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missions.
////of endurance one

TIMELINE; RIGHT TO STAY
In this right to stay mission, contestants will be marking their first moment in Endurance history on
their own giant timeline. Competitors will grab hold of a ring and hold on for dear life as a bungee cord
attached to their feet is raised leaving them dangling above the water. Unable to ignore their pain
and use inner strength, the first 3 guys and girls who let go, will be sent home immediately.
 

PARTNER MISSION; FATE FALLS
In Fate Falls, the partner picking game, a colored ball was dropped from above
through a 30-foot cage filled with obstructions onto the players and the first
one to grab it chose any guy and any girl to be on that team for their entire
stay on Endurance. Each ball was dropped until all seven teams of Endurance
were formed.
 
TILT
Drawing on Sir Edmund Hillary and his Sherpa partner Tenzing, who were the
first to reach the top of Mt. Everest, J. D. challenges the teams to hold onto
their teammate as they dangle 20 feet above water. Each boy will be
strapped onto a stand which is perpindicular to the large platform. The girl
stands facing the boy on the platform, but is not held in by the stand. The
platform slowly begins to tip backward, and each girl slowly falls off the
platform, with the boy holding her, feet above the water. The last team still
on the platform wins.
 
KNOTTED UP 
The challenge, called "knotted up" will force teammates to work together as
they are connected by the waist with a giant rope that has a large knot in
the center. The first team to untangle the knot in their rope wins the mission.
 
PLANT THE FLAG
This challenge is modeled after the planting of American flags at locations
after major accomplishments (i.e: man landing on the moon). The challenge
works like this: each pair of teamates will be connected by a pully system,
and while one teamate is located on the ground, his movements will move
his teamate up and down on the pully toward the truss above them, where
four flags are located. The first team to collect all four flags and plant them
at a designated location on the beach will win.
 

SQUEEZE PLAY
This mission was a mental challenge based on the questionnaire the
contestants took at the rock the day before. The kids were asked the
same questions as before, but this time they had to answer based on
what they thought the majority of the group said.
 

WATERLOGGED
In 1947, Thor Heyerdahl, a Norwegian explorer, proved his theory of how
ancient civilizations may have established contact with each other. He sailed
from Peru to Polynesia on the Kon Tiki, a simple raft. In Waterlogged, one
team member is attached to a bucket by a rope through a pulley. The other
team member fills the bucket of any other team with ocean water. As the
buckets become heavier, the teams drop. It's a matter of who wants to
eliminate who and which teams will gang up on which teams. The last team
still standing wins.
 
ERRUPTION
Using the idea behind volvanoes in which pressure builds under the Earth's crust. When that crust
becomes too weak, the volcanoe errupts. In this game, each team will hold on to a rope attached
to a lot of waterballoons. Like mini volvanoes the pressure to hold on will increase, until the team
is weakened and releases their rope. The last team holding on wins the mission.
 
HOUSE OF CARDS
As a tribute to the men and women who built the Great Wall of China, the girls
build part of the wall while the guys help out using their heads. The first team
to complete the structure wins. BTW, the only man made structure that can be
seen from outer space is the Great Wall of China.
 

DIAL-IN
The art of code breaking led to the discovery of buried treasure, the recovery of important
intelligence, and victory in numerous wars. Cryptogrophy is the remarkable science of breaking
these codes. In this mission, contestants will have to crack 'The Endurance' code. The
competition will require the same skills cryptographers use. Each team will be given a giant
wheel with numbers and letters surrounding it, the objective being to line up the numbers
with the correct letters to spell out a question. The first team to shout out the answer to that
question wins.
 

BUILD A PYRAMID
Basing this mission on the Pyramids of Giza, J. D. challenges the teams to
build a pyramid. Instead of 100,000 men and 20 years to complete, the teens
have just their teammate and a couple of hours. Further complicating the
construction is J. D.'s request for a specific interior design. The team with
the best perceptual awareness and team work wins.
 

LEAP OF FAITH
Most teens love dancing. J. D. puts their ability to the test by challenging them
to dance over objects moving at high-speeds. Based on a dance performed by
African Masai warriors where the men jump for hours over obstacles as high as
three feet. The last team still hopping wins this test of stamina and
coordination. This was the episode where the Red Team lost, leaving just the
Blue and Yellow teams.
 
DON'T DROP THE BALL
Partners stand face-to-face on a platform over water. They must hold a six-
foot earth ball above their heads, ignoring the pain.