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Biographical Data

Name (Soulname):

Hi'el Troiye (Caer Dinnos)

Class/Level/Alignment:

Druid - Ranger [Mielikki's Shadoweir (Multi-class Druid/Ranger; Faiths & Avatars, p114)] / 3rd - 3rd [34hps (+5 Con Hp Bonus, 2nd lvhps = 23); 6,570 exp (4th = 7.5k - 9k)] / Neutral
CLASS ABILITIES
3rd LEVEL
(PHB & DMG):
  • THAC0: Melee 18, Missile 15;
  • Saving Throws: PP/DM 10, RSW 14, PP 13, BW 16, SPL 15;
    [50% Magic Resistance, +4 Save Bonus vs Mental Attacks (Wis)];
  • Hide in shadows*: 40% [20% base, +5% racial bonus, +15% dex bonus];
  • Move silently*: 52% [27% base, +10% racial bonus, +15% dex bonus];
  • Armor Class: AC 1 [Natural armor class, -4 defense bonus];
  • # Spells/Level: Five - 1st; Five - 2nd; Two - 3rd;

    DRUID ABILITIES (Druid Handbook):
  • Spheres
    => Major: All, Animal, Combat, Elemental, Healing, Plant, Time, Wards, Weather;
    => Minor: Divination, Protection, Travelers;
  • +2 Save Bonus vs. Fire and Electrical attacks;
  • Secret Language of the Druids;
  • Permitted Elven Chainmail, Long sword and Long bow;
  • 3rd Level Abilities:
    => Identify plants, animals, and pure water with perfect accuracy;
    => Pass through overgrown areas (thick thorn bushes, tangled vines, briar patches, etc.) without leaving a trail and at his normal movement rate;
    => Learn the languages of woodland creatures [one per level: Elvish (3rd)];
  • 7th Level Abilities:
    => Immune to charm spells cast by woodland creatures;
    => Shapechange into a reptile, bird, or mammal [3/day, heals 10-60% (1d6 × 10%) of all damage each change];

    RANGER ABILITIES (Ranger Handbook):
  • Two Weapon Fighting Style with no attack penalty;
  • Tracking [Wis +4, bonuses: +2 Animal Empathy, +2 Animal Lore, +6 Ranger (+1/3 levels); penalty: -4 at 3rd level];
  • Species Foe [Vampires (+4 attack bonus, -20% reaction penalty)];
  • Animal Lore [Int/Wis -4 (at 3rd level)];
  • Animal Empathy [Pacify trained/wild animals; save vs RSW, -1 penalty/3 levels];
  • Nature Lore [Int -4 (at 3rd level)];
  • Survival (Woodlands) [Int/Wis -4 (at 3rd level)];
  • Animal Training [Wis/Chr -4 (at 3rd level)];
  • Homeland/Family:

    Forests of Elven Court / Parents are unknown, hidden in the secluded glens and glades among the Fey

    Title(s):

    Shadoweir, Servant of Mielikki, Forestal, Tracker

    SHADOWEIR OATH
    I walk in the light but darkness surrounds me;
    Mighty are the foes of my people;
    I am their shield;
    My blood for their blood,
    My life for their life;
    My sword and I are one;
    We will serve our people and The Forest Way.
    I have sworn this Oath upon my life;
    This day and forever, I name myself Shadoweir.


    Named for the greatest trees of the forests, the shadowtops and the weirwoods, the Shadoweirs are a highly secretive group dedicated to protecting the ancient forest homelands. The Shadoweirs are an activist order who are willing to go on the offensive on behalf of their sacred woodlands. They seek to advance the regrowth of their ancient groves reduced by civilization.

    Many of the members are adventurers, wandering the realms with missionary zeal. The Shadoweirs stress the positive and outreaching nature of the untamed forest. They believe intelligent beings can live in harmony with the wilderness without requiring the destruction of one in the name of the other. The Shadoweirs are taught to embrace nature, not fear it.

    They are taught to live in harmony with the woods, to teach others to do so, and to punish and frustrate those who would hunt for sport and who practice cruelties upon wild creatures.

    The symbol of the Shadoweirs is a giant shadowtop tree with a pair of crossed swords overlaying it. Though many of the Shadoweir members are warriors, the Shadoweirs are a community of woodland beings gathered together to serve the same calling. All are welcome who share in the Shadoweir belief.


    ~Honor to All Who Uphold the Natural Balance of the Wild~

    Obvious Details

    Race/Sex/Age:

    Silenni (Equine cousins to the goat-like Satyr, they are bipeds with equine anatomy [horse-like tail, legs, hooves and gender] from the waist down plus a pair of equine ears to match) / Male (equine gender 14" x 2") / 17 years old
    Silenni Racial Traits:
  • Natural Armor Class 5.
  • Movement 18.
  • Magic Resistance 50%.
  • Infravision 60 feet.
  • Speaks native tongue, Elven, Common.
  • Surprised 1 in 10.
  • Hear noise 25%.
  • Pass through natural surroundings silently* and invisibly* (opponents recieve -4 surprise penalty).
  • Hiding in natural surroundings can only be spotted by someone or something with the ability to see invisible objects.
    Characteristics:
  • STR 14:  (-- atk, -- dmg, 55 enc, 170 press, 8 doors, 7% bend-lift);
  • DEX 19:  (+3 atk, +3 react, -4 defense);
  • CON 20:  (+5 hp, 99% shock, 100% resurrect, +1 poison, regenerate 1hp/hour);
  • INT 13:  (3 languages - Silenni, Common, Druidic, Elvish);
  • WIS 18:  (+4 save vs. mental attacks, 2-1st, 2-2nd, 1-3rd, 1-4th);
  • CHR 17:  (30% reaction bonus, +2 CMS adj);
  • CMS 14:  (16 w/ CHR adj)
  • Height/Weight:

    6'11" / 250lbs

    Hair/Eyes/Skin:

    Wavy Auburn (19" long), Chestnut Brown Tail (29" long) / Sparkling Jade Green / Sun-Darkened Brown (Hooves polished dark brown)

    Refined Details
    Personality Characteristics:

    Faithful and loyal servant to Mielikki, Hi'el Troiye was different from the rest of his carefree brethren and felt a sense of dedication and purpose alien to his race. The Druids discovered this and after careful consideration of the potential virtues he displayed, selected him to be raised among the Shadoweirs, a small sect of the Druid Enclave. Hi'el Troiye proved to be an adept pupil, quickly mastering skills taught to him. Very much at home and at ease in the outdoors, the Druids learned their Silenni novitiate was, however, not suited to confined spaces indoors. He was very claustrophobic, and prone to panic in buildings/caverns less than twenty feet square.


    Special Disadvantages: Claustrophobic. Must roll a successful saving throw vs. death in order to overcome his fear of indoors/underground before he can enter. If the check fails, he may not enter. Indoors/underground he must make a saving throw each day. If he fails, he will want to leave the indoors/underground by the most direct route. Indoors/Underground, the Silenni attacks with a -2 penalty to his rolls. Should he fail his claustrophobic saving throw, the penalty increases by -1 for each additional day he stays indoors/underground. If he fails to reach open air, he may attempt further saving throws each day to overcome his claustrophobia. These saving throws are made at the same penalty as the Silenni's current attack roll penalty.
    AC: 1 (Natural armor class, -4 defense bonus); THACO 17
    Magic Possessions:
  • Platinum ring w/oval emerald setting [Regeneration: 1hp/tn, restore life and limbs (left hand)];
  • Silver ring w/round onyx setting [Fire Resistance: immune to small normal fires, hot fire exposure 10hp/rd, dragon/fireball equivalent fires +4 save bonus and -2hps/damage die (around base of tail)];
  • Silver buckle [Creates illusionary clothing for lower body and disguises equine features (worn on belt)];
  • Saber +3 [d6+1/d8+1];
  • Saber +3, Frost Brand, +6 vs. Fire-using/dwelling creatures, Fire Resistance / Extinguishing [d6+1/d8+1];
  • Beads (x2) of Continual Darkness (12th Lv);
  • Mundane Possessions:
    Skills & Proficiencies:
  • 0 level
    => Endurance [Racial];
    => Running [(Racial), STR/CON-5];
    => Religion[(Class), WIS-4, Mielikki];
  • 1st level
    => Jumping [(I), STR/DEX-5];
    => Rope use [(I), WIS/DEX-5];
    => Bowyer/fletcher [(I), INT/DEX-5];
    => Cooking [(I), INT-5];
  • 3rd level
    => Weapon sharpening [(I), INT/DEX-6];
    => Language [(Class), INT-6, Elvish];
    => Reading/Writing [(I), INT-6, Elvish];
    Specializations:
  • Combat Style (0 level)
    => Two weapon [Class];
    => Ambidexterity [Class];
  • Weapons
    => 1st level
    = => Long bow [III, pre-initiative attack, 3/1, +2 point blank attack bonus];
    = => Scimitar/Saber [I];
    = => Dagger [I];
    = => Lasso [RU, +5 attack bonus];
    = => Sling [I];
    => 3rd level
    = => Staff [I]
    Weapons:
  • Long bow (Quiver w/ 24 silver sheaf arrows [d8]);
  • Six Daggers (d4/d3, thrown 2/1);
  • Lasso (1/2);
  • Sling (Case w/ ten silver bullets [d4+1/d6+1];
  • Staff [d6];
    Gear:
  • 1-Backpack/2 [1-Glass Bottle (Writing Ink), 17-Candles/1, 1-Crampon Set/2, 1-Canvas Sheet 9'sq/3, 1-Padded Woven Straw Mat, 1-Winter Blanket/3, 1-Grappling Hook/4, 10-Pitons/5, 1-Elven Rope 50'/8]; 1-Iron pot/2 [2-Wineskins/2];
  • 2-Large Belt pouches/2 [3-Holy water flasks/2, 2-Map/scroll cases/1 (82-Papyrus Sheets Slaver Circus Flyers)];
  • 6-Small Belt pouches/3 [5-100’ Cords, 5-Bells, 6-Chalk pcs, 1-Flint and Steel, 1-Small Metal Mirror, 3-Sewing Needles, 12 Fishhooks, 1 Whetstone/1, 3-Extra Bow Strings];
  • 1-Quiver/1 [24-Sheaf Arrows/2, Bowyer / Fletcher Tools/1];
  • 3 Silver-Tipped, Ash-Wood Stakes (d4/d3, thrown 2/1)
    41lbs
  • 1-Long Bow/3
  • 2-Saber/10
  • 6-Dagger/6
  • 1-Lasso/3
  • 10-Bullets/5
  • 1-Staff/4
    31lbs
  • Personal Holdings: 13pp; 29gp; 10cp; 7sp;
  • Contributions to Mielikki's Coffers: 2029cp; Emerald 20gp; Rapier +2 (Enfeeblement, 1/day); 2 Scrolls [7 Priest Spells (Combine, Animal Summoning I, Air Walk, Dispel Evil, Find the Path, Forbiddance, Speak With Monsters), 5 Priest Spells (Wall of Thorns, Animal Summoning III, Produce Fire, Hallucinatory Forest, Tree)]
  • Gift to Lady Tessa: Spell Book [Identify, Read Magic, Detect Magic, Sleep, Light, Alter Self, Reflecting Pool, Spider Climb, Wall of Fire, Lightning Bolt]; Boots w/ Runes [Unknown (Cat Lord)];
  • Background History:

    Originally trained to hate the Church and Clergy of Malar, the Silenni's latest encounter with a Vampire altered his views regardingwhat he hated most as a species foe.

    Adventuring History:
    Miscellaneous Details:
    Player: Hiel Troiye ; Updated: 6/13/2005