001: SUMMARY Twenty new kids from across America leave their iPods, cell phones and shopping malls behind and descend on a secret and rugged new location in the middle of the Tehachapi Mountains. For centuries, adventurers made the difficult journey through this rugged landscape in search of a new life. Although the scenery is beautiful,the mountains can be unforgiving, and few survived the trip without the help of family or friends.
These 20 strangers will begin a similar journey, as they travel through this untamed wilderness to a small lake 4,000 feet above sea level. Here, far from their family and friends, they'll have only each other to depend on.
They will have to tap into every ounce of muscle and brainpower they have in order to outlast the competition and become the next Endurance: Tehachapi champions. With the end goal of collecting the 13 pyramid pieces of Endurance: Tehachapi, the kids will compete in a series of innovative and intense challenges that have them hanging onto a T-bar on a 40-foot zip line over water and pulling a weighted raft across a lake.
Winning the actual missions is only half the battle. Each kid will need a strategy for navigating the complex tactical web of relationships that is an intricate part of this survival game. Alliances are formed and reformed, and promises are made and secretly broken. But it's the team who can truly work together, think on their feet and adapt to change that will make it to the end.
002: The 13 Pieces of Endurance To win Endurance, teams must collect pyramid pieces representing 13 essential inner qualities: Strength, Heart, Courage, Perseverance, Luck, Trust, Leadership, Discipline, Knowledge, Teamwork, Ingenuity, Commitment, and Friendship. The team that collects all 13 pieces first wins the game
003: The Teams ? ? ?
004: Endurance and Temple Missions Each week the kids compete in either an Endurance Mission or a Temple Mission game. Winners of Endurance Missions receive pieces of the Pyramid of Endurance, while the winners of Temple Missions have the ultimate control. They get to choose any two teams to send to the Temple of Fate. Two teams go up... only one will return. So be careful who you send ... because one team is coming back!
005: Temple of Fate Winners of the Temple Missions choose two teams to send to the Temple of Fate, where a showdown sends one team home. The team sending the kids to the Temple of Fate has got to choose wisely because their choice will impact the rest of the competition. If you lose in the Temple of Fate, not only are you out of the game, but you can send your pyramid pieces back to the team of your choice, potentially giving them a sizable advantage. The challenges at the Temple of Fate take these competitors beyond a simple test of skill and physical ability to a complicated game of mind-bending strategy.
006: Final Challenge/Episode Hold on to your seats because every moment of Endurance 4: Tehachapi comes down to this! The winning team is crowned Endurance 4: Tehachapi champion, and with that title you deserve the trip of a lifetime, to Costa Rica! |