student must learn to capture and tame the wild side of his or her own psyche.

The second pair, thorn and os, is even easier to see as a dichotomy, since it admits no ambiguity. It is all demons, especially the one called thorn, versus all gods, especially Odin. In other words, the student has to choose the gods with every fiber of his or her being.

To choose the gods only because it is expected is not good enough. The student has to see the reality of the choice, and make it using all the factors of him or herself unleashed (the lesson of feoh and ur).

The third pair, rad and ken, complete the simple opposites in his aettir. They are the otherworld and the journey to the land of the dead on one hand, the light of the torch on the other.

With this pair we seem to have an image of a two-part initiation. On the physical level we have a person in a cave (rad) who has been subject to sensory deprivation (darkness) being brought the light (ken) before being brought out of the cave as if reborn.

Psychologically, we have a typical shamanic ride into the otherworld on a cart or an animal (rad). There the shaman uses his or her harnessed magical powers (ken) as a guide, conducts the journey safely, and returns.

Note that initiations in caves were common in both Germanic and Celtic cultures. In the case of the Germanic tribes, torches were a symbol of magical power. Even today torch light parades, a tradition started by the pagans, take place.

The final two runes are gyfu and wunjo. Gyfu is the gift, the exchange; wynn, the glory. In the light of previous pairs it would seem the parallel here is that in return for the gift the student receives the glory, which in this case means wisdom.

The sacrifices the student has made (and a last such sacrifice may be indicated by the rune gyfu) yield the wisdom of wynn. The student has passed the degree of the nurturer (Freyja) and it ready to undergo the tests of the warrior, Heimdall.

Heimdall's Aett

Heimdall is sometimes thought of as a god of silence, which might seem like priestly meditation to some. I believe he, in conjunction with Loki, forms a special description of the world. Loki is the bound giant whose fingers eat away at coastlines.

Loki is a shapeshifter, as dunes change shape. He steals, as erosion steals topsoil or land. Yet he brings the gods their greatest treasures (usually of gold), as erosion reveals alluvial gold or other items.

Heimdall is the watcher against this. He is associated with goats because they live on the cliffs identified with him. He is identified with sea cliffs because they are seen as Heimdall watching for Loki's arrival. His horn is the waves crashing against the surf, the sound heard throughout the nine worlds.

He is associated with the land, in that Heimdall refers to the land just as do the names Vanaheim and Svartalfheim. Similarly, Freyja is called Merdall, which is the sea equivalent of Heimdall. But Heimdall himself was born of the sea, as land is often thought (correctly, geologically speaking) to be born of the sea.

In essence, Heimdall is a warrior. Ever-watchful, he struggles against overwhelming odds, showing unending courage in his watchfulness.

His aett begins with hoel. It is winter, ice, and the season of cold. In this we again have the dichotomy of Loki and Heimdall.

Winter is a season in which people spend long months indoors. Pranks and mischief become common and can go too far. This was the sort of thing against which Heimdall, watchful and patient, was to stand.

The second rune is nyd, necessity. Long periods of enforced rest, even boredom, can lead one past the obvious. The usual mechanisms of personality break down and the individual reaches for something inside him or herself. He or she finds sources of power beyond his or her dreams.

When such things occur, and they do occur in several societies, they are described in terms of combat or in relation to a warrior. It is interesting to note here that Freyja's aett starts with safety and moves to danger, while Heimdall's aett starts with danger and moves to its resolution.

The next two runes of Heimdall seem to repeat the relationship of the first two: isa (spear or ice) and ger (the year, especially the harvest). Naturally Isa (as ice) parallels hoel, and ger (harvest with the implication of winter stores) parallels nyd.

If so, this implies the application of the power of nyd, in turn made necessary by hoel. Defense of the food stores against the enemy, human or natural, is part of this. But there is another dichotomy represented here.

Isa is the barren time of winter. Ger is the fruitfulness of the harvest. In this the warrior reaches into his or her lowermost depths to find the wellspring of personal strength, a strength which exists almost by natural law.

The runes go through boredom and find necessity. They go rough barrenness and find fruitfulness. One would expect a third such division, yet the next two runes do not provide it.

Both eoh and poerdh deal with restriction. Eoh is natural restriction, and might be compared to the literal meaning of the Latin prohibit, which means "for life." Poerdh is the funeral mound and its entrance. It is death not in the mold of rad, a crossable state, but it is death as a warrior finds it--an impenetrable barrier; a final limit.

The last two runes are also similar in direction, but on different scales. That is, eolh is protection while sighel is the sun salvation and protection.

Restriction is matched with protection and death is matched with salvation. In this poerdh is not an absolute barrier; any breach of that barrier exists only through a higher power. Sighel, as the sun, transcends death. It is not the warrior who digs permanently deeper into him or herself to eventually overcome even death: for this he or she requires outside aid. With that in mind, we turn to the third aettir.

Tyr's Aett

Tir, in his original form of Tyr, was the head of the Germanic pantheon. His name comes from the same source as Jupiter (originally Deus Pitar) and Zeus. He was a sky god whose worship went back at least to the Bronze Age; we have carvings which show a one-handed figure who is taken to be a god.

It is possible that his ancestry is much older than this. The rough outline of the Germanic mythic universe, a column or tree holding up a skull which is the sky, seems to go back to the days of the Neanderthal. In a Neanderthal cave, a stick on which rests a skull has been found. Surrounding the stick is a ring of stones. The stick relates to Yggdrasil, the world tree; the skull is the skull that is the sky. The stones can be compared to the Midgard serpent. The parallels are too close to ignore.

The first rune of the aettir is tir, a complex rune that is not only its god's initial but also a version of his name. It is a rune that represents victory and protection and is a symbol of cosmic justice.

We in the modern world forget that among ancient tribes war was seen as a test, and the gods gave victory to those who were most deserving. Those who deserved victory were those who displayed the martial virtues of courage and order. When the technology of weapons was usually equal, this was not an illogical stance to take.

The rune tir was the promise of such a victory. But it can also be seen as the priest/king's dispensing of justice. The priest/king must see clearly what is right and where something has gone wrong, which leads to the next rune.

Moral value in peace and war is perhaps ensured by the rune boerc. Boerc stands for atonement.

Where victory in war is considered a moral victory it becomes imperative that the members of the army not have pollution in their souls. This was as true of the Germanic pagans as Cromwell's New Model Army-and in both cases seems to have been a concern only until it was time to sack the town. The duty of the priests was to ensure that atonement.

In times of peace, the priests or rulers had a similar duty of atonement politically and personally. It was assumed that there was, on a social and personal level, a natural state of health and smooth functioning. When something went wrong it was because of an imbalance or a pollution. In any of these cases an atonement was necessary to restore health.

The third rune of the aett is ehwis, which represents the twin gods, the Aclis. Only three runes specifically refer to a deity. os in the first aettir is any god, though it is sometimes taken as Odin specifically. In the third aett are tir and ehwis: cosmic justice and the gods who help people, respectively.

The Aclis seem to have been very close to the human race, even if they did not have a large formal cult. Their tendency to be the originators of various royal houses shows this. In an aett of the priest/king we would have to have some reference to the functions of the office and the gods as overseers of this. The notion of the divine king given special powers would last until the time of Charles I.

The atonement necessary was often a punishment. Sentencing was not to reform someone, but to provide atonement, which itself was thought to provide the basis for rehabilitation.

Ehwis is the rune of calling on divine aid, but also of strengthening the bonds of society. The atonement that was required made certain everyone reaffirmed the social norms.

The next rune is manu, which is the human being. It represents the race or the individual. So from cosmic justice or victory in war we devolve to atonement, the Aclis, and the race or the individual. Throughout we move from the most distant to the closest to us. The simple dichotomies of Freyja are not seen here. Here are functions of priesthood and rule, though more the former than the latter. The next four runes change this relationship.

Lagu as the sea, ing as the people, and odel as the property is almost a thumbnail sketch of Germanic society. Furthermore, if we start with manu we have the individual who is splashed with water at birth (lagu), becomes one of the people (ing), and inherits property (odel).

In these last runes, though the priestly function is still described, rulership comes to the fore. The result is the last rune, doerg. This is light, shining day, salvation; the culmination of right rulership, right life, and the final event of initiation.

It is possible that a random collection of symbols, if they are strong enough, will always seem to have various interconnections. But the structure of the three aettir belies such a notion.

For a start, each of the three ends with a rune of positive nature and successively greater scope: wynn (glory), sighel (sun), and doerg (day). It implies the end of a course of instruction in which the student has passed the tests and is ready to go on to the next step.

Each aett has certain runes which directly or indirectly cover similar concepts. Each, for example, has a rune for light. In Freyja this is ken, the torch. In Heimdall it is sighel, the sun; in tir it is doerg, the radiant day. Note that the light is successively greater in power or covers a wider area.

Each aett has a rune referring to wealth or personal achievement. Freyja has feoh, Heimdall nyd, and tir odel. All have a reference to the deities in os, sighel, and tir and ehwis.

Each aett has a specific emphasis. Freyja has four runes of danger, evil, or cost to the runecaster (ur, thorn, rad, and gyfu); Heimdall has three (hoel, Isa, and poerdh); tir has, at most, one (lagu was sometimes the dangerous sea).

If we examine where similarities exist in two out of three aettir there is a much wider development. For example, only rad and poerdh deal with death; the aett of tir has no such rune, as if priest/kings or the members of the third degree had faced and conquered the problem.

In the same way, the aett of tir has no reference to ice or snow. Freyja has thorn and Heimdall has both hoel and isa. Yet it is Freyja's aett which lacks any reference to a weapon. Isa in Heimdall's aett and tir in Tir's aett both refer to a spear. We should note that of the deities only Freyja was associated with peace rather than war.

When we look at functions rather than images there is even more overlap. Each aettir has at least one rune of protection, each has at least one rune useful as a good luck charm, each has a rune useful in healing magic, and so on.

It seems clear that there was an intended structure in these aettir; the runes were probably taught in groups of three. But more than that, they were taught as a degreed system. Evidence for this is in the declining number of "negative" or "testing" runes, and the change from simple dichotomies to a more complex and panoramic use of the runes in the aettir.

This last point, incidentally, parallels the Tarot, where the Major Arcana begins with dichotomies or choices and winds up with groupings of cards showing different aspects of one principle. So in the beginning the choice is between gutlessness and guile (Fool and Magician), the spiritual and chaste or the sensual and sensuous (High Priestess or Empress), and political or religious authority (Emperor or Hierophant). Later, there are groups of cards like Star, Moon, and Sun, or Justice, Hermit, and Wheel.

But more importantly for us, the aett of a rune has some effect on its magic. Ken is not the same as sighel or doerg, and there is more to the difference than mere scope or scale.

Aett Magic

The runes you choose to use, whether individually or combined, are affected by the aett in which they belong. There is more to a choice between ken, sighel, and doerg than scale or personal preference. There is a greater difference between isa and tir, both involving a spear, than isa and hoel, both involving ice or winter.

This difference or similarity becomes extremely important in runic magic: a gift demands a gift; better not to pledge than to pledge overmuch. As I've said before, the runes are an ecological magic. It requires from you a necessary balance of intents, actions, and results. You need to make a statement or sacrifice before any significant magical work.

The nature of this balance differs depending on which aett is involved. This difference reflects the group of the society to which the rune belongs.

So feoh is wealth within Freyja's aett of the nurturer, while odel is wealth (or property) within the terms of the priest/king. These terms are as follows:

Freyja's aett of the nurturer is concerned with love, happiness, life, and enjoyment.

Heimdall's aett of the warrior deals with matters of achievement, money, victory, power, and success.

Tir's aett of the priest/king is used for matters of justice, spiritual achievement, understanding, establishing order, atonement, and all matters dealing with politics or rulership/authority.

When choosing a rune, then, one must look not only to its use or image, but to the aett in which it belongs. When combining runes, the same rules can apply.

For example, feoh is wealth in relation to personal happiness, livelihood, and enjoyment. It is not suitable when used in magic for becoming a millionaire because it doesn't take that much money to be happy on a personal scale.

On the other hand, odel is wealth which also indicates one's rank in society. Becoming a millionaire is quite germane to its function, if only because of the change in status involved.

Neither deals with money on its own terms: it is money to get happiness or money to establish a particular role in society. But it is Heimdall's own aett which involves money, even though it doesn't have a rune specifically for wealth.

This is because money, in the terms of Heimdall's aett, is a part of victory. It is built from associations of nyd, ger, and other runes. So nyd's general use of success includes monetary success, ger's comfort implies financial comfort, and so on.

But the aett of the rune has its own effect. Feoh could not be used to get enough money to dump a spouse; odel cannot be used to ensure success for the unjust. Moreover, to use feoh one could not sacrifice personal happiness to balance the money. What can you offer, then?

There are essentially two kinds of sacrifices suitable in runic magic: the gift to the gods and the personal sacrifice.

The gift refers to a physical object presented to the gods. This can be left in a sacred place (the common Greek and Roman custom), burned (akin to Chinese funeral practices), or buried. In all cases the object is meant as much as a votive offering as anything else: it is a declaration of your intent rather than a quid pro quo. As a general rule, the following are good examples of dedications for runic magic for significant goals.

Gifts related to Freyja's aett can include planting trees, choosing a bad patch of soil and rehabilitating it, cutting flowers and placing them on an altar, or making provisions for the poor (especially food for feoh or ur). Small gifts such as statuary can be stored in a sacred place, buried, or burned.

Gifts for Heimdall's aett can include weapons, coins, acts of courage, overcoming a fear or a bad habit, or acts of reconciliation.

Tir's aett can include almost any item of the previous two aettir. Significantly, it can also include other magical acts, such as undergoing a special initiatory journey through the astral realms, or using a ritual to enhance the justice of the world.

All three can include votive acts, such as lighting a candle and saying a mantra or a prayer for the length of the burning of the candle. They can include specific numbers or times of prayers to a particular deity associated with the rune or runes you wish to use.

In personal sacrifice, however, there is a different rule. Whereas with objects or actions you need items that match the character of the aett, personal sacrifice requires the opposite. Do not sacrifice love to please Freyja.

In other words, the sacrifice to be made must strengthen the precepts of the aett. In the case of physical objects this is done by similarity; in the case of personal lifestyle it is done by removing encumbrances.

So take the example of Freyja's aett: a personal sacrifice might be to spend more time with your children, bringing greater strength to that area of life. In return, the magic may eliminate financial or personal difficulties elsewhere in your life. It can mean a change of personality to become a more circumspect, caring person.

In cases of Heimdall's aett, personal sacrifice can include doing exercises to improve physical condition (both sports and exercise originated as preparations for war). Alternatives include shedding superfluities of life: cleaning out all your old junk is a simple example.

Runes of Tir's aett can be supported through acts of meditation or by becoming a calmer person. Matters of understanding and piety also form a foundation for personal sacrifice.


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 Message 4 of 4 in Discussion 
From: MSN NicknameLadySylvarMoonSent: 10/28/2006 3:54 PM

Examples

Say you want more money. First, check the runes which deal most closely with this. There are several runes which will work. There are feoh and ur in Freyja's aett; nyd, ger, and sighel in Heimdall's; and in Tir's aett, odel.

But what is the money for? Somebody out of work may only be looking for comfort, e.g., knowing he or she will be able to pay the rent next month. For this person, nyd is clearly inappropriate. Ur, with its implication of danger, is unlikely as well. This leaves odel and feoh.

Either one would be suitable. But feoh more closely approximates comfort. Odel would be more appropriate for the money to do something&endash;e.g., the money for college fees. Assuming we settle on feoh, there are several gifts that might be made.

First, we can establish what we want the money for. We can restrict ourselves in that the money will be used for comforts and necessities rather than luxuries. If after receipt of the money there is a sudden purchase of foreign trips and gold bullion, expect severe reversals of fortune.

Individual gifts can be made, such as planting trees. The number of trees can be set numerologically, or can be one tree per every hundred or thousand dollars necessary. Or you can change your personality to strengthen the principles of Freyja-resolving not to think depressing thoughts for a period of three months, for example.

Let's take another example: suppose you want power. You've been at the bottom of the stack all your life and you want your card played. You want the chance to call your own shots in life, and don't care much whether the power is financial, political, or even simply a nebulous belief in power. We don't have to start with anything more than that rather vague statement to work out the appropriate rune(s) and gifts. And in this case there are many from which to choose.

If we're talking about a problem of not getting your share, we should look to Tir's aett. We're dealing with a question of justice and setting things right. The rune for that is tir.

However, if you believe a previous life, pollution, or karmic debt is at the root of your troubles, boerc is the appropriate rune.

It may not be your pollution, but society's. The deck may be stacked against you. In such a case you may wish to call upon divine aid, so runes such as os or ehwis would be appropriate.

If you want money or property in proportions that make people respect you, use odel. If, however, it is the position of respect that is most important, you would be looking at the runes ing or isa.

And there are more general positive runes like ken, sighel, or doerg. And runes to attack enemies who hold you back (tir), to protect you from them (eohl), to gain preferment from those higher up (lagu and doerg), or even to achieve success through a lifetime of right action (ger and eoh).

As you can see there are many possibilities here. In this example we would need to narrow down exactly what is wanted and in what order. That is, take the matter in steps and use the magic item by item to achieve what you want.

If the odds are stacked against you, start with eohl. This is a rune of protection in Heimdall's aett. It can be used by drawing on its strength over time through ritual use, meditations, and the like.

The sacrifice to be made can be twofold. First, a change in lifestyle. Simply look for points of weakness and vow to slowly shut them down. If money is a problem, prepare to cut down on expenses and save. If you tend to get people angry, vow to cut out that habit.

The material sacrifice can be something appropriate to Heimdall's aett or the associated gods Magni and Modi. A small knife or a spearhead can be engraved with the rune eohl, or eohl on one side and tir on the other. This can be buried or stored in a sacred place. Using it as a regular knife, however, is not a good idea. Some coins might be gifted. Wooden letter-openers can be carved or bought and burned.

Once protection is established, you need to look at the next step. This can be any one of several things, but we'll establish the aid of the gods. This means the rune ehwis.

This is in Tir's aett, so the sacrifice here could easily be a series of projections into the rune. Time spent watching a candle flame while silently carving and coloring the rune over and over could be another act of sacrifice. Time spent in self- improvement, to be worthy of the help of the twin gods, can be an important form of sacrifice.

With the aid of the Aclis through the rune ehwis, you would need to choose a third rune. The choice could be nyd to achieve the goal, or tir to strengthen oneself. It is possible that the magic of the first two runes will choose the third for you. This may come by some coincidence, through inspiration, or in a dream. But the process should be clear.

At each stage another rune is chosen to overcome the problems at hand so that you can go a step further with your program. But when choosing multiple runes, particularly when they are to be used at the same time, the aettir have one more role to play.

Relations Between the Aettir

It is common to combine runes to achieve a particular magical effect. Combining runes into a monogram was a common practice, one that continues today.

Suppose you want to combine the powers of nyd and ken, for example. These runes deal with harnessing and unleashing power; certainly an advantageous combination for, say, an athlete. But ken is in Freyja's aett and nyd is in Heimdall's. Does this cause problems?

Not really, but their combined strength may only be more precise and not actually twice as powerful than either rune separately. This is a case where two plus two, because of inefficiencies, may only make three, if even that much.

To maintain strength you must be aware of the aettir and the type of sacrifice involved in each. In this case Freyja is for the love of the sport, and nyd is for success and victory. The runes must be combined in such a way that ken makes you do your best, and nyd makes your best good enough to win.

It doesn't take two sacrifices for these runes. Better to have one overlapped sacrifice in the form of concentration on the combined pair. You must invest energy to achieve the desired results.

Only then, to seal the power, do you make a physical sacrifice. This can be as small as burning a candle or drinking an oath to the action.

We'll be examining this in more detail in the chapter on combining runes. But there are some rules we should remember when dealing with the aettir and choosing runes from them.

First, the functions of the runes in the aettir parallel each other, but those in successive aettir are more powerful and more general in purpose. So the success of nyd is more general than that of feoh. Where Freyja's aett has thorn the ice demon, Heimdall's has ice and winter, and tir's simply has atonement.

Second, when combining runes do not simply pile up the runes of a whole aett or combine runes of the same function from each of the aettir. Some of the runes in the same aett counter each other, and parallel runes in different aettir do not always reinforce each other. So though os and ehwis can combine well, feoh and odel generally do not.

Third, do not combine dark runes or runes of danger. Thorn and hoel mix about as well as alcohol and gunpowder. There are some unavoidable exceptions in which the more difficult runes are mixed, but until you have experience, avoid them.

Fourth, when combining runes establish a key rune which will determine the "home" aett.

That being said, we will turn our attention back to the individual runes. We will need to learn them through meditation in order to draw from them the maximum magical value.


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