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 A STUDY IN SHAMANISM

 Keeping Power:

When a Power Animal is restored, one usually begins to feel better immediately, and then begins to feel a power flowing through the body, gradually over the next few days. When this happens to you, it is important no to become complacent. Your Guardian Spirit has entered your body, not only to help you, but also to help itself, by experiencing the material form. Therefore, you should dance your animal at least once a week, even just for a few minutes, using the aid of rattles. This helps keep the power with you.

Even if you dance or exercise your animal regularly, you can still expect it to grow restless, and to start travelling long distances. This usually happens while you are asleep. Even if your guardian Spirit is not with you, the power remains. However, if you start waking up in the middle of the night feeling dispirited and depressed, it is a sign that your Guardian Spirit has left you. If this should happen, you should immediately seek a companion to make the journey to restore power.

Since one's Guardian Spirit can be off wandering while you are asleep, it is common practise not to wake up a sleeping Shaman, suddenly. In many cultures, this is considered dangerous.

Big Dreams:

Dreams from a Shamanistic point of view are of two types. 'Ordinary' and 'non-ordinary' or 'Big Dreams'. Big dreams are ones that occur several times, or nes that are so vivid, that they almost seem real. Big Dreams are considered to be communications from your Guardian. These are not symbolic, but are literal.

Should you have a Big Dream that has negative connotations- e.g. an automobile accident. You should immediately enact the dream once you are awake. The dream is not symbolic, but your enacting of it is. Just go through the motions of the incident in a simple way, and get it over with.

THE BONE GAME:

This games is known by Western North American Indians, as the 'Stick Game', the 'hand game' or the Bone Game. Shamanistic power and seeing are utilized in this game. It may be played by only two individuals, but most commonly, there are two opposing teams of at least sic members each. In the game, the teams take turns attempting to 'see' the location of a bone or bones hidden by the opposing team.

A person designated as the 'see-er' or 'pointer' tries to locate the marked bone within the hands of the opposing team, while the opposing team tries to prevent the person from seeing the hidden bone.

Before beginning the game, the teams should select a first 'see-er' and back-up 'see-ers' should the first not be successful. Next 'hiders' and back-up 'hiders' should be selected. It is a good idea also to appoint a referee to ensure all of the rules are adhered to and to keep tract of the scoring process.

Before the game begins, team members may decide to sing their power songs to help awaken their guardians, however, once the actual game begins, no talking or singing is not allowed between team members. Non-verbal communication must be used to indicate when someone is volunteering to be a new see-er or hider.

See-ers often work with their eyes closed. Sometimes a see-er may even turn his back on the opposing team, in order to see more clearly. Experience is the best teacher to find out which way you see best.

Team members must also decide on how they can help the seeing process. For example, all the members might touch bodies, leading to the see-er, to create a cone of power. The team that is hiding, must disrupt the seeing process, by singing, shouting, dancing or whatever else they wish to do to disrupt the see-er.

When both teams are ready to play, they line up facing each other, about four feet apart. A line should be indicated between the teams. If indoors, this can be a cord, or lighted candles. It is against the rules for any part of a team member's body, to cross the line. If this occurs, a counter is awarded to the opposing team.

Any object can be used as counters - from feathers to sticks. Each team has three or four counters, and this is placed inside the line in front of the team. The object of the game is to win all the counters. A team has to win not only the opposing teams counters, but also it's own.

Two bones or sticks are used. These must be as much alike each other as possible. Chicken wish-bones are good for this. Wrap a black thread or string around one bone. This is the bone that the see-er must pick out.

When the game begins, the hider must turn his back on the opposing team and shuffle the bones around in his hands. When he is done, he should turn back to face the opposing team, and stick out both of his hands in front of him. His team then starts a disruptive process to prevent the other team from seeing clearly. When the hider is ready, the referee should begin beating a drum.

The seeing team remains quite, and concentrates on providing a shield of tranquility around the see-er, and sends him power to help his seeing. The see-er must pick out the marked bone in the hiders hand. This is done by the see-er pointing to one of the hiders hands.

If the see-er is correct, the team wins one of the opposing teams counters. If the see-er is wrong, his team looses a turn, but does not surrender a counter to the opposing team. In other words, counters can only be won by successful seeing, not unsuccessful seeing.

 Compiled by the Silver Circle
Blessed Be   Thankyou Silver Circle for this article

       

 

 

 

 

        

 

 

 

 

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