| | | missions. ////of endurance one
TIMELINE; RIGHT TO STAY In this right to stay mission, contestants will be marking their first moment in Endurance history on their own giant timeline. Competitors will grab hold of a ring and hold on for dear life as a bungee cord attached to their feet is raised leaving them dangling above the water. Unable to ignore their pain and use inner strength, the first 3 guys and girls who let go, will be sent home immediately. | PARTNER MISSION; FATE FALLS In Fate Falls, the partner picking game, a colored ball was dropped from above through a 30-foot cage filled with obstructions onto the players and the first one to grab it chose any guy and any girl to be on that team for their entire stay on Endurance. Each ball was dropped until all seven teams of Endurance were formed. | TILT Drawing on Sir Edmund Hillary and his Sherpa partner Tenzing, who were the first to reach the top of Mt. Everest, J. D. challenges the teams to hold onto their teammate as they dangle 20 feet above water. Each boy will be strapped onto a stand which is perpindicular to the large platform. The girl stands facing the boy on the platform, but is not held in by the stand. The platform slowly begins to tip backward, and each girl slowly falls off the platform, with the boy holding her, feet above the water. The last team still on the platform wins. | KNOTTED UP The challenge, called "knotted up" will force teammates to work together as they are connected by the waist with a giant rope that has a large knot in the center. The first team to untangle the knot in their rope wins the mission. | PLANT THE FLAG This challenge is modeled after the planting of American flags at locations after major accomplishments (i.e: man landing on the moon). The challenge works like this: each pair of teamates will be connected by a pully system, and while one teamate is located on the ground, his movements will move his teamate up and down on the pully toward the truss above them, where four flags are located. The first team to collect all four flags and plant them at a designated location on the beach will win. | SQUEEZE PLAY This mission was a mental challenge based on the questionnaire the contestants took at the rock the day before. The kids were asked the same questions as before, but this time they had to answer based on what they thought the majority of the group said. | WATERLOGGED In 1947, Thor Heyerdahl, a Norwegian explorer, proved his theory of how ancient civilizations may have established contact with each other. He sailed from Peru to Polynesia on the Kon Tiki, a simple raft. In Waterlogged, one team member is attached to a bucket by a rope through a pulley. The other team member fills the bucket of any other team with ocean water. As the buckets become heavier, the teams drop. It's a matter of who wants to eliminate who and which teams will gang up on which teams. The last team still standing wins. | ERRUPTION Using the idea behind volvanoes in which pressure builds under the Earth's crust. When that crust becomes too weak, the volcanoe errupts. In this game, each team will hold on to a rope attached to a lot of waterballoons. Like mini volvanoes the pressure to hold on will increase, until the team is weakened and releases their rope. The last team holding on wins the mission. | HOUSE OF CARDS As a tribute to the men and women who built the Great Wall of China, the girls build part of the wall while the guys help out using their heads. The first team to complete the structure wins. BTW, the only man made structure that can be seen from outer space is the Great Wall of China. DIAL-IN The art of code breaking led to the discovery of buried treasure, the recovery of important intelligence, and victory in numerous wars. Cryptogrophy is the remarkable science of breaking these codes. In this mission, contestants will have to crack 'The Endurance' code. The competition will require the same skills cryptographers use. Each team will be given a giant wheel with numbers and letters surrounding it, the objective being to line up the numbers with the correct letters to spell out a question. The first team to shout out the answer to that question wins. BUILD A PYRAMID Basing this mission on the Pyramids of Giza, J. D. challenges the teams to build a pyramid. Instead of 100,000 men and 20 years to complete, the teens have just their teammate and a couple of hours. Further complicating the construction is J. D.'s request for a specific interior design. The team with the best perceptual awareness and team work wins. LEAP OF FAITH Most teens love dancing. J. D. puts their ability to the test by challenging them to dance over objects moving at high-speeds. Based on a dance performed by African Masai warriors where the men jump for hours over obstacles as high as three feet. The last team still hopping wins this test of stamina and coordination. This was the episode where the Red Team lost, leaving just the Blue and Yellow teams. DON'T DROP THE BALL Partners stand face-to-face on a platform over water. They must hold a six- foot earth ball above their heads, ignoring the pain. |
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