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  |     |    missions. ////of endurance one
      |    TIMELINE; RIGHT TO STAY In this right to stay mission, contestants will be marking their first moment in Endurance history on  their own giant timeline. Competitors will grab hold of a ring and hold on for dear life as a bungee cord  attached to their feet is raised leaving them dangling above the water. Unable to ignore their pain  and use inner strength, the first 3 guys and girls who let go, will be sent home immediately.  
  |     PARTNER MISSION; FATE FALLS In Fate Falls, the partner picking game, a colored ball was dropped from above  through a 30-foot cage filled with obstructions onto the players and the first  one to grab it chose any guy and any girl to be on that team for their entire  stay on Endurance. Each ball was dropped until all seven teams of Endurance  were formed.   |     TILT Drawing on Sir Edmund Hillary and his Sherpa partner Tenzing, who were the  first to reach the top of Mt. Everest, J. D. challenges the teams to hold onto  their teammate as they dangle 20 feet above water. Each boy will be  strapped onto a stand which is perpindicular to the large platform. The girl  stands facing the boy on the platform, but is not held in by the stand. The  platform slowly begins to tip backward, and each girl slowly falls off the  platform, with the boy holding her, feet above the water. The last team still  on the platform wins.   |     KNOTTED UP  The challenge, called "knotted up" will force teammates to work together as  they are connected by the waist with a giant rope that has a large knot in  the center. The first team to untangle the knot in their rope wins the mission.   |     PLANT THE FLAG This challenge is modeled after the planting of American flags at locations  after major accomplishments (i.e: man landing on the moon). The challenge  works like this: each pair of teamates will be connected by a pully system,  and while one teamate is located on the ground, his movements will move  his teamate up and down on the pully toward the truss above them, where  four flags are located. The first team to collect all four flags and plant them  at a designated location on the beach will win.   |    |    SQUEEZE PLAY This mission was a mental challenge based on the questionnaire the  contestants took at the rock the day before. The kids were asked the  same questions as before, but this time they had to answer based on  what they thought the majority of the group said.  
  |     WATERLOGGED In 1947, Thor Heyerdahl, a Norwegian explorer, proved his theory of how  ancient civilizations may have established contact with each other. He sailed  from Peru to Polynesia on the Kon Tiki, a simple raft. In Waterlogged, one  team member is attached to a bucket by a rope through a pulley. The other  team member fills the bucket of any other team with ocean water. As the  buckets become heavier, the teams drop. It's a matter of who wants to  eliminate who and which teams will gang up on which teams. The last team  still standing wins.   |     ERRUPTION Using the idea behind volvanoes in which pressure builds under the Earth's crust. When that crust  becomes too weak, the volcanoe errupts. In this game, each team will hold on to a rope attached  to a lot of waterballoons. Like mini volvanoes the pressure to hold on will increase, until the team  is weakened and releases their rope. The last team holding on wins the mission.   |     HOUSE OF CARDS As a tribute to the men and women who built the Great Wall of China, the girls  build part of the wall while the guys help out using their heads. The first team  to complete the structure wins. BTW, the only man made structure that can be  seen from outer space is the Great Wall of China.   
  DIAL-IN The art of code breaking led to the discovery of buried treasure, the recovery of important  intelligence, and victory in numerous wars. Cryptogrophy is the remarkable science of breaking  these codes. In this mission, contestants will have to crack 'The Endurance' code. The  competition will require the same skills cryptographers use. Each team will be given a giant  wheel with numbers and letters surrounding it, the objective being to line up the numbers  with the correct letters to spell out a question. The first team to shout out the answer to that  question wins.  
  BUILD A PYRAMID Basing this mission on the Pyramids of Giza, J. D. challenges the teams to  build a pyramid. Instead of 100,000 men and 20 years to complete, the teens  have just their teammate and a couple of hours. Further complicating the  construction is J. D.'s request for a specific interior design. The team with  the best perceptual awareness and team work wins.  
  LEAP OF FAITH Most teens love dancing. J. D. puts their ability to the test by challenging them  to dance over objects moving at high-speeds. Based on a dance performed by  African Masai warriors where the men jump for hours over obstacles as high as  three feet. The last team still hopping wins this test of stamina and  coordination. This was the episode where the Red Team lost, leaving just the  Blue and Yellow teams.  
  DON'T DROP THE BALL Partners stand face-to-face on a platform over water. They must hold a six- foot earth ball above their heads, ignoring the pain.    |   
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